SBSPSS/source/enemy/nsjback.cpp
2001-08-15 15:05:44 +00:00

288 lines
6.3 KiB
C++

/*=========================================================================
nsjback.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NSJBACK_H__
#include "enemy\nsjback.h"
#endif
#ifndef __JELLFISH_JELLFISH_H__
#include "jellfish\jellfish.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfishBackgroundEnemy::postInit()
{
CNpcSmallJellyfishEnemy::postInit();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool CNpcSmallJellyfishBackgroundEnemy::processSensor()
{
// no sensor
return( false );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfishBackgroundEnemy::processMovement( int _frames )
{
// change direction?
DVECTOR renderPos;
DVECTOR const &offset = CLevel::getCameraPos();
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
if ( renderPos.vx < -50 || renderPos.vx > VidGetScrW() + 50 ||
renderPos.vy < -50 || renderPos.vy > VidGetScrH() + 50 )
{
setToShutdown();
return;
}
if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
u8 directionChange = getRnd() % 100;
if ( directionChange == 0 )
{
CPlayer *player = GameScene.getPlayer();
if ( player->isHoldingNet() )
{
if ( ( getRnd() % 4 ) == 0 )
{
m_targetHeading = ratan2( playerYDist, playerXDist );
}
else
{
m_targetHeading += -1024 + ( getRnd() % 2049 );
}
}
else
{
m_targetHeading += -1024 + ( getRnd() % 2049 );
}
m_targetHeading &= 4095;
}
}
}
s32 moveX, moveY, moveDist, moveVel;
s16 decDir, incDir;
s16 maxTurnRate = m_data[m_type].turnSpeed;
decDir = m_heading - m_targetHeading;
if ( decDir < 0 )
{
decDir += ONE;
}
incDir = m_targetHeading - m_heading;
if ( incDir < 0 )
{
incDir += ONE;
}
if ( decDir < incDir )
{
moveDist = -decDir;
}
else
{
moveDist = incDir;
}
if ( moveDist < -maxTurnRate )
{
moveDist = -maxTurnRate;
}
else if ( moveDist > maxTurnRate )
{
moveDist = maxTurnRate;
}
m_heading += moveDist;
m_heading &= 4095;
s32 preShiftX = _frames * m_speed * rcos( m_heading );
s32 preShiftY = _frames * m_speed * rsin( m_heading );
moveX = preShiftX >> 12;
if ( !moveX && preShiftX )
{
moveX = preShiftX / abs( preShiftX );
}
moveY = preShiftY >> 12;
if ( !moveY && preShiftY )
{
moveY = preShiftY / abs( preShiftY );
}
moveVel = ( _frames * m_speed ) << 8;
/*if ( processGroundCollisionReverse( &moveX, &moveY ) )
{
m_targetHeading += 1024;
m_targetHeading &= 4095;
}*/
processMovementModifier( _frames, moveX, moveY, moveVel, moveDist );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfishBackgroundEnemy::shutdown()
{
CNpcSmallJellyfishEnemy::shutdown();
CJellyfishGenerator::decCounter();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfishBackgroundEnemy::processUserCollision( CThing *thisThing )
{
DVECTOR const &otherPos = thisThing->getPos();
DVECTOR otherDelta = thisThing->getPosDelta();
s32 xDist = Pos.vx - otherPos.vx;
s32 yDist = Pos.vy - otherPos.vy;
s16 headingFromTarget = ratan2( yDist, xDist ) & 4095;
if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
{
otherDelta.vx = -otherDelta.vx;
}
if ( ( yDist > 0 && otherDelta.vy < 0 ) || ( yDist < 0 && otherDelta.vy > 0 ) )
{
otherDelta.vy = -otherDelta.vy;
}
if ( !otherDelta.vx && !otherDelta.vy )
{
if ( !xDist )
{
xDist = 1;
}
if ( !yDist )
{
yDist = 1;
}
otherDelta.vx = ( 1 * xDist ) / abs( xDist );
otherDelta.vy = ( 1 * yDist ) / abs( yDist );
}
Pos.vx += otherDelta.vx;
Pos.vy += otherDelta.vy;
m_targetHeading = m_heading = headingFromTarget;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfishBackgroundEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,15);
setRGB0( SprFrame, 255, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg)
// get xmax, xmin, ymax, ymin
s32 XMax;
s32 XMin;
s32 YMax;
s32 YMin;
XMin=SprFrame->x0;
if (XMin>SprFrame->x1) XMin=SprFrame->x1;
if (XMin>SprFrame->x2) XMin=SprFrame->x2;
if (XMin>SprFrame->x3) XMin=SprFrame->x3;
XMax=SprFrame->x0;
if (XMax<SprFrame->x1) XMax=SprFrame->x1;
if (XMax<SprFrame->x2) XMax=SprFrame->x2;
if (XMax<SprFrame->x3) XMax=SprFrame->x3;
YMin=SprFrame->y0;
if (YMin>SprFrame->y1) YMin=SprFrame->y1;
if (YMin>SprFrame->y2) YMin=SprFrame->y2;
if (YMin>SprFrame->y3) YMin=SprFrame->y3;
YMax=SprFrame->y0;
if (YMax<SprFrame->y1) YMax=SprFrame->y1;
if (YMax<SprFrame->y2) YMax=SprFrame->y2;
if (YMax<SprFrame->y3) YMax=SprFrame->y3;
XMax -= renderPos.vx;
XMin -= renderPos.vx;
YMax -= renderPos.vy;
YMin -= renderPos.vy;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
u8 CNpcSmallJellyfishBackgroundEnemy::hasBeenAttacked()
{
// do nothing
return( false );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfishBackgroundEnemy::collidedWith( CThing *_thisThing )
{
// do nothing
}