SBSPSS/Utils/MapEdit/GUILayerList.h
2001-03-13 21:00:34 +00:00

49 lines
1.2 KiB
C++

#if !defined(AFX_GUILAYERLIST_H__5D89A904_B1E5_4DF0_88E4_12560972B6DB__INCLUDED_)
#define AFX_GUILAYERLIST_H__5D89A904_B1E5_4DF0_88E4_12560972B6DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GUILayerList.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGUILayerList dialog
class CGUILayerList : public CDialog
{
// Construction
public:
CGUILayerList(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGUILayerList)
enum { IDD = IDD_LAYER_LIST };
CCheckListBox m_List;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGUILayerList)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGUILayerList)
afx_msg void OnLayerlistAdd();
afx_msg void OnLayerlistDelete();
afx_msg void OnSelchangeLayerlistList();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILAYERLIST_H__5D89A904_B1E5_4DF0_88E4_12560972B6DB__INCLUDED_)