333 lines
8.6 KiB
C++
333 lines
8.6 KiB
C++
/******************/
|
|
/*** Layer Core ***/
|
|
/******************/
|
|
|
|
|
|
#include "stdafx.h"
|
|
#include <Vector3.h>
|
|
#include <gl\gl.h>
|
|
#include <gl\glu.h>
|
|
#include "GLEnabledView.h"
|
|
|
|
#include "MapEdit.h"
|
|
#include "MapEditDoc.h"
|
|
#include "MapEditView.h"
|
|
#include "MainFrm.h"
|
|
|
|
#include "Core.h"
|
|
|
|
#include "Layer.h"
|
|
#include "LayerTile.h"
|
|
#include "LayerCollision.h"
|
|
#include "LayerShade.h"
|
|
#include "LayerThing.h"
|
|
#include "LayerActor.h"
|
|
#include "LayerItem.h"
|
|
#include "LayerPlatform.h"
|
|
#include "LayerTrigger.h"
|
|
#include "LayerFX.h"
|
|
#include "LayerHazard.h"
|
|
|
|
#include "LayerDef.h"
|
|
#include "Utils.h"
|
|
|
|
/*****************************************************************************/
|
|
sLayerInfoTable CLayer::InfoTable[]=
|
|
{
|
|
//Type SubType Name delete? Scale 3d Resizable Export SubView?
|
|
{LAYER_TYPE_TILE, LAYER_SUBTYPE_SCRATCH, "WorkPad", true, 1.0f, true, false, false, LAYER_SUBVIEW_TILEBANK,},
|
|
{LAYER_TYPE_SHADE, LAYER_SUBTYPE_BACK, "Back Shade", true, 4.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
{LAYER_TYPE_TILE, LAYER_SUBTYPE_BACK, "Back", true, 4.0f, false, false, true, LAYER_SUBVIEW_TILEBANK,},
|
|
{LAYER_TYPE_TILE, LAYER_SUBTYPE_MID, "Mid", true, 2.0f, false, true, true, LAYER_SUBVIEW_TILEBANK,},
|
|
{LAYER_TYPE_TILE, LAYER_SUBTYPE_ACTION, "Action", false, 1.0f, true, true, true, LAYER_SUBVIEW_TILEBANK,},
|
|
{LAYER_TYPE_COLLISION, LAYER_SUBTYPE_NONE, "Collision", true, 1.0f, false, true, true, LAYER_SUBVIEW_TILEBANK,},
|
|
{LAYER_TYPE_ACTOR, LAYER_SUBTYPE_NONE, "Actor", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
{LAYER_TYPE_ITEM, LAYER_SUBTYPE_NONE, "Item", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
{LAYER_TYPE_PLATFORM, LAYER_SUBTYPE_NONE, "Platform", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
{LAYER_TYPE_TRIGGER, LAYER_SUBTYPE_NONE, "Trigger", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
{LAYER_TYPE_FX, LAYER_SUBTYPE_NONE, "FX", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
{LAYER_TYPE_HAZARD, LAYER_SUBTYPE_NONE, "Hazard", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
|
|
};
|
|
|
|
int CLayer::InfoTableSize=sizeof(InfoTable)/sizeof(sLayerInfoTable);
|
|
|
|
/*****************************************************************************/
|
|
CLayer::CLayer()
|
|
{
|
|
SubView=0;
|
|
LayerCam=DefaultCamPos;
|
|
LayerDef.VisibleFlag=TRUE;
|
|
LayerDef.Width=-1;
|
|
LayerDef.Height=-1;
|
|
TableIdx=-1;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayer::InitLayer(sLayerDef &_LayerDef)
|
|
{
|
|
LayerDef=_LayerDef;
|
|
TableIdx=CLayer::GetLayerIdx(LayerDef.Type,LayerDef.SubType);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
CLayer *CLayer::NewLayer(sLayerDef &Def)
|
|
{
|
|
CLayer *New;
|
|
|
|
switch (Def.Type)
|
|
{
|
|
case LAYER_TYPE_TILE:
|
|
New=new CLayerTile(Def);
|
|
break;
|
|
case LAYER_TYPE_COLLISION:
|
|
New=new CLayerCollision(Def);
|
|
break;
|
|
case LAYER_TYPE_SHADE:
|
|
New=new CLayerShade(Def);
|
|
break;
|
|
case LAYER_TYPE_ACTOR:
|
|
New=new CLayerActor(Def);
|
|
break;
|
|
case LAYER_TYPE_ITEM:
|
|
New=new CLayerItem(Def);
|
|
break;
|
|
case LAYER_TYPE_PLATFORM:
|
|
New=new CLayerPlatform(Def);
|
|
break;
|
|
case LAYER_TYPE_TRIGGER:
|
|
New=new CLayerTrigger(Def);
|
|
break;
|
|
case LAYER_TYPE_FX:
|
|
New=new CLayerFX(Def);
|
|
break;
|
|
case LAYER_TYPE_HAZARD:
|
|
New=new CLayerHazard(Def);
|
|
break;
|
|
default:
|
|
ASSERT(!"Unknown Layer");
|
|
}
|
|
return(New);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CLayer *CLayer::LoadLayer(CFile *File,int Version)
|
|
{
|
|
CLayer *New;
|
|
if (Version<=5)
|
|
{
|
|
int Type;
|
|
File->Read(&Type,sizeof(int));
|
|
switch (Type)
|
|
{
|
|
case LAYER_TYPE_TILE:
|
|
New=new CLayerTile(File,Version);
|
|
break;
|
|
case LAYER_TYPE_COLLISION:
|
|
New=new CLayerCollision(File,Version);
|
|
break;
|
|
case LAYER_TYPE_SHADE:
|
|
New=new CLayerShade(File,Version);
|
|
break;
|
|
case LAYER_TYPE_ACTOR:
|
|
New=new CLayerActor(File,Version);
|
|
break;
|
|
case LAYER_TYPE_ITEM:
|
|
New=new CLayerItem(File,Version);
|
|
break;
|
|
case LAYER_TYPE_PLATFORM:
|
|
New=new CLayerPlatform(File,Version);
|
|
break;
|
|
case LAYER_TYPE_TRIGGER:
|
|
New=new CLayerTrigger(File,Version);
|
|
break;
|
|
case LAYER_TYPE_FX:
|
|
New=new CLayerFX(File,Version);
|
|
break;
|
|
case LAYER_TYPE_HAZARD:
|
|
New=new CLayerHazard(File,Version);
|
|
break;
|
|
default:
|
|
ASSERT(!"Unknown Layer");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLayerDef ThisDef;
|
|
|
|
File->Read(&ThisDef,sizeof(sLayerDef));
|
|
New=NewLayer(ThisDef);//Type,SubType,0,0);
|
|
New->Load(File,Version);
|
|
}
|
|
return(New);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayer::Load(CFile *File,int Version)
|
|
{
|
|
File->Read(&LayerDef,sizeof(sLayerDef));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayer::Save(CFile *File)
|
|
{
|
|
File->Write(&LayerDef,sizeof(sLayerDef));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
int CLayer::GetLayerIdx(int Type,int SubType)
|
|
{
|
|
for (int i=0; i<InfoTableSize; i++)
|
|
{
|
|
if (InfoTable[i].Type==Type && InfoTable[i].SubType==SubType)
|
|
{
|
|
return(i);
|
|
}
|
|
}
|
|
|
|
return(-1);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayer::RenderGrid(CCore *Core,Vector3 &CamPos,bool Active)
|
|
{
|
|
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
|
|
int MapWidth=GetWidth();
|
|
int MapHeight=GetHeight();
|
|
float ZoomW=Core->GetZoomW();
|
|
float ZoomH=Core->GetZoomH();
|
|
float ScrOfsX=(ZoomW/2);
|
|
float ScrOfsY=(ZoomH/2);
|
|
Vector3 &Scale=Core->GetScaleVector();
|
|
float Col;
|
|
const float OverVal=0.1f;
|
|
|
|
if (GetType()>LAYER_TYPE_COLLISION) return;
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glScalef(Scale.x,Scale.y,Scale.z);
|
|
glTranslatef(-ThisCam.x,ThisCam.y,0);
|
|
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
|
|
|
|
if (Active) Col=1; else Col=0.5f;
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glColor3f(Col,Col,Col);
|
|
|
|
for (int YLoop=0; YLoop<MapHeight+1; YLoop++)
|
|
{
|
|
glVertex3f( 0-OverVal, -YLoop+1, 0);
|
|
glVertex3f( MapWidth+OverVal, -YLoop+1, 0);
|
|
}
|
|
|
|
for (int XLoop=0; XLoop<MapWidth+1; XLoop++)
|
|
{
|
|
glVertex3f( XLoop, 0+1+OverVal, 0);
|
|
glVertex3f( XLoop, -MapHeight+1-OverVal, 0);
|
|
}
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayer::FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos)
|
|
{
|
|
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
|
|
int MapWidth=GetWidth();
|
|
int MapHeight=GetHeight();
|
|
float ZoomW=Core->GetZoomW();
|
|
float ZoomH=Core->GetZoomH();
|
|
float ScrOfsX=(ZoomW/2);
|
|
float ScrOfsY=(ZoomH/2);
|
|
Vector3 &Scale=Core->GetScaleVector();
|
|
|
|
GLint Viewport[4];
|
|
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
|
|
int TileID=0;
|
|
CPoint &CursorPos=Core->GetCursorPos();
|
|
|
|
int StartX=(int)ThisCam.x;
|
|
int StartY=(int)ThisCam.y;
|
|
float ShiftX=ThisCam.x - (int)ThisCam.x;
|
|
float ShiftY=ThisCam.y - (int)ThisCam.y;
|
|
|
|
if (StartX<0) StartX=0;
|
|
if (StartY<0) StartY=0;
|
|
|
|
int DrawW=ZoomW+8;
|
|
int DrawH=ZoomH+8;
|
|
|
|
if (StartX+DrawW>MapWidth) DrawW=MapWidth-StartX;
|
|
if (StartY+DrawH>MapHeight) DrawH=MapHeight-StartY;
|
|
|
|
glGetIntegerv(GL_VIEWPORT, Viewport);
|
|
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
|
|
glRenderMode (GL_SELECT);
|
|
|
|
glInitNames();
|
|
glPushName(-1);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
|
|
Core->GetView()->SetupPersMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glScalef(Scale.x,Scale.y,Scale.z);
|
|
// glTranslatef(-ThisCam.x,ThisCam.y,0);
|
|
glTranslatef(-ShiftX,ShiftY,0);
|
|
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
|
|
|
|
bool WrapMap=GetSubType()==LAYER_SUBTYPE_BACK;
|
|
if (WrapMap)
|
|
{
|
|
DrawW=MapWidth;
|
|
DrawH=MapHeight;
|
|
}
|
|
|
|
for (int YLoop=0; YLoop<DrawH; YLoop++)
|
|
{
|
|
for (int XLoop=0; XLoop<DrawW; XLoop++)
|
|
{
|
|
int XPos=StartX+XLoop;
|
|
int YPos=StartY+YLoop;
|
|
if (WrapMap)
|
|
{
|
|
XPos%=MapWidth;
|
|
YPos%=MapHeight;
|
|
}
|
|
|
|
TileID=(XPos)+(((YPos)*MapWidth));
|
|
glLoadName (TileID);
|
|
glBegin (GL_QUADS);
|
|
BuildGLQuad(XLoop,XLoop+1,-YLoop,-YLoop+1,0);
|
|
glEnd();
|
|
TileID++;
|
|
}
|
|
}
|
|
|
|
TileID= glRenderMode (GL_RENDER);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
CursorPos.x=CursorPos.y=-1;
|
|
|
|
// Process hits
|
|
|
|
GLuint *HitPtr=SelectBuffer;
|
|
|
|
if (TileID) // Just take 1st
|
|
{
|
|
int HitID=HitPtr[3];
|
|
CursorPos=IDToPoint(HitID,MapWidth);
|
|
}
|
|
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
|
|
}
|