71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/***********************/
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/*** ElemSotre Stuph ***/
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/***********************/
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#ifndef __ELEMSTORE_HEADER__
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#define __ELEMSTORE_HEADER__
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <Vector>
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#include <gfname.hpp>
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#include "Layer.h"
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#include "TexCache.h"
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#include "Elem.h"
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#include "MapEdit.h"
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#include "GUIElemList.h"
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/*****************************************************************************/
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class CCore;
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class CElemStore : public CLayer, public CElemBank
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{
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public:
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CElemStore();
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~CElemStore();
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// Overloads
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virtual int GetType() {return(0);}
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virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
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virtual void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){}
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virtual void RenderSelection(CCore *Core,Vector3 &ThisCam){};
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virtual void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
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virtual void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos){}
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virtual void GUIInit(CCore *Core);
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virtual void GUIKill(CCore *Core);
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virtual void GUIUpdate(CCore *Core);
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virtual void GUIChanged(CCore *Core);
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virtual void Load(CFile *File,int Version);
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virtual void Save(CFile *File);
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virtual void Export(CCore *Core,CExport &Exp){};
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virtual bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
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virtual bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
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virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos);
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virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
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// ElemSet Thruput
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const char *GetSetName(int Set) {return(SetList[Set].GetName());}
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const char *GetSetFilename(int Set) {return(SetList[Set].GetFilename());}
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CElem &GetElem(int Set,int Elem) {return(SetList[Set].GetElem(Elem));}
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void RenderElem(int Set,int Elem,int Flags,bool Is3d);
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// Local
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virtual bool CanClose() {return(true);}
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protected:
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int CurrentSet;
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bool LoadFlag;
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int CursorPos;
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CGUIElemList GUIElemList;
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};
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/*****************************************************************************/
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#endif |