407 lines
8.3 KiB
C++
407 lines
8.3 KiB
C++
/*=========================================================================
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npcpath.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcPath::isPointNear( DVECTOR const &testPos, s32 *xDist, s32 *yDist )
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{
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s32 xDistSqr, yDistSqr;
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*xDist = ( ( *waypoint << 4 ) + 8 ) - testPos.vx;
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xDistSqr = (*xDist) * (*xDist);
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waypoint++;
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*yDist = ( ( *waypoint << 4 ) + 16 ) - testPos.vy;
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yDistSqr = (*yDist) * (*yDist);
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if ( xDistSqr + yDistSqr < 100 )
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{
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return( true );
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}
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else
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{
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return( false );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::getCurrentWaypointPos( DVECTOR *waypointPos )
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{
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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waypointPos->vx = ( *waypoint << 4 ) + 8;
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waypoint++;
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waypointPos->vy = ( *waypoint << 4 ) + 16;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::initPath()
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{
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//waypoint = NULL;
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pathType = SINGLE_USE_PATH;
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currentWaypoint = 0;
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lastWaypoint = 0;
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waypointCount = 0;
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reversePath = false;
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minX = maxX = minY = maxY = 0;
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waypointPtr = NULL;
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decLockout = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::resetPath()
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{
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lastWaypoint = currentWaypoint = 0;
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decLockout = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::getPathXExtents( s32 *minExtent, s32 *maxExtent )
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{
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*minExtent = minX;
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*maxExtent = maxX;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::getPathYExtents( s32 *minExtent, s32 *maxExtent )
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{
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*minExtent = minY;
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*maxExtent = maxY;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::setPathType( u8 newPathType )
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{
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pathType = (NPC_PATH_TYPE) newPathType;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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u8 CNpcPath::getPathType()
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{
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return( pathType );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::setWaypointPtr( u16 *newPtr )
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{
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waypointPtr = newPtr;
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setPathExtents();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::setPathExtents()
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{
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u8 tempWaypoint;
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u16 *tempPtr = waypointPtr;
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DVECTOR mapPos;
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if ( tempPtr )
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{
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mapPos.vx = ( *tempPtr << 4 ) + 8;
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*tempPtr++;
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mapPos.vy = ( *tempPtr << 4 ) + 16;
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*tempPtr++;
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minX = maxX = mapPos.vx;
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minY = maxY = mapPos.vy;
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for ( tempWaypoint = 1 ; tempWaypoint <= waypointCount ; tempWaypoint++ )
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{
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mapPos.vx = ( *tempPtr << 4 ) + 8;
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*tempPtr++;
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mapPos.vy = ( *tempPtr << 4 ) + 16;
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*tempPtr++;
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if ( mapPos.vx < minX )
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{
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minX = mapPos.vx;
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}
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else if ( mapPos.vx > maxX )
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{
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maxX = mapPos.vx;
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}
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if ( mapPos.vy < minY )
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{
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minY = mapPos.vy;
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}
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else if ( mapPos.vy > maxY )
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{
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maxY = mapPos.vy;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcPath::incPath()
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{
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decLockout = false;
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if ( !reversePath )
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{
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if ( currentWaypoint < waypointCount )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint++;
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}
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else
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{
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switch( pathType )
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{
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case SINGLE_USE_PATH:
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// path is completed
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return( true );
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case REPEATING_PATH:
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// go back to start
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lastWaypoint = currentWaypoint;
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currentWaypoint = 0;
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break;
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case PONG_PATH:
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// reverse path
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reversePath = !reversePath;
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if ( currentWaypoint > 0 )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint--;
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}
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break;
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}
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}
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}
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else
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{
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// must be pong path if reversed
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if ( currentWaypoint > 0 )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint--;
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}
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else
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{
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reversePath = !reversePath;
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if ( currentWaypoint < waypointCount )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint++;
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}
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}
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}
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return( false );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcPath::decPath()
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{
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if ( !decLockout )
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{
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if ( currentWaypoint > 0 )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint--;
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}
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else
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint = waypointCount;
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}
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decLockout = true;
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return( true );
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}
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return( false );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::reversePathDir()
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{
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if ( lastWaypoint )
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{
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u8 tempWaypoint;
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tempWaypoint = currentWaypoint;
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currentWaypoint = lastWaypoint;
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lastWaypoint = tempWaypoint;
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if ( pathType == PONG_PATH )
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{
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reversePath = !reversePath;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcPath::getDistToNextWaypoint( DVECTOR const ¤tPos, s32 *distX, s32 *distY )
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{
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return( isPointNear( currentPos, distX, distY ) );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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s32 CNpcPath::think( DVECTOR const ¤tPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY )
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{
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if ( !waypointPtr )
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{
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return( 0 );
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}
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*pathComplete = false;
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*waypointChange = false;
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if ( isPointNear( currentPos, distX, distY ) )
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{
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*pathComplete = incPath();
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*waypointChange = true;
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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}
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s32 headingToTarget = ratan2( *distY, *distX ) & 4095;
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return( headingToTarget );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcPath::thinkFlat( DVECTOR const ¤tPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading, u8 waypointDist )
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{
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bool pointChange = false;
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*pathComplete = false;
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if ( !waypointPtr )
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{
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return( true );
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}
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( abs( *distX ) < waypointDist )
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{
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pointChange = true;
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*pathComplete = incPath();
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}
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waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( *distX > 0 )
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{
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*heading = 0;
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}
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else
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{
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*heading = 2048;
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}
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return( pointChange );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcPath::thinkVertical( DVECTOR const ¤tPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading )
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{
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bool pointChange = false;
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*pathComplete = false;
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if ( !waypointPtr )
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{
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return( true );
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}
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u16 *waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( abs( *distY ) < 10 )
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{
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pointChange = true;
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*pathComplete = incPath();
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}
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waypoint = waypointPtr;
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waypoint += 2 * currentWaypoint;
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*distX = ( ( *waypoint << 4 ) + 8 ) - currentPos.vx;
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waypoint++;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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if ( *distY > 0 )
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{
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*heading = 1024;
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}
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else
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{
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*heading = 3072;
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}
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return( pointChange );
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}
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