522 lines
13 KiB
C++
522 lines
13 KiB
C++
/*=========================================================================
|
|
|
|
pause.cpp
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#include "system\vid.h"
|
|
#include "game\pause.h"
|
|
|
|
#ifndef __GFX_FONT_H__
|
|
#include "gfx\font.h"
|
|
#endif
|
|
|
|
#ifndef __GFX_SPRBANK_H__
|
|
#include "gfx\sprbank.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GFRAME_H__
|
|
#include "gui\gframe.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GFACTORY_H__
|
|
#include "gui\gfactory.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GTEXTBOX_H__
|
|
#include "gui\gtextbox.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GBUTTON_H__
|
|
#include "gui\gbutton.h"
|
|
#endif
|
|
|
|
#ifndef __MEMORY_HEADER__
|
|
#include "mem\memory.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAMESLOT_H__
|
|
#include "game\gameslot.h"
|
|
#endif
|
|
|
|
#ifndef __PAD_PADS_H__
|
|
#include "pad/pads.h"
|
|
#endif
|
|
|
|
#ifndef __PAD_VIBE_H__
|
|
#include "pad\vibe.h"
|
|
#endif
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/* Data
|
|
---- */
|
|
|
|
#ifndef __STRING_ENUMS__
|
|
#include <trans.h>
|
|
#endif
|
|
|
|
#ifndef __SPR_SPRITES_H__
|
|
#include <sprites.h>
|
|
#endif
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function Prototypes
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Vars
|
|
---- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
static const int FRAME_WIDTH =352;
|
|
static const int FRAME_HEIGHT =160-64;
|
|
static const int TEXT_BOX_WIDTH =200;
|
|
static const int TEXT_BOX_HEIGHT =20;
|
|
static const int TEXT_SPACING =16;
|
|
extern int newmode;
|
|
|
|
extern int invincibleSponge;
|
|
int inv_data[]={0,1,-1};
|
|
static CGUITextReadout::TextReadoutData s_yesNoReadoutData[2]={{0,STR__OFF},{1,STR__ON}};
|
|
static CGUIGroupFrame *s_vibFrame;
|
|
|
|
|
|
void CPauseMenu::init()
|
|
{
|
|
int ypos;
|
|
CGUITextBox *tb;
|
|
|
|
|
|
// MAIN MENU
|
|
m_pauseGuiFrame=new ("Conversation GUI") CGUIControlFrame();
|
|
m_pauseGuiFrame->init(0);
|
|
m_pauseGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
|
|
m_pauseGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
|
|
|
|
ypos=TEXT_SPACING/3;
|
|
tb=new ("textbox") CGUITextBox();
|
|
tb->init(m_pauseGuiFrame);
|
|
tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
|
|
tb->setText(STR__PAUSE_MENU__GAME_PAUSED);
|
|
ypos+=TEXT_SPACING*2;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__PAUSE_MENU__CONTINUE,
|
|
&m_responseFlag,RESPONSE__CONTINUE);
|
|
ypos+=TEXT_SPACING;
|
|
{
|
|
// Vibration toggle
|
|
CGUIGroupFrame *fr;
|
|
CGUITextBox *tb;
|
|
CGUIValueButton *vb;
|
|
CGUITextReadout *tr;
|
|
|
|
fr=new ("frame") CGUIGroupFrame();
|
|
m_vibGUIOption=fr;
|
|
fr->init(m_pauseGuiFrame);
|
|
fr->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
|
|
tb=new ("textbox") CGUITextBox();
|
|
tb->init(fr);
|
|
tb->setObjectXYWH(0,0,(TEXT_BOX_WIDTH/3)*2,TEXT_BOX_HEIGHT);
|
|
tb->setText(STR__PAUSE_MENU__VIBRATION);
|
|
vb=new ("valuebutton") CGUIValueButton();
|
|
vb->init(fr);
|
|
vb->setButtonTarget(&m_vibrationChangeFlag);
|
|
vb->setButtonValue(true);
|
|
tr=new ("textreadout") CGUITextReadout();
|
|
tr->init(fr);
|
|
tr->setObjectXYWH((TEXT_BOX_WIDTH/3)*2,0,(TEXT_BOX_WIDTH/3)*1,TEXT_BOX_HEIGHT);
|
|
tr->setReadoutTarget(&m_vibrationState);
|
|
tr->setReadoutData(s_yesNoReadoutData);
|
|
s_vibFrame=fr;
|
|
}
|
|
ypos+=TEXT_SPACING;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__PAUSE_MENU__QUIT,
|
|
&m_responseFlag,RESPONSE__QUIT);
|
|
|
|
#ifdef __VERSION_DEBUG__
|
|
ypos+=8;
|
|
CGUIFactory::createCycleButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__INVINCIBILE_SPONGEBOB,
|
|
&invincibleSponge,inv_data,s_yesNoReadoutData);
|
|
ypos+=TEXT_SPACING;
|
|
#if defined (__USER_paul__) || defined (__USER_charles__)
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__BASICUNARMED_MODE,
|
|
&newmode,PLAYER_MODE_BASICUNARMED);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__FULLUNARMED_MODE,
|
|
&newmode,PLAYER_MODE_FULLUNARMED);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__BALLOON_MODE,
|
|
&newmode,PLAYER_MODE_BALLOON);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__BUBBLEMIXTURE_MODE,
|
|
&newmode,PLAYER_MODE_BUBBLE_MIXTURE);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__NET_MODE,
|
|
&newmode,PLAYER_MODE_NET);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__CORALBLOWER_MODE,
|
|
&newmode,PLAYER_MODE_CORALBLOWER);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__JELLYLAUNCHER_MODE,
|
|
&newmode,PLAYER_MODE_JELLY_LAUNCHER);
|
|
ypos+=8;
|
|
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__DEBUG__DEAD_MODE,
|
|
&newmode,PLAYER_MODE_DEAD);
|
|
#endif
|
|
#endif
|
|
|
|
|
|
// CONFIRM QUIT MENU
|
|
m_confirmQuitGuiFrame=new ("Conversation GUI") CGUIControlFrame();
|
|
m_confirmQuitGuiFrame->init(0);
|
|
m_confirmQuitGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
|
|
m_confirmQuitGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
|
|
|
|
ypos=TEXT_SPACING/3;
|
|
tb=new ("textbox") CGUITextBox();
|
|
tb->init(m_confirmQuitGuiFrame);
|
|
tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
|
|
tb->setText(STR__PAUSE_MENU__CONFIRM_QUIT);
|
|
ypos+=TEXT_SPACING*2;
|
|
CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__NO,
|
|
&m_responseFlag,RESPONSE__CONFIRM_QUIT_NO);
|
|
ypos+=TEXT_SPACING;
|
|
CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
|
|
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
|
|
STR__YES,
|
|
&m_responseFlag,RESPONSE__CONFIRM_QUIT_YES);
|
|
|
|
|
|
m_fontBank=new ("PauseMenuFont") FontBank();
|
|
m_fontBank->initialise(&standardFont);
|
|
|
|
m_active=false;
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPauseMenu::shutdown()
|
|
{
|
|
m_fontBank->dump(); delete m_fontBank;
|
|
m_confirmQuitGuiFrame->shutdown();
|
|
m_pauseGuiFrame->shutdown();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPauseMenu::select()
|
|
{
|
|
int chapter,level;
|
|
m_active=true;
|
|
m_padDebounce=true;
|
|
m_currentState=STATE__MAIN_MENU;
|
|
m_responseFlag=RESPONSE__WAITING;
|
|
m_vibrationChangeFlag=false;
|
|
m_vibrationState=PadGetVibrationIsTurnedOn(0);
|
|
m_pauseGuiFrame->select();
|
|
s_vibFrame->think(1); // This just makes sure that the readout reads correctly on the first frame
|
|
|
|
|
|
chapter=GameScene.getChapterNumber()-1;
|
|
level=GameScene.getLevelNumber()-1;
|
|
m_SpeechPlaying=false;
|
|
if (CXAStream::IsPlaying())
|
|
{
|
|
m_SpeechPlaying=true;
|
|
CXAStream::Pause();
|
|
}
|
|
|
|
CPadVibrationManager::stopAllVibration();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPauseMenu::unselect()
|
|
{
|
|
m_active=false;
|
|
if (m_SpeechPlaying)
|
|
{
|
|
CXAStream::Resume();
|
|
m_SpeechPlaying=false;
|
|
}
|
|
|
|
}
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPauseMenu::think(int _frames)
|
|
{
|
|
if(m_active)
|
|
{
|
|
if(m_pauseGuiFrame->isSelected())
|
|
{
|
|
// Hide the VIBRATION option if vibration not available
|
|
if(PadCanVibrate(0))
|
|
{
|
|
m_vibGUIOption->unhide();
|
|
}
|
|
else
|
|
{
|
|
if(m_vibGUIOption->isSelected())
|
|
{
|
|
m_pauseGuiFrame->selectPreviousItem();
|
|
}
|
|
m_vibGUIOption->hide();
|
|
}
|
|
}
|
|
|
|
|
|
if(PadGetDown(0)&PAD_START)
|
|
{
|
|
if(!m_padDebounce)
|
|
{
|
|
if(m_pauseGuiFrame->isSelected())m_pauseGuiFrame->unselect();
|
|
if(m_confirmQuitGuiFrame->isSelected())m_confirmQuitGuiFrame->unselect();
|
|
unselect();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(m_currentState)
|
|
{
|
|
// Main menu
|
|
case STATE__MAIN_MENU:
|
|
m_pauseGuiFrame->think(_frames);
|
|
switch(m_responseFlag)
|
|
{
|
|
case RESPONSE__WAITING:
|
|
if(m_vibrationChangeFlag)
|
|
{
|
|
m_vibrationState=PadGetVibrationIsTurnedOn(0)==true?false:true;
|
|
PadSetVibrationIsTurnedOn(0,m_vibrationState);
|
|
if(m_vibrationState)
|
|
{
|
|
CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_MEDIUM);
|
|
}
|
|
else
|
|
{
|
|
CPadVibrationManager::stopAllVibration();
|
|
}
|
|
m_vibrationChangeFlag=false;
|
|
}
|
|
break;
|
|
|
|
case RESPONSE__CONTINUE:
|
|
m_pauseGuiFrame->unselect();
|
|
unselect();
|
|
break;
|
|
|
|
case RESPONSE__QUIT:
|
|
m_pauseGuiFrame->unselect();
|
|
m_confirmQuitGuiFrame->select();
|
|
m_currentState=STATE__CONFIRM_QUIT;
|
|
m_responseFlag=RESPONSE__WAITING;
|
|
break;
|
|
|
|
case RESPONSE__CONFIRM_QUIT_YES:
|
|
case RESPONSE__CONFIRM_QUIT_NO:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// Confirm quit menu
|
|
case STATE__CONFIRM_QUIT:
|
|
m_confirmQuitGuiFrame->think(_frames);
|
|
switch(m_responseFlag)
|
|
{
|
|
case RESPONSE__WAITING:
|
|
break;
|
|
|
|
case RESPONSE__CONTINUE:
|
|
case RESPONSE__QUIT:
|
|
ASSERT(0);
|
|
break;
|
|
|
|
case RESPONSE__CONFIRM_QUIT_YES:
|
|
m_confirmQuitGuiFrame->unselect();
|
|
CGameScene::setReadyToExit();
|
|
CXAStream::Reset();
|
|
unselect();
|
|
break;
|
|
|
|
case RESPONSE__CONFIRM_QUIT_NO:
|
|
m_pauseGuiFrame->select();
|
|
m_confirmQuitGuiFrame->unselect();
|
|
m_currentState=STATE__MAIN_MENU;
|
|
m_responseFlag=RESPONSE__WAITING;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(m_padDebounce)
|
|
{
|
|
m_padDebounce=false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPauseMenu::render()
|
|
{
|
|
if(m_active)
|
|
{
|
|
switch(m_currentState)
|
|
{
|
|
case STATE__MAIN_MENU:
|
|
renderLives();
|
|
m_pauseGuiFrame->render();
|
|
break;
|
|
case STATE__CONFIRM_QUIT:
|
|
m_confirmQuitGuiFrame->render();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPauseMenu::renderLives()
|
|
{
|
|
CGameSlotManager::GameSlot *gameSlot;
|
|
int x,y,textYOff;
|
|
SpriteBank *sb;
|
|
sFrameHdr *fh;
|
|
char buf[10];
|
|
|
|
gameSlot=CGameSlotManager::getSlotData();
|
|
|
|
/*
|
|
// Spat count
|
|
x=100;
|
|
y=137;
|
|
sb=GameScene.getSpriteBank();
|
|
fh=sb->getFrameHeader(FRM__SPATULA);
|
|
sb->printFT4(fh,x,y,0,0,0);
|
|
x+=fh->W;
|
|
sprintf(buf,"%d/%d",GameScene.getPlayer()->getSpatulasHeld(),GameScene.GetLevel().getTotalSpatCount());
|
|
textYOff=fh->H-m_fontBank->getStringHeight(buf);
|
|
y+=textYOff;
|
|
m_fontBank->print(x,y,buf);
|
|
*/
|
|
|
|
// Lives
|
|
x=350;
|
|
y=137;
|
|
sb=GameScene.getSpriteBank();
|
|
fh=sb->getFrameHeader(FRM__PANTS);
|
|
sb->printFT4(fh,x,y,0,0,0);
|
|
x+=fh->W;
|
|
sprintf(buf,"x%d",gameSlot->m_lives);
|
|
textYOff=fh->H-m_fontBank->getStringHeight(buf);
|
|
y+=textYOff;
|
|
m_fontBank->print(x,y,buf);
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPauseMenu::isActive()
|
|
{
|
|
return m_active;
|
|
}
|
|
|
|
|
|
/*===========================================================================
|
|
end */
|