100 lines
2.0 KiB
C++
100 lines
2.0 KiB
C++
/*=========================================================================
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neyeball.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NEYEBALL_H__
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#include "enemy\neyeball.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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void CNpcEyeballEnemy::processEnemyCollision( CThing *thisThing )
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{
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// do nothing
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}
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void CNpcEyeballEnemy::postInit()
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{
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return;
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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addChild( projectile );
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}
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bool CNpcEyeballEnemy::processSensor()
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{
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return(false);
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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void CNpcEyeballEnemy::processClose( int _frames )
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{
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return;
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if ( Next )
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{
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CProjectile *projectile;
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projectile = (CProjectile *) Next;
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if ( projectile->getMovementType() == CProjectile::PROJECTILE_FIXED )
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{
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projectile->setMovementType( CProjectile::PROJECTILE_USER_SEEK );
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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}
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}
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else
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{
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_USER_SEEK, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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addChild( projectile );
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}
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} |