82 lines
1.4 KiB
C++
82 lines
1.4 KiB
C++
/*=========================================================================
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pbob.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PBOB_H__
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#include "platform\pbob.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBobbingPlatform::processMovement( int _frames )
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{
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if ( m_contact )
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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int height = player->getHeightFromGroundNoPlatform( playerPos.vx, playerPos.vy );
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// if stood on, increase velocity
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if ( m_velocity < 0 )
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{
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m_velocity = 0;
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}
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else if ( m_velocity < 4 )
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{
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if ( height <= 0 )
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{
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m_velocity = 0;
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}
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else
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{
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m_velocity += 1;
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}
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}
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m_state = NPC_BOB_MOVE;
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}
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else
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{
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if ( m_state == NPC_BOB_MOVE )
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{
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// otherwise drop velocity and ultimately reverse course
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if ( m_velocity > -2 )
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{
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m_velocity--;
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}
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}
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}
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if ( m_velocity )
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{
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s32 moveY = m_velocity * _frames;
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if ( Pos.vy + moveY < m_initPos.vy )
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{
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Pos.vy = m_initPos.vy;
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m_velocity = 0;
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m_state = NPC_BOB_STOP;
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moveY = 0;
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}
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else
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{
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Pos.vy += moveY;
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}
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}
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} |