SBSPSS/Utils/MapEdit/LayerTile.h
2000-12-29 22:20:38 +00:00

93 lines
2.5 KiB
C++

/******************/
/*** Layer Tile ***/
/******************/
#ifndef __LAYER_TILE_HEADER__
#define __LAYER_TILE_HEADER__
#include "Layer.h"
/*****************************************************************************/
enum TileLayerEnum
{
TileLayerMinWidth=32,
TileLayerMinHeight=22,
};
/*****************************************************************************/
class CCore;
class CMapEditView;
class CLayerTile : public CLayer
{
public:
enum MouseMode
{
MouseModePaint=0,
MouseModeSelect,
};
CLayerTile(int SubType,int Width,int Height,float Scale,BOOL Is3d,BOOL Resizable); // New Layer
CLayerTile(CFile *File,int Version); // Load Layer
~CLayerTile();
int GetType() {return(LAYER_TYPE_TILE);}
int GetSubType() {return(SubType);}
char *GetName() {return(LayerName[SubType]);}
void Render(CCore *Core,Vector3 &CamPos,BOOL Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,BOOL Active);
void RenderSelection(CCore *Core,Vector3 &ThisCam);
void FindCursorPos(CCore *Core,CMapEditView *View,Vector3 &CamPos,CPoint &MousePos);
void RenderCursor(CCore *Core,Vector3 &CamPos,BOOL Is3d);
void InitGUI(CCore *Core);
void UpdateGUI(CCore *Core);
int GetWidth() {return(Map.GetWidth());}
int GetHeight() {return(Map.GetHeight());}
BOOL Resize(int Width,int Height);
void Load(CFile *File,float Version);
void Save(CFile *File);
void CheckLayerSize(int Width,int Height);
void Export(CCore *Core,CExport &Exp);
// Functions
BOOL SetMode(int NewMode);
BOOL InitMode();
BOOL ExitMode();
BOOL LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
BOOL RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
BOOL MouseMove(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point);
BOOL MirrorX(CCore *Core);
BOOL MirrorY(CCore *Core);
BOOL CopySelection(CCore *Core);
BOOL PasteSelection(CCore *Core);
void DeleteSet(int Set);
void RemapSet(int OrigSet,int NewSet);
protected:
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,BOOL Render3d,float Alpha=1.0f);
void RenderCursorPaint(CCore *Core,Vector3 &CamPos,BOOL Is3d);
BOOL Paint(CMap &Blk,CPoint &CursorPos);
CMap Map;
int SubType;
MouseMode Mode;
static char *LayerName[];
};
/*****************************************************************************/
#endif