371 lines
7.7 KiB
C++
371 lines
7.7 KiB
C++
/*=========================================================================
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pickup.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
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#endif
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#include "pickups\pickup.h"
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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// For the factory..
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#ifndef __PICKUPS_PHEALTH_H__
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#include "pickups\phealth.h"
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#endif
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#ifndef __PICKUPS_PLIFE_H__
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#include "pickups\plife.h"
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#endif
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#ifndef __PICKUPS_PSPATULA_H__
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#include "pickups\pspatula.h"
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#endif
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#ifndef __PICKUPS_PJLAMMO_H__
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#include "pickups\pjlammo.h"
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#endif
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#ifndef __PICKUPS_PBUBMIX_H__
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#include "pickups\pbubmix.h"
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#endif
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#ifndef __PICKUPS_PBLOWER_H__
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#include "pickups\pblower.h"
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#endif
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#ifndef __PICKUPS_PGLASSES_H__
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#include "pickups\pglasses.h"
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#endif
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#ifndef __PICKUPS_PSHOES_H__
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#include "pickups\pshoes.h"
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#endif
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#ifndef __PICKUPS_PBALLOON_H__
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#include "pickups\pballoon.h"
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#endif
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#ifndef __PICKUPS_PHELMET_H__
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#include "pickups\phelmet.h"
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#endif
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#ifndef __PICKUPS_PNET_H__
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#include "pickups\pnet.h"
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#endif
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#ifndef __PICKUPS_PQUEST_H__
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#include "pickups\pquest.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::init()
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{
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CPickupThing::init();
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m_spriteBank=new ("pickup sprite") SpriteBank();
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m_spriteBank->load(INGAMEFX_INGAMEFX_SPR);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::shutdown()
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{
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m_spriteBank->dump(); delete m_spriteBank;
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CPickupThing::shutdown();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#include "pad\pads.h"
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void CBasePickup::think(int _frames)
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{
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CPickupThing::think(_frames);
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thinkPickup(_frames);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::render()
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{
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DVECTOR ofs,pos;
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int visibilityRadius;
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CPickupThing::render();
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ofs=CLevel::getCameraPos();
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pos.vx=Pos.vx-ofs.vx;
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pos.vy=Pos.vy-ofs.vy;
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visibilityRadius=getVisibilityRadius();
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if(pos.vx>0-visibilityRadius&&pos.vx<512+visibilityRadius&&
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pos.vy>0-visibilityRadius&&pos.vy<256+visibilityRadius)
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{
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renderPickup(&pos);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::collidedWith(CThing *_thisThing)
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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collect((CPlayer*)_thisThing);
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break;
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default:
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ASSERT(0);
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break;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::setPos(const DVECTOR *_pos)
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{
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Pos=*_pos;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::collect(class CPlayer *_player)
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{
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shutdown();
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delete this;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseRespawningPickup::init()
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{
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CBasePickup::init();
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m_respawnTime=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int respawnFlashFrames=50;
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void CBaseRespawningPickup::think(int _frames)
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{
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if(m_respawnTime<=respawnFlashFrames)
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{
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CBasePickup::think(_frames);
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}
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if(m_respawnTime)
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{
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m_respawnTime-=_frames;
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if(m_respawnTime<0)
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{
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m_respawnTime=0;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseRespawningPickup::render()
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{
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if(m_respawnTime==0||
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m_respawnTime<respawnFlashFrames&&!(m_respawnTime&4))
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{
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CBasePickup::render();
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseRespawningPickup::collect(class CPlayer *_player)
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{
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m_respawnTime=getRespawnTime();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: This is basically a factory method for making pickups :)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
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{
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CBasePickup *pickup;
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DVECTOR pickupPos;
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switch(_type)
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{
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case PICKUP__BIG_HEALTH:
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pickup=new ("LargeHealthPickup") CLargeHealthPickup();
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break;
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case PICKUP__MEDIUM_HEALTH:
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pickup=new ("MediumHealthPickup") CMediumHealthPickup();
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break;
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case PICKUP__SMALL_HEALTH:
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pickup=new ("SmallHealthPickup") CSmallHealthPickup();
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break;
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case PICKUP__LIFE:
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pickup=new ("LifePickup") CLifePickup();
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break;
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case PICKUP__SPATULA:
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pickup=new ("SpatulaPickup") CSpatulaPickup();
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break;
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case PICKUP__JELLY_LAUNCHER_AMMO:
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pickup=new ("JellyLauncherAmmoPickup") CJellyLauncherAmmoPickup();
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break;
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case PICKUP__BUBBLE_MIXTURE:
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pickup=new ("BubbleAmmoPickup") CBubbleMixturePickup();
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break;
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case PICKUP__BUBBLE_WAND:
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pickup=new ("BubbleWandPickup") CBubbleWandPickup();
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break;
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case PICKUP__NET:
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pickup=new ("NetPickup") CNetPickup();
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break;
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case PICKUP__GLASSES:
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pickup=new ("GlassesPickup") CGlassesPickup();
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break;
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case PICKUP__SQUEAKY_SHOES:
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pickup=new ("ShoesPickup") CShoesPickup();
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break;
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case PICKUP__BALLOON:
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pickup=new ("BalloonPickup") CBalloonPickup();
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break;
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case PICKUP__HELMET:
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pickup=new ("HelmetPickup") CHelmetPickup();
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break;
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case PICKUP__CORAL_BLOWER:
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pickup=new ("CoralBlowerPickup") CCoralBlowerPickup();
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break;
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case PICKUP__QUEST_ITEM__TEST:
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pickup=new ("QuestItemPickup") CTestQuestItemPickup();
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break;
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case PICKUP__BALLOON_AND_SPATULA:
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pickup=new ("BalloonAndSpatulaPickup") CBalloonAndSpatulaPickup();
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break;
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default:
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ASSERT(!"UNKNOWN PICKUP TYPE");
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return NULL;
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}
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pickup->init();
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pickupPos=pickup->getSizeForPlacement();
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pickupPos.vx=_pos->vx+(pickupPos.vx/2);
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pickupPos.vy=_pos->vy+(pickupPos.vy/2)-16;
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pickup->setPos(&pickupPos);
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return pickup;
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}
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/*===========================================================================
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end */
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