SBSPSS/source/player/pmchop.cpp
2001-05-13 19:28:48 +00:00

203 lines
4.3 KiB
C++

/*=========================================================================
pmchop.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmchop.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeChop::enter()
{
CPlayerModeBase::enter();
m_chopping=false;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int chopcsx=0;
int chopcsy=-30;
int chopcsw=80;
int chopcsh=60;
void CPlayerModeChop::think()
{
// If we're chopping then restore the 'real' anim number/frame before
// doing the think so that the rest of the code doesn't know what
// is going on ;)
if(m_chopping)
{
setAnimNo(m_savedAnimNo);
setAnimFrame(m_savedAnimFrame);
}
CPlayerModeBase::think();
// Start to chop?
if(!m_chopping&&getPadInputDown()&PI_FIRE&&canAttackFromThisState())
{
m_chopFrame=0;
getPlayerCollisionSize(&m_savedCSX,&m_savedCSY,&m_savedCSW,&m_savedCSH);
setPlayerCollisionSize(chopcsx,chopcsy,chopcsw,chopcsh);
m_chopping=true;
}
// Chopping?
if(m_chopping)
{
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
m_player->setAnimFrame(m_chopFrame);
m_chopFrame++;
if(m_chopFrame>=m_player->getAnimFrameCount())
{
m_player->setAnimNo(m_savedAnimNo);
m_player->setAnimFrame(m_savedAnimFrame);
m_chopping=false;
setPlayerCollisionSize(m_savedCSX,m_savedCSY,m_savedCSW,m_savedCSH);
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeChop::setAnimNo(int _animNo)
{
CPlayerModeBase::setAnimNo(_animNo);
m_savedAnimNo=_animNo;
}
void CPlayerModeChop::setAnimFrame(int _animFrame)
{
CPlayerModeBase::setAnimFrame(_animFrame);
m_savedAnimFrame=_animFrame;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
ATTACK_STATE CPlayerModeChop::getAttackState()
{
if(m_chopping)
{
return ATTACK_STATE__KARATE;
}
else
{
return CPlayerModeBase::getAttackState();
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeChop::setPlayerCollisionSize(int _x,int _y,int _w,int _h)
{
if(m_chopping)
{
m_savedCSX=_x;
m_savedCSY=_y;
m_savedCSW=_w;
m_savedCSY=_h;
}
else
{
CPlayerModeBase::setPlayerCollisionSize(_x,_y,_w,_h);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerModeChop::canAttackFromThisState()
{
int ret=false;
switch(getState())
{
case STATE_IDLE:
case STATE_IDLETEETER:
case STATE_JUMP:
case STATE_RUN:
case STATE_FALL:
ret=true;
break;
case STATE_SPRINGUP:
case STATE_FALLFAR:
case STATE_BUTTBOUNCE:
case STATE_BUTTFALL:
case STATE_BUTTLAND:
case STATE_BUTTBOUNCEUP:
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}
return ret;
}
/*===========================================================================
end */