158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
/*********************/
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/*** FX Base Class ***/
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/*********************/
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#ifndef __FX_FX_HEADER__
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#define __FX_FX_HEADER__
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#include "thing/thing.h"
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#include "sound\sound.h"
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/*****************************************************************************/
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enum FX_FLAG
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{
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FX_FLAG_LOOP =1<<0,
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FX_FLAG_COLLIDE_KILL =1<<1,
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FX_FLAG_HAS_GRAVITY =1<<2,
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FX_FLAG_INJURE_PLAYER =1<<3,
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FX_FLAG_TRANS =1<<4,
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FX_FLAG_COLLIDE_BOUNCE =1<<5,
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FX_FLAG_HAS_LIFE =1<<6,
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FX_FLAG_NO_THINK_KILL =1<<13,
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FX_FLAG_HIDDEN =1<<14,
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FX_FLAG_SCREEN_FX =1<<15,
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};
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class CFX : public CFXThing
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{
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public:
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enum FX_TYPE
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{
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FX_TYPE_NONE=0,
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/* 1*/ FX_TYPE_BASE_ANIM,
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/* 2*/ FX_TYPE_DROP_WATER,
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/* 3*/ FX_TYPE_DROP_ACID,
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/* 4*/ FX_TYPE_DROP_LAVA,
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/* 5*/ FX_TYPE_DROP_OIL,
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/* 6*/ FX_TYPE_SPLASH_WATER,
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/* 7*/ FX_TYPE_SPLASH_ACID,
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/* 8*/ FX_TYPE_SPLASH_LAVA,
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/* 9*/ FX_TYPE_SPLASH_OIL,
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/* 10*/ FX_TYPE_BUBBLE_WATER,
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/* 11*/ FX_TYPE_BUBBLE_ACID,
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/* 12*/ FX_TYPE_BUBBLE_LAVA,
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/* 13*/ FX_TYPE_BUBBLE_OIL,
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/* 14*/ FX_TYPE_GEYSER_WATER,
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/* 15*/ FX_TYPE_GEYSER_ACID,
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/* 16*/ FX_TYPE_GEYSER_LAVA,
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/* 17*/ FX_TYPE_GEYSER_OIL,
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/* 18*/ FX_TYPE_THWACK,
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/* 19*/ FX_TYPE_LIGHTNING_BOLT,
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/* 20*/ FX_TYPE_STEAM,
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/* 21*/ FX_TYPE_GAS,
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/* 22*/ FX_TYPE_FLAMES,
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/* 23*/ FX_TYPE_SMOKE,
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/* 24*/ FX_TYPE_SMOKE_PUFF,
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/* 25*/ FX_TYPE_JELLYFISH_LEGS,
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/* 26*/ FX_TYPE_FALLINGTILE,
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/* 27*/ FX_TYPE_EXPLODE,
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/* 28*/ FX_TYPE_NRG_BAR,
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/* 29*/ FX_TYPE_LASER,
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/* 30*/ FX_TYPE_TV_EXPLODE,
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/* 31*/ FX_TYPE_ZZZZ,
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FX_TYPE_MAX
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};
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enum
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{ // For Dynamic ThingCache
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MAX_SUBTYPE =FX_TYPE_MAX,
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};
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struct sFXRGB
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{
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u8 R,G,B;
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};
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enum FX_RGB
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{
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FX_RGB_WATER,
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FX_RGB_ACID,
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FX_RGB_LAVA,
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FX_RGB_OIL,
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FX_RGB_MAX
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};
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CFX()
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{// Sorry, I need this :o(
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RGB.R=RGB.G=RGB.B=127;
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AfterEffect=FX_TYPE_NONE;
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};
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static CFX *Create(const FX_TYPE Type);
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static CFX *Create(const FX_TYPE Type,CThing *Parent);
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static CFX *Create(const FX_TYPE Type,DVECTOR const &Pos);
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bool alwaysThink() {return(Flags & FX_FLAG_SCREEN_FX);}
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void leftThinkZone(int _frames);
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void init();
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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int canCollide() {return(Flags & FX_FLAG_INJURE_PLAYER);}
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void SetOtPos(int Ot) {OtPos=Ot;}
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void setLife(int L) {Life=L;}
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void getFXRenderPos(DVECTOR &Pos);
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bool getFXParentPos(DVECTOR &Pos);
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virtual void killFX();
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void toggleVisible() {Flags ^=FX_FLAG_HIDDEN;}
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protected:
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void collidedWith(CThing *_thisThing);
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// Def Data
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public:
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virtual void setData(void *Data){}
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virtual void setBaseData(void *Data);
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void setRGB(u8 R,u8 G,u8 B) {RGB.R=R; RGB.G=G; RGB.B=B;}
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void setRGB(sFXRGB &rgb) {setRGB(rgb.R,rgb.G,rgb.B);}
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void setRGB(FX_RGB T) {setRGB(FXRGBTable[T]);}
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void setAfterEffect(FX_TYPE Type) {AfterEffect=Type;}
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void setVelocity(int X,int Y) {Velocity.vx=X; Velocity.vy=Y;}
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//protected:
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s16 Life;
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u16 Flags;
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sFXRGB RGB;
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FX_TYPE AfterEffect;
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u16 EndSnd;
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DVECTOR Velocity;
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xmPlayingId m_soundId;
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s32 OtPos;
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static sFXRGB FXRGBTable[FX_RGB_MAX];
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};
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void TestFX(DVECTOR Pos,CThing *Parent);
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#endif
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