423 lines
9.2 KiB
C++
423 lines
9.2 KiB
C++
/*=========================================================================
|
|
|
|
player.h
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#define __PLAYER_PLAYER_H__
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#ifndef __THING_THING_H__
|
|
#include "thing/thing.h"
|
|
#endif
|
|
|
|
#include "gfx/actor.h"
|
|
|
|
|
|
#ifndef __DATA_STRUCTS_HEADER__
|
|
#include <dstructs.h>
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PSTATES_H__
|
|
#include "player\pstates.h"
|
|
#endif
|
|
|
|
#ifndef __SOUND_SOUND_H__
|
|
#include "sound\sound.h"
|
|
#endif
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
typedef enum
|
|
{
|
|
PLAYER_MODE_BASICUNARMED,
|
|
PLAYER_MODE_FULLUNARMED,
|
|
PLAYER_MODE_BALLOON,
|
|
PLAYER_MODE_BUBBLE_MIXTURE,
|
|
PLAYER_MODE_NET,
|
|
PLAYER_MODE_CORALBLOWER,
|
|
PLAYER_MODE_JELLY_LAUNCHER,
|
|
|
|
PLAYER_MODE_DEAD,
|
|
|
|
PLAYER_MODE_FLY,
|
|
|
|
NUM_PLAYERMODES,
|
|
}PLAYER_MODE;
|
|
|
|
typedef enum
|
|
{
|
|
STATE_IDLE,
|
|
STATE_IDLETEETER,
|
|
STATE_JUMP,
|
|
STATE_SPRINGUP,
|
|
STATE_RUN,
|
|
STATE_FALL,
|
|
STATE_FALLFAR,
|
|
STATE_HITGROUND,
|
|
STATE_BUTTBOUNCE,
|
|
STATE_BUTTFALL,
|
|
STATE_BUTTLAND,
|
|
STATE_DUCK,
|
|
STATE_SOAKUP,
|
|
STATE_GETUP,
|
|
|
|
NUM_STATES,
|
|
}PLAYER_STATE;
|
|
|
|
typedef enum
|
|
{
|
|
PLAYER_ADDON_NET,
|
|
PLAYER_ADDON_CORALBLOWER,
|
|
PLAYER_ADDON_JELLYLAUNCHER,
|
|
PLAYER_ADDON_GLASSES,
|
|
PLAYER_ADDON_BUBBLEWAND,
|
|
|
|
NUM_PLAYER_ADDONS,
|
|
NO_ADDON,
|
|
}PLAYER_ADDONS;
|
|
|
|
enum
|
|
{
|
|
FACING_LEFT=+1,
|
|
FACING_RIGHT=-1,
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
DAMAGE__NONE, // put in so that an item can push the user but not damage them
|
|
DAMAGE__FALL,
|
|
DAMAGE__ELECTROCUTION,
|
|
DAMAGE__LAVA,
|
|
DAMAGE__HIT_ENEMY,
|
|
DAMAGE__SHOCK_ENEMY,
|
|
DAMAGE__GAS_ENEMY,
|
|
DAMAGE__POISON_ENEMY,
|
|
DAMAGE__SWALLOW_ENEMY,
|
|
DAMAGE__PINCH_ENEMY,
|
|
DAMAGE__SQUASH_ENEMY,
|
|
DAMAGE__BURN_ENEMY,
|
|
DAMAGE__BITE_ENEMY,
|
|
}DAMAGE_TYPE;
|
|
|
|
|
|
// The input from the control pad is remapped to this rather than keeping it in the
|
|
// normal pad format. This allows us to store all input in one byte ( as opposed to
|
|
// two bytes ) for demo recording and means that the player state codes don't have
|
|
// to keep using CPadConfig to remap the controls internally.
|
|
typedef enum
|
|
{
|
|
PI_NONE =0,
|
|
PI_UP =1<<0,
|
|
PI_DOWN =1<<1,
|
|
PI_LEFT =1<<2,
|
|
PI_RIGHT =1<<3,
|
|
PI_JUMP =1<<4,
|
|
PI_ACTION =1<<5,
|
|
}PLAYERINPUT;
|
|
|
|
|
|
// For getAttackState()
|
|
typedef enum
|
|
{
|
|
ATTACK_STATE__NONE,
|
|
ATTACK_STATE__KARATE,
|
|
ATTACK_STATE__BUTT_BOUNCE,
|
|
} ATTACK_STATE;
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
class CPlayer : public CPlayerThing
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
MAX_HEALTH=5,
|
|
MAX_LIVES=99,
|
|
|
|
WATERLEVELSHIFT=4,
|
|
WATERMAXHEALTH=(255<<WATERLEVELSHIFT),
|
|
WATERHEALTHPART=WATERMAXHEALTH/(MAX_HEALTH+1),
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
s16 x1,y1;
|
|
s16 x2,y2;
|
|
} CameraBox;
|
|
|
|
|
|
virtual void init();
|
|
virtual void shutdown();
|
|
virtual void think(int _frames);
|
|
virtual void render();
|
|
virtual void shove(DVECTOR move);
|
|
virtual int moveVertical(int _moveDistance);
|
|
virtual int moveHorizontal(int _moveDistance);
|
|
virtual void setHasPlatformCollided( bool newVal );
|
|
virtual bool getHasPlatformCollided();
|
|
|
|
int isTryingToConversateWithFriend() {return m_allowConversation;}
|
|
|
|
DVECTOR getCameraPos() {return m_cameraPos;}
|
|
|
|
void setLayerCollision(class CLayerCollision *_layer) {m_layerCollision=_layer;}
|
|
void setCameraBox(CameraBox _cameraBox);
|
|
void setRespawnPos(DVECTOR _respawn) {m_respawnPos=_respawn;}
|
|
|
|
int getHeightFromGround(int _x,int _y,int _maxHeight=32);
|
|
int getHeightFromGroundNoPlatform(int _x,int _y,int _maxHeight=32);
|
|
|
|
void setLedgeLookAhead(int _lookAhead) {m_ledgeLookAhead=_lookAhead;}
|
|
|
|
void addHealth(int _health);
|
|
void addLife();
|
|
ATTACK_STATE getAttackState();
|
|
int isRecoveringFromHit() {return m_invincibleFrameCount!=0||m_currentMode==PLAYER_MODE_DEAD;}
|
|
|
|
void registerAddon(PLAYER_ADDONS _addon);
|
|
DVECTOR *getMoveVelocity() {return &m_moveVelocity;}
|
|
void setMoveVelocity(const DVECTOR *_moveVelocity) {m_moveVelocity=*_moveVelocity;}
|
|
|
|
public:
|
|
void setMode(PLAYER_MODE _mode);
|
|
int getFacing();
|
|
void setFacing(int _facing);
|
|
int getAnimFrame();
|
|
void setAnimFrame(int _animFrame);
|
|
int getAnimFrameCount();
|
|
int getAnimNo();
|
|
void setAnimNo(int _animNo);
|
|
|
|
void springPlayerUp();
|
|
void teleportTo(int _x,int _y);
|
|
|
|
private:
|
|
void playAnimFrameSfx(int _animNo,int _animFrame);
|
|
void calcCameraFocusPointTarget();
|
|
|
|
DVECTOR m_moveVelocity;
|
|
int m_allowConversation;
|
|
|
|
|
|
|
|
public:
|
|
DVECTOR getPlayerPos() {return Pos;}
|
|
void setPlayerPos(DVECTOR *_pos) {Pos=*_pos;}
|
|
PLAYERINPUT getPadInputHeld() {return m_padInput;}
|
|
PLAYERINPUT getPadInputDown() {return m_padInputDown;}
|
|
class CLayerCollision *getLayerCollision() {return m_layerCollision;}
|
|
|
|
void inSoakUpState();
|
|
void takeDamage(DAMAGE_TYPE _damage);
|
|
|
|
void respawn();
|
|
|
|
|
|
|
|
public:
|
|
typedef struct
|
|
{
|
|
int m_frame;
|
|
CSoundMediator::SFXID m_sfxId;
|
|
} AnimFrameSfx;
|
|
void renderSb(DVECTOR *_pos,int _animNo,int _animFrame);
|
|
|
|
int canDoLookAround();
|
|
|
|
|
|
|
|
private:
|
|
typedef struct
|
|
{
|
|
int m_animNumber;
|
|
int m_numAnimFrameSfx;
|
|
const struct AnimFrameSfx *m_animFrameSfx;
|
|
} AnimSfx;
|
|
static const AnimSfx s_animSfx[];
|
|
static const int s_numAnimSfx;
|
|
int m_animFrame;
|
|
int m_animNo;
|
|
CActorGfx *m_actorGfx;
|
|
|
|
int m_lockCamera;
|
|
DVECTOR m_cameraPos;
|
|
DVECTOR m_currentCamFocusPointTarget;
|
|
DVECTOR m_currentCamFocusPoint;
|
|
int m_facing;
|
|
int m_padLookAroundTimer;
|
|
int m_ledgeLookAhead,m_lastLedgeLookAhead;
|
|
int m_ledgeLookOffset;
|
|
int m_ledgeLookTimer;
|
|
int m_leftRightScrollPosition;
|
|
|
|
|
|
enum
|
|
{
|
|
INVINCIBLE_FRAMES__START=200, // Invincible for this many frames at start of life
|
|
INVINCIBLE_FRAMES__HIT=100, // Invincible for this many frames after taking damage
|
|
};
|
|
int m_invincibleFrameCount; // Initial invincibility and also invincibility after taking damage
|
|
|
|
static class CPlayerMode *s_playerModes[NUM_PLAYERMODES];
|
|
class CPlayerMode *m_currentPlayerModeClass;
|
|
int m_currentMode;
|
|
|
|
|
|
public:
|
|
typedef enum
|
|
{
|
|
HEALTH_TYPE__NORMAL,
|
|
HEALTH_TYPE__OUT_OF_WATER,
|
|
} HEALTH_TYPE;
|
|
|
|
void setHealthType(HEALTH_TYPE _healthType) {m_healthType=_healthType;}
|
|
|
|
private:
|
|
int m_lives;
|
|
HEALTH_TYPE m_healthType;
|
|
int m_health;
|
|
int m_healthWaterLevel;
|
|
int m_healthReactFrames;
|
|
|
|
void dieYouPorousFreak();
|
|
|
|
|
|
void updatePadInput();
|
|
protected:
|
|
virtual PLAYERINPUT readPadInput();
|
|
private:
|
|
PLAYERINPUT m_padInput; // Controls that are being held down
|
|
PLAYERINPUT m_lastPadInput; // Last frames controls
|
|
PLAYERINPUT m_padInputDown; // Controls that were pressed this frame
|
|
|
|
|
|
// Various info about the current map
|
|
class CLayerCollision *m_layerCollision;
|
|
CameraBox m_cameraPosLimitBox;
|
|
CameraBox m_playerPosLimitBox;
|
|
DVECTOR m_respawnPos;
|
|
|
|
|
|
|
|
// Powerups
|
|
private:
|
|
enum
|
|
{
|
|
SQUEAKY_BOOTS_TIME=60*10,
|
|
INVINCIBILITY_RING_TIME=60*10,
|
|
};
|
|
public:
|
|
void giveGlasses() {m_glassesFlag=true;}
|
|
int isWearingGlasses() {return m_glassesFlag;}
|
|
void giveSqueakyBoots() {m_squeakyBootsTimer=SQUEAKY_BOOTS_TIME;}
|
|
int isWearingBoots() {return m_squeakyBootsTimer;}
|
|
int isWearingHelmet() {return false;}
|
|
void giveInvincibilityRing() {m_invincibilityRingTimer=INVINCIBILITY_RING_TIME;}
|
|
void giveDivingHelmet() {m_divingHelmet=true;}
|
|
|
|
void giveBubbleAmmo() {m_bubbleAmmo+=10;if(m_bubbleAmmo>99)m_bubbleAmmo=99;}
|
|
void useOneBubble() {m_bubbleAmmo--;}
|
|
int getBubbleAmmo() {return m_bubbleAmmo;}
|
|
|
|
void giveJellyAmmo() {m_jellyAmmo+=6;if(m_jellyAmmo>99)m_jellyAmmo=99;}
|
|
void useOneJelly() {m_jellyAmmo--;}
|
|
int getJellyAmmo() {return m_jellyAmmo;}
|
|
|
|
private:
|
|
int m_glassesFlag;
|
|
int m_squeakyBootsTimer;
|
|
int m_invincibilityRingTimer;
|
|
int m_divingHelmet;
|
|
int m_bubbleAmmo;
|
|
int m_jellyAmmo;
|
|
|
|
// Platforms
|
|
public:
|
|
void setPlatform(CThing *_newPlatform);
|
|
void clearPlatform();
|
|
CThing *isOnPlatform() {return m_platform;}
|
|
|
|
private:
|
|
CThing *m_platform;
|
|
|
|
private:
|
|
bool m_hasPlatformCollided;
|
|
|
|
|
|
// Player collision size
|
|
public:
|
|
enum
|
|
{
|
|
COLSIZE_BASE_WIDTH=30,
|
|
COLSIZE_BASE_HEIGHT=60,
|
|
};
|
|
void resetPlayerCollisionSizeToBase();
|
|
void setPlayerCollisionSize(int _x,int _y,int _w,int _h);
|
|
void getPlayerCollisionSize(int *_x,int *_y,int *_w,int *_h);
|
|
|
|
|
|
|
|
|
|
// Graphical resources
|
|
public:
|
|
class FontBank *getFontBank() {return m_fontBank;}
|
|
class SpriteBank *getSpriteBank() {return m_spriteBank;}
|
|
|
|
enum
|
|
{
|
|
HEALTH_ICONX=40,
|
|
HEALTH_ICONY=40,
|
|
POWERUPUI_ICONX=400,
|
|
POWERUPUI_ICONY=40,
|
|
POWERUPUI_TEXTX=440,
|
|
POWERUPUI_TEXTY=37,
|
|
POWERUPUI_OT=0,
|
|
COLLECTEDITEM_BASEX=110,
|
|
COLLECTEDITEM_BASEY=60,
|
|
COLLECTEDITEM_GAP=40,
|
|
};
|
|
|
|
private:
|
|
class FontBank *m_fontBank;
|
|
class SpriteBank *m_spriteBank;
|
|
|
|
};
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Globals
|
|
------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Functions
|
|
--------- */
|
|
|
|
/*---------------------------------------------------------------------- */
|
|
|
|
#endif /* __PLAYER_PLAYER_H__ */
|
|
|
|
/*===========================================================================
|
|
end */
|