105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/**********************/
|
|
/*** JellyFish Legs ***/
|
|
/**********************/
|
|
|
|
#include "system\global.h"
|
|
#include <DStructs.h>
|
|
#include "utils\utils.h"
|
|
#include "gfx\prim.h"
|
|
#include "gfx\sprbank.h"
|
|
#include <sprites.h>
|
|
#include "level\level.h"
|
|
#include "game\game.h"
|
|
|
|
#include "FX\FXjfish.h"
|
|
|
|
static const int LegCount=3;
|
|
static const int LegWInc=32/LegCount;
|
|
static const int LegHInc=-4;
|
|
static const int LegAngleInc=7;
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CFXJellyFishLegs::init(DVECTOR const &_Pos)
|
|
{
|
|
CFX::init();
|
|
Pos=_Pos;
|
|
|
|
Ofs.vx=0; Ofs.vy=0;
|
|
Angle=getRnd();
|
|
AngleInc=LegAngleInc+getRndRange(3);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFXJellyFishLegs::shutdown()
|
|
{
|
|
CFX::shutdown();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFXJellyFishLegs::Setup(int XOfs,int YOfs,bool XFlip)
|
|
{
|
|
Ofs.vx=XOfs;
|
|
Ofs.vy=YOfs;
|
|
this->XFlip=XFlip;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Think *******************************************************************/
|
|
/*****************************************************************************/
|
|
|
|
void CFXJellyFishLegs::think(int _frames)
|
|
{
|
|
Pos=getParent()->getPos();
|
|
|
|
CFX::think(_frames);
|
|
Angle++; Angle&=CIRCLE_TAB_MASK;
|
|
AngleInc=LegAngleInc;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Render ******************************************************************/
|
|
/*****************************************************************************/
|
|
void CFXJellyFishLegs::render()
|
|
{
|
|
CFX::render();
|
|
if (!canRender()) return;
|
|
|
|
SpriteBank *SprBank=CGameScene::getSpriteBank();;
|
|
DVECTOR RenderPos=getRenderPos();
|
|
int WOfs=0;
|
|
int H;
|
|
int ThisAngle=Angle;
|
|
int LegHeight=SprBank->getFrameHeight(FRM__LEG)-4;
|
|
|
|
RenderPos.vx+=Ofs.vx;
|
|
RenderPos.vy+=Ofs.vy;
|
|
|
|
for (int i=0; i<LegCount; i++)
|
|
{
|
|
ThisAngle+=AngleInc;
|
|
ThisAngle&=CIRCLE_TAB_MASK;
|
|
H=LegHeight+(CircleTable[ThisAngle]>>5);
|
|
|
|
POLY_FT4 *Ft4=SprBank->printFT4(FRM__LEG,RenderPos.vx,RenderPos.vy,XFlip,0,OtPos);
|
|
|
|
if (!XFlip)
|
|
{
|
|
Ft4->x1-=WOfs;
|
|
Ft4->x3-=WOfs;
|
|
}
|
|
else
|
|
{
|
|
Ft4->x0+=WOfs;
|
|
Ft4->x2+=WOfs;
|
|
}
|
|
|
|
|
|
Ft4->y2=Ft4->y0+H;
|
|
Ft4->y3=Ft4->y1+H;
|
|
RenderPos.vy+=H+LegHInc;
|
|
WOfs+=LegWInc;
|
|
}
|
|
}
|