130 lines
2.7 KiB
C++
130 lines
2.7 KiB
C++
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/*=========================================================================
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pscrouch.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pscrouch.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CPlayerStateCrouchDown s_stateCrouchDown;
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CPlayerStateCrouchUp s_stateCrouchUp;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateCrouchDown::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateCrouchDown::think(CPlayerModeBase *_playerMode)
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{
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int maxFrame;
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_playerMode->slowdown();
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maxFrame=_playerMode->getAnimFrameCount()-1;
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if(_playerMode->getAnimFrame()<maxFrame)
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{
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_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
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}
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else
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{
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if(!(_playerMode->getPadInputHeld()&PI_DOWN))
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{
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_playerMode->setState(STATE_CROUCHUP);
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateCrouchUp::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateCrouchUp::think(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_IDLE);
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}
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}
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/*===========================================================================
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end */
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