SBSPSS/source/friend/fgary.cpp
Charles 3bd9c2b01b
2001-06-07 21:44:33 +00:00

323 lines
6.5 KiB
C++

/*=========================================================================
fgary.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __FRIEND_FGARY_H__
#include "friend\fgary.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __ANIM_GARY_HEADER__
#include <ACTOR_GARY_Anim.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::postInit()
{
CNpcFriend::postInit();
m_started = false;
m_fallDeath = false;
m_drawRotation = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::think( int _frames )
{
if ( m_animPlaying )
{
s32 frameCount;
frameCount = m_actorGfx->getFrameCount( m_animNo );
s32 frameShift = ( _frames << 8 ) >> 1;
if ( ( frameCount << 8 ) - m_frame > frameShift )
{
m_frame += frameShift;
}
else
{
m_frame = ( frameCount - 1 ) << 8;
m_animPlaying = false;
}
}
else
{
if ( m_started )
{
m_animNo = ANIM_GARY_SLITHER;
}
else
{
m_animNo = m_data[m_type].idleAnim;
}
m_animPlaying = true;
m_frame = 0;
}
if ( m_fallDeath )
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;
Pos.vy += m_speed * _frames;
if ( m_speed < 5 )
{
m_speed++;
}
DVECTOR offset = CLevel::getCameraPos();
if ( Pos.vy - offset.vy > VidGetScrH() )
{
setToShutdown();
}
}
else
{
s8 multiplier = -1 + ( 2 * m_extension );
s32 maxHeight = 20;
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s8 groundHeight;
// check vertical collision
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
{
case COLLISION_TYPE_FLAG_DEATH_FALL:
case COLLISION_TYPE_FLAG_DEATH_INSTANT:
case COLLISION_TYPE_FLAG_DEATH_LIQUID:
case COLLISION_TYPE_FLAG_DAMAGE:
{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( DAMAGE__KILL_OUTRIGHT );
m_speed = -5;
m_fallDeath = true;
break;
}
default:
break;
}
if ( m_platform )
{
s32 platformHeight = m_platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
if ( platformHeight < groundHeight )
{
groundHeight = platformHeight;
}
//Pos.vy += platformHeight;
//return;
}
if ( groundHeight <= 0 )
{
// groundHeight <= 0 indicates either on ground or below ground
// check horizontal collision
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
{
// reverse direction
m_extension = !m_extension;
m_reversed = !m_reversed;
}
else
{
// make sure we are on the ground, not below it
Pos.vy += groundHeight;
if ( m_started )
{
CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL );
Pos.vx += multiplier * 2 * _frames;
}
}
}
else
{
// above ground
if ( groundHeight < yMovement )
{
// colliding with ground
Pos.vy += groundHeight;
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
{
// reverse direction
m_extension = !m_extension;
}
else
{
if ( m_started )
{
CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL );
Pos.vx += multiplier * 2 * _frames;
}
}
}
else
{
Pos.vy += yMovement;
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::setupWaypoints( sThingActor *ThisActor )
{
if ( ThisActor->PointCount > 1 )
{
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
// skip first waypoint
PntList++;
PntList++;
// get trigger position
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
m_triggerPos.vx = newXPos;
m_triggerPos.vy = newYPos;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::render()
{
CNpcThing::render();
POLY_FT4 *frame;
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
frame = m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
m_actorGfx->RotateScale( frame, renderPos, m_drawRotation, 4096, 4096 );
sBBox boundingBox = m_actorGfx->GetBBox();
boundingBox.YMax = 0;
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::startLeft()
{
start();
m_extension = EXTEND_LEFT;
m_reversed = true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::startRight()
{
start();
m_extension = EXTEND_RIGHT;
m_reversed = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const CRECT *CNpcGaryFriend::getThinkBBox()
{
CRECT objThinkBox = getCollisionArea();
sBBox &thinkBBox = CThingManager::getThinkBBox();
objThinkBox.x1 = thinkBBox.XMin;
objThinkBox.x2 = thinkBBox.XMax;
objThinkBox.y1 = thinkBBox.YMin;
objThinkBox.y2 = thinkBBox.YMax;
return &objThinkBox;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::start()
{
if ( !m_started )
{
m_started = true;
m_animNo = ANIM_GARY_SLITHER;
m_animPlaying = true;
m_frame = 0;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::stop()
{
if ( m_started )
{
m_started = false;
m_animNo = m_data[m_type].idleAnim;
m_animPlaying = true;
m_frame = 0;
}
}