SBSPSS/source/player/psjump.cpp
2001-02-28 16:16:05 +00:00

126 lines
2.5 KiB
C++

/*=========================================================================
psjump.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psjump.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::enter(CPlayer *_player)
{
const PlayerMetrics *metrics;
metrics=getPlayerMetrics(_player);
setAnimNo(_player,ANIM_SPONGEBOB_HOVER);
m_jumpFrames=0;
DVECTOR move=getMoveVelocity(_player);
move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
setMoveVelocity(_player,&move);
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::think(CPlayer *_player)
{
const PlayerMetrics *metrics;
int controlHeld,controlDown;
metrics=getPlayerMetrics(_player);
controlHeld=getPadInputHeld(_player);
controlDown=getPadInputDown(_player);
if(m_jumpFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&controlHeld&PI_JUMP)
{
m_jumpFrames++;
}
else
{
setState(_player,STATE_FALL);
}
if(controlDown&PI_ACTION)
{
setState(_player,STATE_AIRATTACK);
}
if(controlHeld&PI_LEFT)
{
moveLeft(_player);
}
else if(controlHeld&PI_RIGHT)
{
moveRight(_player);
}
else
{
slowdown(_player);
}
advanceAnimFrameAndCheckForEndOfAnim(_player);
}
/*===========================================================================
end */