60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*=========================================================================
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nfdutch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NFDUTCH_H__
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#define __ENEMY_NFDUTCH_H__
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#ifndef __ENEMY_NBOSS_H__
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#include "enemy\nboss.h"
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#endif
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class CNpcFlyingDutchmanEnemy : public CNpcBossEnemy
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{
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public:
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void think( int _frames );
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void postInit();
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void render();
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virtual void renderOnMapScreen( DVECTOR drawPos );
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void shutdown();
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u8 hasBeenAttacked();
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protected:
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void processClose( int _frames );
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void processMovement( int _frames );
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void processShotRecoil( int _frames );
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void processShotDeathEnd( int _frames );
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void collidedWith(CThing *_thisThing);
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enum NPC_FLYING_DUTCHMAN_STATE
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{
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//FLYING_DUTCHMAN_ATTACK_PLAYER_1 = 0,
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//FLYING_DUTCHMAN_ATTACK_PLAYER_2 = 1,
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//FLYING_DUTCHMAN_ATTACK_PLAYER_3,
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FLYING_DUTCHMAN_GOTO_PLAYER = 0,
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FLYING_DUTCHMAN_ATTACK_PLAYER = 1,
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FLYING_DUTCHMAN_CHARGE_PLAYER_START,
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FLYING_DUTCHMAN_CHARGE_PLAYER,
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FLYING_DUTCHMAN_LEVEL_SHAKE,
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FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT,
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FLYING_DUTCHMAN_RETURN,
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};
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s32 m_minY, m_maxY;
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u8 m_inRange;
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u8 m_fireCount;
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u8 m_oldState;
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s16 m_fadeVal;
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u8 m_fadeDown;
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};
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#endif |