SBSPSS/source/enemy/nfdutch.h
Charles 6cbfd2d460
2001-07-02 21:25:13 +00:00

53 lines
1.1 KiB
C++

/*=========================================================================
nfdutch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NFDUTCH_H__
#define __ENEMY_NFDUTCH_H__
#ifndef __ENEMY_NBOSS_H__
#include "enemy\nboss.h"
#endif
class CNpcFlyingDutchmanEnemy : public CNpcBossEnemy
{
public:
virtual void think( int _frames );
virtual void postInit();
void render();
virtual void shutdown();
virtual u8 hasBeenAttacked();
protected:
virtual void processClose( int _frames );
virtual void processMovement( int _frames );
virtual void processShotRecoil( int _frames );
virtual void processShotDeathEnd( int _frames );
virtual void collidedWith(CThing *_thisThing);
enum NPC_FLYING_DUTCHMAN_STATE
{
FLYING_DUTCHMAN_ATTACK_PLAYER_1 = 0,
FLYING_DUTCHMAN_ATTACK_PLAYER_2 = 1,
FLYING_DUTCHMAN_ATTACK_PLAYER_3,
};
s32 m_minY, m_maxY;
u8 m_inRange;
u8 m_fireCount;
s32 m_invulnerableTimer;
u8 m_oldState;
s16 m_fadeVal;
u8 m_fadeDown;
};
#endif