131 lines
3.7 KiB
C++
131 lines
3.7 KiB
C++
/*=========================================================================
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sprbank.h
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Author: PKG
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Created:
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Project: PRLSR
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __GFX_SPRBANK_H__
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#define __GFX_SPRBANK_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h"
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#endif
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#ifndef __VRAM_H__
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#include "gfx\tpage.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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// Single instance of a sprite bank
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class SpriteBankInstance
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{
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public:
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SpriteBankInstance( SpriteBankInstance *_next );
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~SpriteBankInstance();
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sFrameHdr *getFrameHeaders() {return m_frameHdr;}
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void load( FileEquate _file );
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int dump();
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SpriteBankInstance *getNext() { return m_next; }
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void setNext( SpriteBankInstance *_next) { m_next = _next; }
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FileEquate getFile() { return m_file; }
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//private:
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sFrameHdr *m_frameHdr;
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TPAGE_DESC m_tpageDesc;
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FileEquate m_file;
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int m_refCount;
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SpriteBankInstance *m_next;
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};
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// Class for a bank of sprites ( actually a reference to a SpriteBankInstance )
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class SpriteBank
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{
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public:
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SpriteBank();
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~SpriteBank();
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void load( FileEquate _file );
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void dump();
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sFrameHdr * getHeaders() {return (m_SpriteBankInstance->getFrameHeaders());}
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sFrameHdr * getFrameHeader( int _frame ) {return (&m_SpriteBankInstance->getFrameHeaders()[ _frame ]);}
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s32 getFrameWidth( int _frame ) {return (m_SpriteBankInstance->getFrameHeaders()[ _frame ].W);}
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s32 getFrameHeight( int _frame ) {return (m_SpriteBankInstance->getFrameHeaders()[ _frame ].H);}
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inline POLY_FT4 *printFT4(int _frame,int _x,int _y,int _xFlip,int _yFlip,int _ot) {return printFT4(&m_SpriteBankInstance->getFrameHeaders()[ _frame ],_x,_y,_xFlip,_yFlip,_ot);}
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inline POLY_FT4 *printFT4(sFrameHdr *_fh,int _x,int _y,int _xFlip,int _yFlip,int _ot)
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{
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POLY_FT4 *ft4=GetPrimFT4();
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prepareFT4(ft4,_fh,_x,_y,_xFlip,_yFlip);
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AddPrimToList(ft4,_ot);
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return(ft4);
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}
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inline POLY_FT4 *printFT4Scaled(int _frame,int _x,int _y,int _xFlip,int _yFlip,int _ot,long _z) {return printFT4Scaled(&m_SpriteBankInstance->getFrameHeaders()[ _frame ],_x,_y,_xFlip,_yFlip,_ot,_z);}
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inline POLY_FT4 *printFT4Scaled(sFrameHdr *_fh,int _x,int _y,int _xFlip,int _yFlip,int _ot, long _z)
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{
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POLY_FT4 *ft4=GetPrimFT4();
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prepareFT4Scaled(ft4,_fh,_x,_y,_xFlip,_yFlip,_z );
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AddPrimToList(ft4,_ot);
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return(ft4);
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}
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inline POLY_FT4 *printRotatedScaledSprite(sFrameHdr *_fh,int _xCentre,int _yCentre,int _xScale,int _yScale,int _rot,int _ot)
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{
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ASSERT(_rot>=0);
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ASSERT(_rot<=4095);
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POLY_FT4 *ft4=GetPrimFT4();
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prepareFT4RotatedScaled(ft4,_fh,_xCentre,_yCentre,_xScale,_yScale,_rot);
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AddPrimToList(ft4,_ot);
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return(ft4);
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}
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// Hmm.. why did these used to be private?
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void prepareFT4(POLY_FT4 *_ft4,sFrameHdr *_fh,int _x,int _y,bool _xFlip,bool _yFlip);
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void prepareFT4Scaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _x,int _y,bool _xFlip,bool _yFlip,long _z);
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void prepareFT4RotatedScaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _xCentre,int _yCentre,int _xScale,int _yScale,int _rot);
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void setUVTp(sFrameHdr *_fh,POLY_FT4 *_ft4,int _xFlip,int _yYFlip);
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// void printRotatedScaledSprite(sFrameHdr *_fh,int _xCentre,int _yCentre,int _xScale,int _yScale,int _rot,int _ot);
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private:
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class SpriteBankInstance *m_SpriteBankInstance;
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};
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#endif /* __GFX_SPRBANK_H__ */
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/*===========================================================================
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end */
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