1236 lines
26 KiB
C++
1236 lines
26 KiB
C++
/*=========================================================================
|
|
|
|
platform.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#include "platform\platform.h"
|
|
|
|
#ifndef __LEVEL_LEVEL_H__
|
|
#include "level\level.h"
|
|
#endif
|
|
|
|
#ifndef __FILE_EQUATES_H__
|
|
#include <biglump.h>
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __FRIEND_FRIEND_H__
|
|
#include "friend\friend.h"
|
|
#endif
|
|
|
|
#ifndef __HAZARD_HAZARD_H__
|
|
#include "hazard\hazard.h"
|
|
#endif
|
|
|
|
#ifndef __ENEMY_NPCPATH_H__
|
|
#include "enemy\npcpath.h"
|
|
#endif
|
|
|
|
#ifndef __UTILS_HEADER__
|
|
#include "utils\utils.h"
|
|
#endif
|
|
|
|
#include "Gfx\actor.h"
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PLINEAR_H__
|
|
#include "platform\plinear.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PCIRCULR_H__
|
|
#include "platform\pcirculr.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBUBBLE_H__
|
|
#include "platform\pbubble.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PCBUBBLE_H__
|
|
#include "platform\pcbubble.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PFISHHK_H__
|
|
#include "platform\pfishhk.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PRETRACT_H__
|
|
#include "platform\pretract.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PGEYSER_H__
|
|
#include "platform\pgeyser.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBOB_H__
|
|
#include "platform\pbob.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PFALLING_H__
|
|
#include "platform\pfalling.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PPENDULM_H__
|
|
#include "platform\ppendulm.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBRANCH_H__
|
|
#include "platform\pbranch.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PCART_H__
|
|
#include "platform\pcart.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PSEESAW_H__
|
|
#include "platform\pseesaw.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBOUNCE_H__
|
|
#include "platform\pbounce.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PDUAL_H__
|
|
#include "platform\pdual.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PPLAYER_H__
|
|
#include "platform\pplayer.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PFGEN_H__
|
|
#include "platform\pfgen.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PRAFT_H__
|
|
#include "platform\praft.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PLANTERN_H__
|
|
#include "platform\plantern.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBGEYSER_H__
|
|
#include "platform\pbgeyser.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PLEAF_H__
|
|
#include "platform\pleaf.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBWHEEL_H__
|
|
#include "platform\pbwheel.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PSBARREL_H__
|
|
#include "platform\psbarrel.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PJELLFSH_H__
|
|
#include "platform\pjellfsh.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PFISHHK3_H__
|
|
#include "platform\pfishhk3.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PRBRIDGE_H__
|
|
#include "platform\prbridge.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PBALOON_H__
|
|
#include "platform\pbaloon.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PTRPDOOR_H__
|
|
#include "platform\ptrpdoor.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PCONVEYR_H__
|
|
#include "platform\pconveyr.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PFALLNOR_H__
|
|
#include "platform\pfallnor.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PDROP_H__
|
|
#include "platform\pdrop.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PSSWITCH_H__
|
|
#include "platform\psswitch.h"
|
|
#endif
|
|
|
|
#include "fx\fx.h"
|
|
#include "fx\fxjfish.h"
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CNpcPlatform *CNpcPlatform::Create(int Type)
|
|
{
|
|
CNpcPlatform *platform;
|
|
|
|
platform = (CNpcPlatform*)CThingManager::GetThing(CThing::TYPE_PLATFORM,Type);
|
|
if (!platform)
|
|
switch( Type )
|
|
{
|
|
case NPC_LINEAR_PLATFORM:
|
|
{
|
|
platform = new ("linear platform") CNpcLinearPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_CIRCULAR_PLATFORM:
|
|
{
|
|
platform = new ("circular platform") CNpcCircularPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_BUBBLE_PLATFORM:
|
|
{
|
|
platform = new ("bubble platform") CNpcBubblePlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_COLLAPSING_BUBBLE_PLATFORM:
|
|
{
|
|
platform = new ("collapsing bubble platform") CNpcCollapsingBubblePlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_COLLAPSING_ACRID_PLATFORM:
|
|
{
|
|
platform = new ("collapsing bubble platform") CNpcCollapsingAcridPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_FISH_HOOK_PLATFORM:
|
|
{
|
|
platform = new ("fish hook platform") CNpcFishHookPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_RETRACTING_PLATFORM:
|
|
{
|
|
platform = new ("retracting platform") CNpcRetractingPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_GEYSER_PLATFORM:
|
|
{
|
|
platform = new ("geyser platform") CNpcGeyserPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_BOBBING_PLATFORM:
|
|
{
|
|
platform = new ("bobbing platform") CNpcBobbingPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_OILDRUM_PLATFORM:
|
|
case NPC_CRATE_PLATFORM:
|
|
case NPC_FALLING_PLATFORM:
|
|
{
|
|
platform = new ("falling platform") CNpcFallingNoRespawnPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_FISH_HOOK_2_PLATFORM:
|
|
{
|
|
platform = new ("fish hook 2 platform") CNpcPendulumPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_BRANCH_PLATFORM:
|
|
{
|
|
platform = new ("branch platform") CNpcBranchPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_CART_PLATFORM:
|
|
{
|
|
platform = new ("cart platform") CNpcCartPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_SEESAW_PLATFORM:
|
|
{
|
|
platform = new ("seesaw platform") CNpcSeesawPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_BOUNCE_PLATFORM:
|
|
{
|
|
platform = new ("bounce platform") CNpcBouncePlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_DUAL_PLATFORM:
|
|
{
|
|
platform = new ("dual platform master") CNpcDualPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_OILDRUM_GENERATOR:
|
|
{
|
|
CNpcFallingPlatformGenerator *generator;
|
|
generator = new ("oildrum generator") CNpcFallingPlatformGenerator;
|
|
generator->setTargetType( NPC_OILDRUM_PLATFORM );
|
|
platform = generator;
|
|
break;
|
|
}
|
|
|
|
case NPC_CRATE_GENERATOR:
|
|
{
|
|
CNpcFallingPlatformGenerator *generator;
|
|
generator = new ("crate generator") CNpcFallingPlatformGenerator;
|
|
generator->setTargetType( NPC_CRATE_PLATFORM );
|
|
platform = generator;
|
|
break;
|
|
}
|
|
|
|
case NPC_RAFT_PLATFORM:
|
|
{
|
|
platform = new ("raft platform") CNpcRaftPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_VERTICAL_OILDRUM_GENERATOR:
|
|
{
|
|
CNpcFallingPlatformGenerator *generator;
|
|
generator = new ("vertical oildrum generator") CNpcFallingPlatformGenerator;
|
|
generator->setTargetType( NPC_VERTICAL_OILDRUM_PLATFORM );
|
|
platform = generator;
|
|
break;
|
|
}
|
|
|
|
case NPC_BUBBLE_GEYSER_GENERATOR:
|
|
{
|
|
CNpcGeyserPlatformGenerator *generator;
|
|
generator = new ("bubble geyser generator") CNpcGeyserPlatformGenerator;
|
|
generator->setTargetType( NPC_BUBBLE_PLATFORM );
|
|
platform = generator;
|
|
break;
|
|
}
|
|
|
|
case NPC_LANTERN_PLATFORM:
|
|
{
|
|
platform = new ("lantern platform") CNpcLanternPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_LEAF_PLATFORM:
|
|
{
|
|
platform = new ("leaf platform") CNpcLeafPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_BIG_WHEEL_PLATFORM:
|
|
{
|
|
platform = new ("big wheel platform") CNpcBigWheelPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_STEERABLE_BARREL_PLATFORM:
|
|
{
|
|
platform = new ("steerable barrel platform") CNpcSteerableBarrelPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_JELLYFISH_PLATFORM:
|
|
{
|
|
platform = new ("jellyfish platform") CNpcJellyfishPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_FISH_HOOK_3_PLATFORM:
|
|
{
|
|
platform = new ("fish hook 3 platform") CNpcFishHook3Platform;
|
|
break;
|
|
}
|
|
|
|
case NPC_RISING_BRIDGE_PLATFORM:
|
|
{
|
|
platform = new ("rising bridge platform") CNpcRisingBridgePlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_BALLOON_BRIDGE_PLATFORM:
|
|
{
|
|
platform = new ("balloon bridge platform") CNpcBalloonBridgePlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_TRAPDOOR_PLATFORM:
|
|
{
|
|
platform = new ("trapdoor platform") CNpcTrapdoorPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_CONVEYOR_GENERATOR:
|
|
{
|
|
platform = new ("conveyor generator") CNpcConveyorPlatformGenerator;
|
|
break;
|
|
}
|
|
|
|
case NPC_CONVEYOR_PLATFORM:
|
|
{
|
|
platform = new ("conveyor platform") CNpcConveyorPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_DROP_PLATFORM:
|
|
{
|
|
platform = new ("drop platform") CNpcDropPlatform;
|
|
break;
|
|
}
|
|
|
|
case NPC_STEAM_SWITCH_PLATFORM:
|
|
{
|
|
platform = new ("steam switch platform") CNpcSteamSwitchPlatform;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
ASSERT( 0 );
|
|
platform = new ("platform") CNpcPlatform;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ASSERT(platform);
|
|
platform->setThingSubType( Type );
|
|
platform->setTiltable( false );
|
|
|
|
return( platform );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CNpcPlatform *CNpcPlatform::Create(sThingPlatform *ThisPlatform)
|
|
{
|
|
CNpcPlatform *platform;
|
|
|
|
NPC_PLATFORM_UNIT_TYPE Type = getTypeFromMapEdit( ThisPlatform->Type );
|
|
|
|
platform=Create(Type);
|
|
|
|
switch( Type )
|
|
{
|
|
case NPC_DUAL_PLATFORM:
|
|
{
|
|
CNpcDualPlatform *dualPlatformMaster = (CNpcDualPlatform *) platform;
|
|
dualPlatformMaster->setMaster( true );
|
|
|
|
CNpcDualPlatform *dualPlatformSlave;
|
|
dualPlatformSlave = (CNpcDualPlatform *) CNpcPlatform::Create( NPC_DUAL_PLATFORM );
|
|
dualPlatformSlave->setMaster( false );
|
|
|
|
dualPlatformSlave->setThingSubType( Type );
|
|
dualPlatformSlave->setGraphic( ThisPlatform );
|
|
dualPlatformSlave->setTiltable( false );
|
|
|
|
dualPlatformMaster->setOtherPlatform( dualPlatformSlave );
|
|
dualPlatformSlave->setOtherPlatform( dualPlatformMaster );
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ASSERT(platform);
|
|
platform->setGraphic( ThisPlatform );
|
|
platform->setWaypoints( ThisPlatform );
|
|
|
|
return( platform );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::setWaypoints( sThingPlatform *ThisPlatform )
|
|
{
|
|
int pointNum;
|
|
|
|
u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
|
|
u16 *waypoints;
|
|
|
|
u16 newXPos, newYPos;
|
|
|
|
newXPos = (u16) *PntList;
|
|
waypoints = PntList;
|
|
PntList++;
|
|
newYPos = (u16) *PntList;
|
|
PntList++;
|
|
|
|
DVECTOR startPos;
|
|
startPos.vx = ( newXPos << 4 ) + 8;
|
|
startPos.vy = ( newYPos << 4 ) + 16;
|
|
|
|
init( startPos );
|
|
|
|
setWaypointCount( ThisPlatform->PointCount - 1 );
|
|
|
|
setWaypointPtr( waypoints );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::setGraphic( sThingPlatform *ThisPlatform )
|
|
{
|
|
m_graphicNum = ThisPlatform->Gfx;
|
|
m_modelGfx = new ("ModelGfx") CModelGfx;
|
|
m_modelGfx->SetModel( m_graphicNum );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::setGraphic( u8 graphicNum )
|
|
{
|
|
m_graphicNum = graphicNum;
|
|
m_modelGfx = new ("ModelGfx") CModelGfx;
|
|
m_modelGfx->SetModel( graphicNum );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::init()
|
|
{
|
|
CPlatformThing::init();
|
|
|
|
m_dataPtr=&m_data[getThingSubType()];
|
|
|
|
m_heading = 0;
|
|
m_velocity = 0;
|
|
m_rotation = 0;
|
|
m_reversed = false;
|
|
m_extension = 0;
|
|
m_contact = false;
|
|
m_timer = m_dataPtr->initTimer * GameState::getOneSecondInFrames();
|
|
m_timerType = m_dataPtr->initTimerType;
|
|
m_isActive = true;
|
|
m_detectCollision = m_dataPtr->detectCollision;
|
|
m_state = 0;
|
|
m_tiltAngle = 0;
|
|
m_tiltVelocity = 0;
|
|
m_tiltable = false;
|
|
m_initRotation = 0;
|
|
|
|
m_lifetime = 0;
|
|
m_lifetimeType = m_dataPtr->lifetimeType;
|
|
|
|
m_isShuttingDown = false;
|
|
|
|
m_npcPath.initPath();
|
|
|
|
m_speed = m_dataPtr->speed;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::init( DVECTOR initPos )
|
|
{
|
|
init();
|
|
|
|
Pos = m_initPos = m_base = initPos;
|
|
|
|
m_initLifetime = m_lifetime = GameState::getOneSecondInFrames() * m_dataPtr->lifetime;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::init( DVECTOR initPos, s32 initLifetime )
|
|
{
|
|
init( initPos );
|
|
|
|
m_initLifetime = m_lifetime = GameState::getOneSecondInFrames() * initLifetime;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::reinit()
|
|
{
|
|
m_heading = 0;
|
|
m_velocity = 0;
|
|
m_rotation = 0;
|
|
m_reversed = false;
|
|
m_contact = false;
|
|
m_timer = m_dataPtr->initTimer * GameState::getOneSecondInFrames();
|
|
m_timerType = m_dataPtr->initTimerType;
|
|
m_isActive = true;
|
|
m_detectCollision = m_dataPtr->detectCollision;
|
|
m_state = 0;
|
|
m_tiltAngle = 0;
|
|
m_tiltVelocity = 0;
|
|
|
|
m_lifetime = m_initLifetime;
|
|
|
|
Pos = m_initPos;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::calculateNonRotatedCollisionData()
|
|
{
|
|
DVECTOR collisionSize = getCollisionSize();
|
|
DVECTOR collisionOffset = getCollisionCentreOffset();
|
|
|
|
m_nonRotatedCollisionArea.XMax = ( collisionSize.vx >> 1 ) + collisionOffset.vx;
|
|
m_nonRotatedCollisionArea.XMin = -( collisionSize.vx >> 1 ) + collisionOffset.vx;
|
|
m_nonRotatedCollisionArea.YMax = ( collisionSize.vy >> 1 ) + collisionOffset.vy;
|
|
m_nonRotatedCollisionArea.YMin = -( collisionSize.vy >> 1 ) + collisionOffset.vy;
|
|
|
|
m_nonRotatedCollisionOffset = collisionOffset;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::postInit()
|
|
{
|
|
sBBox boundingBox = m_modelGfx->GetBBox();
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
|
|
calculateNonRotatedCollisionData();
|
|
setCollisionAngle( m_tiltAngle >> 8 );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::shutdown()
|
|
{
|
|
delete m_modelGfx;
|
|
//m_npcPath.removeAllWaypoints();
|
|
|
|
// temporary
|
|
CPlatformThing::shutdown();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::processLifetime( int _frames )
|
|
{
|
|
switch( m_lifetimeType )
|
|
{
|
|
case NPC_PLATFORM_FINITE_LIFE:
|
|
{
|
|
m_lifetime -= _frames;
|
|
|
|
if ( m_lifetime <= 0 )
|
|
{
|
|
setToShutdown();
|
|
|
|
return;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_PLATFORM_FINITE_LIFE_RESPAWN:
|
|
{
|
|
m_lifetime -= _frames;
|
|
|
|
if ( m_lifetime <= 0 )
|
|
{
|
|
reinit();
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_PLATFORM_INFINITE_LIFE_COLLAPSIBLE:
|
|
{
|
|
if ( m_contact )
|
|
{
|
|
m_lifetime -= _frames;
|
|
|
|
if ( m_lifetime <= 0 )
|
|
{
|
|
m_isActive = false;
|
|
m_timer = 3 * GameState::getOneSecondInFrames();
|
|
m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::think(int _frames)
|
|
{
|
|
|
|
if ( m_isActive )
|
|
{
|
|
if ( m_tiltable )
|
|
{
|
|
processTilt( _frames );
|
|
}
|
|
|
|
processLifetime( _frames );
|
|
|
|
if ( m_heading > 1024 && m_heading < 3072 )
|
|
{
|
|
m_reversed = true;
|
|
}
|
|
else
|
|
{
|
|
m_reversed = false;
|
|
}
|
|
|
|
int moveFrames = _frames;
|
|
|
|
if ( moveFrames > 2 )
|
|
{
|
|
// make sure platforms don't go berserk if too many frames are dropped
|
|
|
|
moveFrames = 2;
|
|
}
|
|
|
|
processMovement( moveFrames );
|
|
|
|
m_contact = false;
|
|
}
|
|
|
|
processTimer( _frames );
|
|
|
|
CPlatformThing::think(_frames);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::setCollisionAngle(int newAngle)
|
|
{
|
|
m_collisionAngle=newAngle;
|
|
// CPlatformThing::setCollisionAngle(newAngle);
|
|
calculateBoundingBoxSize();
|
|
|
|
CPlayer *player;
|
|
|
|
// Is the player stood on this platform as it rotates?
|
|
player=GameScene.getPlayer();
|
|
if(player->isOnPlatform()==this)
|
|
{
|
|
DVECTOR playerPos;
|
|
|
|
playerPos=player->getPos();
|
|
|
|
DVECTOR shove;
|
|
shove.vx = 0;
|
|
shove.vy = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
|
|
player->shove(shove);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::calculateBoundingBoxSize()
|
|
{
|
|
sBBox boundingBox = m_nonRotatedCollisionArea;
|
|
|
|
// 'render' collision box at correct angle
|
|
|
|
SVECTOR testPointsNonRel[4];
|
|
VECTOR testPoints[4];
|
|
|
|
testPointsNonRel[0].vx = boundingBox.XMin;
|
|
testPointsNonRel[0].vy = boundingBox.YMin;
|
|
|
|
testPointsNonRel[1].vx = boundingBox.XMax;
|
|
testPointsNonRel[1].vy = boundingBox.YMin;
|
|
|
|
testPointsNonRel[2].vx = boundingBox.XMax;
|
|
testPointsNonRel[2].vy = boundingBox.YMax;
|
|
|
|
testPointsNonRel[3].vx = boundingBox.XMin;
|
|
testPointsNonRel[3].vy = boundingBox.YMax;
|
|
|
|
MATRIX mtx;
|
|
SetIdentNoTrans(&mtx );
|
|
RotMatrixZ( getCollisionAngle() + m_initRotation, &mtx );
|
|
|
|
int i;
|
|
|
|
for ( i = 0 ; i < 4 ; i++ )
|
|
{
|
|
ApplyMatrix( &mtx, &testPointsNonRel[i], &testPoints[i] );
|
|
}
|
|
|
|
SVECTOR offsetSource;
|
|
VECTOR offsetTarget;
|
|
|
|
offsetSource.vx = m_nonRotatedCollisionOffset.vx;
|
|
offsetSource.vy = m_nonRotatedCollisionOffset.vy;
|
|
|
|
ApplyMatrix( &mtx, &offsetSource, &offsetTarget );
|
|
|
|
int x1, x2, y1, y2;
|
|
|
|
x1 = x2 = testPoints[0].vx;
|
|
y1 = y2 = testPoints[0].vy;
|
|
|
|
for ( i = 1 ; i < 4 ; i++ )
|
|
{
|
|
if ( testPoints[i].vy < y1 )
|
|
{
|
|
y1 = testPoints[i].vy;
|
|
}
|
|
else if ( testPoints[i].vy > y2 )
|
|
{
|
|
y2 = testPoints[i].vy;
|
|
}
|
|
|
|
if ( testPoints[i].vx < x1 )
|
|
{
|
|
x1 = testPoints[i].vx;
|
|
}
|
|
else if ( testPoints[i].vx > x2 )
|
|
{
|
|
x2 = testPoints[i].vx;
|
|
}
|
|
}
|
|
|
|
setCollisionSize( x2 - x1 + 1, y2 - y1 + 1 );
|
|
|
|
setCollisionCentreOffset( offsetTarget.vx, offsetTarget.vy );
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::processTilt( int _frames )
|
|
{
|
|
bool forceActing = false;
|
|
|
|
if ( m_contact )
|
|
{
|
|
// user is touching platform, tilt accordingly
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
DVECTOR playerPos = player->getPos();
|
|
|
|
if ( playerPos.vx > Pos.vx + 10 )
|
|
{
|
|
forceActing = true;
|
|
|
|
// tilt clockwise
|
|
|
|
if ( m_tiltVelocity < 2560 )
|
|
{
|
|
m_tiltVelocity += 64;
|
|
}
|
|
}
|
|
else if ( playerPos.vx < Pos.vx - 10 )
|
|
{
|
|
forceActing = true;
|
|
|
|
// tilt anticlockwise
|
|
|
|
if ( m_tiltVelocity > -2560 )
|
|
{
|
|
m_tiltVelocity -= 64;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !forceActing )
|
|
{
|
|
// no force acting, hence reduce velocity
|
|
|
|
s32 reduction = abs( m_tiltVelocity );
|
|
|
|
if ( reduction > 64 )
|
|
{
|
|
reduction = 64;
|
|
}
|
|
|
|
if ( m_tiltVelocity >= 0 )
|
|
{
|
|
reduction *= -1;
|
|
}
|
|
|
|
m_tiltVelocity += reduction;
|
|
}
|
|
|
|
m_tiltAngle += m_tiltVelocity;
|
|
|
|
if ( m_tiltAngle > ( 512 << 8 ) )
|
|
{
|
|
m_tiltAngle = ( 512 << 8 );
|
|
m_tiltVelocity = 0;
|
|
}
|
|
else if ( m_tiltAngle < -( 512 << 8 ) )
|
|
{
|
|
m_tiltAngle = -( 512 << 8 );
|
|
m_tiltVelocity = 0;
|
|
}
|
|
|
|
setCollisionAngle( m_tiltAngle >> 8 );
|
|
|
|
/*if ( getCollisionAngle() > 512 && getCollisionAngle() < 3584 )
|
|
{
|
|
m_detectCollision = false;
|
|
}
|
|
else
|
|
{
|
|
m_detectCollision = true;
|
|
}*/
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::processTimer( int _frames )
|
|
{
|
|
switch( m_timerType )
|
|
{
|
|
case NPC_PLATFORM_TIMER_NONE:
|
|
break;
|
|
|
|
case NPC_PLATFORM_TIMER_RESPAWN:
|
|
{
|
|
if ( m_timer > 0 )
|
|
{
|
|
m_timer -= _frames;
|
|
}
|
|
else
|
|
{
|
|
reinit();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
u8 CNpcPlatform::checkCollisionDelta( CThing *_thisThing, int threshold, CRECT collisionArea )
|
|
{
|
|
// check for case of "was not colliding previously because was above" +
|
|
// "is not colliding now because is below"
|
|
|
|
DVECTOR otherPos = _thisThing->getPos();
|
|
|
|
if ( getHeightFromPlatformAtPosition( otherPos.vx, otherPos.vy ) < 0 )
|
|
{
|
|
// is currently below platform landing point
|
|
|
|
DVECTOR otherPosDelta = _thisThing->getPosDelta();
|
|
DVECTOR posDelta = getPosDelta();
|
|
|
|
if ( otherPosDelta.vy > 0 || posDelta.vy < 0 )
|
|
{
|
|
// object is dropping vertically, or platform is rising vertically
|
|
|
|
// get both object's previous positions
|
|
|
|
s32 oldXPos = otherPos.vx - otherPosDelta.vx;
|
|
s32 oldYPos = otherPos.vy - otherPosDelta.vy;
|
|
|
|
collisionArea.x1 -= posDelta.vx;
|
|
collisionArea.x2 -= posDelta.vx;
|
|
collisionArea.y1 -= posDelta.vy;
|
|
s32 oldCollisionY = collisionArea.y2;
|
|
collisionArea.y2 -= posDelta.vy;
|
|
|
|
if ( oldXPos >= collisionArea.x1 && oldXPos <= collisionArea.x2 )
|
|
{
|
|
//if ( oldYPos < collisionArea.y1 + threshold ) //&& otherPos.vy > oldCollisionY )
|
|
if ( getHeightFromPlatformAtPosition( oldXPos, oldYPos, -posDelta.vx, -posDelta.vy ) > 0 )
|
|
{
|
|
// if object's old position was above old platform collision area,
|
|
// but is now below current platform collision area, we can assume
|
|
// the player has hit the platform in the intervening time
|
|
|
|
return( true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return( false );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::collidedWith( CThing *_thisThing )
|
|
{
|
|
switch(_thisThing->getThingType())
|
|
{
|
|
case TYPE_PLAYER:
|
|
{
|
|
CPlayer *player;
|
|
DVECTOR playerPos;
|
|
CRECT collisionArea;
|
|
|
|
// Only interested in SBs feet colliding with the box (pkg)
|
|
player=(CPlayer*)_thisThing;
|
|
playerPos=player->getPos();
|
|
collisionArea=getCollisionArea();
|
|
|
|
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
|
|
|
|
if ( threshold > 16 )
|
|
{
|
|
threshold = 16;
|
|
}
|
|
|
|
if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
|
|
{
|
|
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
|
|
{
|
|
player->setPlatform( this );
|
|
|
|
m_contact = true;
|
|
}
|
|
else
|
|
{
|
|
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
|
|
{
|
|
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
|
|
|
|
if ( height >= -threshold && height < 1 )
|
|
{
|
|
player->setPlatform( this );
|
|
|
|
m_contact = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TYPE_NPC:
|
|
{
|
|
CNpcFriend *friendNpc;
|
|
DVECTOR friendPos;
|
|
CRECT collisionArea;
|
|
|
|
friendNpc = (CNpcFriend*) _thisThing;
|
|
friendPos = friendNpc->getPos();
|
|
collisionArea=getCollisionArea();
|
|
|
|
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
|
|
|
|
if ( threshold > 16 )
|
|
{
|
|
threshold = 16;
|
|
}
|
|
|
|
if( friendPos.vx >= collisionArea.x1 && friendPos.vx <= collisionArea.x2 )
|
|
{
|
|
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
|
|
{
|
|
int height = getHeightFromPlatformAtPosition( friendPos.vx, friendPos.vy );
|
|
|
|
friendNpc->setPlatform( this );
|
|
|
|
m_contact = true;
|
|
}
|
|
else
|
|
{
|
|
if( friendPos.vy >= collisionArea.y1 && friendPos.vy <= collisionArea.y2 )
|
|
{
|
|
int height = getHeightFromPlatformAtPosition( friendPos.vx, friendPos.vy );
|
|
|
|
if ( height >= -threshold && height < 1 )
|
|
{
|
|
friendNpc->setPlatform( this );
|
|
|
|
m_contact = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TYPE_HAZARD:
|
|
break;
|
|
|
|
default:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::processMovement( int _frames )
|
|
{
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::render()
|
|
{
|
|
if ( m_isActive )
|
|
{
|
|
CPlatformThing::render();
|
|
|
|
// Render
|
|
if (canRender())
|
|
{
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
m_modelGfx->Render(renderPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
int CNpcPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
|
|
{
|
|
switch(_thisThing->getThingType())
|
|
{
|
|
case TYPE_PLAYERPROJECTILE:
|
|
return( false );
|
|
|
|
default:
|
|
{
|
|
int collided = false;
|
|
|
|
if ( m_detectCollision && m_isActive && !isSetToShutdown() )
|
|
{
|
|
CRECT thisRect, thatRect;
|
|
|
|
thisRect = getCollisionArea();
|
|
thatRect = _thisThing->getCollisionArea();
|
|
|
|
DVECTOR posDelta = getPosDelta();
|
|
|
|
thisRect.y1 -= abs( posDelta.vy ) >> 1;
|
|
thisRect.y2 += abs( posDelta.vy ) >> 1;
|
|
|
|
posDelta = _thisThing->getPosDelta();
|
|
|
|
thatRect.y1 -= abs( posDelta.vy ) >> 1;
|
|
thatRect.y2 += abs( posDelta.vy ) >> 1;
|
|
|
|
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
|
|
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
|
|
{
|
|
collided = true;
|
|
}
|
|
}
|
|
|
|
return( collided );
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::setTiltable( bool isTiltable )
|
|
{
|
|
m_tiltable = isTiltable;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
int CNpcPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, int offsetY)
|
|
{
|
|
DVECTOR top;
|
|
int angle;
|
|
|
|
CRECT collisionArea = getCollisionArea();
|
|
|
|
top.vy = offsetY + collisionArea.y1;
|
|
|
|
angle=getCollisionAngle() + m_initRotation;
|
|
if(angle==0)
|
|
{
|
|
// Non-rotated platform
|
|
|
|
return( top.vy - _y );
|
|
}
|
|
else
|
|
{
|
|
if ( angle > 0 )
|
|
{
|
|
top.vx = offsetX + collisionArea.x1;
|
|
}
|
|
else
|
|
{
|
|
top.vx = offsetX + collisionArea.x2;
|
|
}
|
|
|
|
// Rotate backwards to find height at current position
|
|
|
|
s16 cosVal = rcos( angle );
|
|
|
|
if ( !cosVal )
|
|
{
|
|
return( top.vy - _y );
|
|
}
|
|
else
|
|
{
|
|
int hypotenuse = ( ( top.vx - _x ) << 12 ) / cosVal;
|
|
|
|
int angleHeight = -( hypotenuse * rsin( angle ) ) >> 12;
|
|
|
|
return( ( top.vy - _y ) + angleHeight );
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*void CNpcPlatform::addWaypoint( u16 *ptr )
|
|
{
|
|
m_npcPath.addWaypoint( ptr );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::addWaypoint( u16 *ptrX, u16 *ptrY )
|
|
{
|
|
m_npcPath.addWaypoint( ptrX, ptrY );
|
|
}*/
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcPlatform::setTypeFromMapEdit( u16 newType )
|
|
{
|
|
int Type= mapEditConvertTable[newType];
|
|
setThingSubType(Type);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::getTypeFromMapEdit( u16 newType )
|
|
{
|
|
return( mapEditConvertTable[newType] );
|
|
} |