SBSPSS/source/projectl/projectl.h
Charles 4014e0c55e
2001-02-08 15:42:59 +00:00

69 lines
1.7 KiB
C++

/*=========================================================================
projectl.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __PROJECTL_PROJECTL_H__
#define __PROJECTL_PROJECTL_H__
#include "Game/Thing.h"
#include "Gfx/Skel.h"
/*****************************************************************************/
class CProjectile : public CThing
{
public:
enum PROJECTILE_MOVEMENT_TYPE
{
PROJECTILE_DUMBFIRE = 0,
PROJECTILE_USER_SEEK = 1,
PROJECTILE_GAS_CLOUD,
};
enum PROJECTILE_LIFETIME_TYPE
{
PROJECTILE_FINITE_LIFE = 0,
PROJECTILE_INFINITE_LIFE = 1,
};
enum PROJECTILE_STATE
{
PROJECTILE_ATTACK = 0,
PROJECTILE_RETURN = 1,
};
void init();
void init( DVECTOR initPos, s16 initHeading );
void init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType );
void init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType, s32 initLifetime );
void shutdown();
void think(int _frames);
virtual void render();
void processEvent( GAME_EVENT evt, CThing *sourceThing );
protected:
DVECTOR getScreenOffset();
bool processTargetSeek( int _frames, DVECTOR targetPos );
class SpriteBank *m_spriteBank;
s16 m_heading;
s32 m_lifetime;
PROJECTILE_MOVEMENT_TYPE m_movementType;
PROJECTILE_LIFETIME_TYPE m_lifetimeType;
PROJECTILE_STATE m_state;
u16 m_turnSpeed;
};
/*****************************************************************************/
#endif