153 lines
3.4 KiB
C++
153 lines
3.4 KiB
C++
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/*=========================================================================
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psduck.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psduck.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CPlayerStateDuck s_stateDuck;
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CPlayerStateSoakUp s_stateSoakUp;
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CPlayerStateGetUp s_stateGetUp;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateDuck::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_SOAKUP);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateDuck::think(CPlayerModeBase *_playerMode)
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{
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_playerMode->slowdown();
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_SOAKUP);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateSoakUp::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->zeroMoveVelocity();
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_playerMode->setAnimNo(ANIM_SPONGEBOB_SOAKUP);
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_playerMode->setAnimFrame(_playerMode->getAnimFrameCount()-1);
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_playerMode->setPlayerCollisionSize(0,-10,60,20);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateSoakUp::think(CPlayerModeBase *_playerMode)
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{
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int controlHeld;
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controlHeld=_playerMode->getPadInputHeld();
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if(!(controlHeld&PI_DOWN))
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{
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_playerMode->setState(STATE_GETUP);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateGetUp::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_GETUP);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateGetUp::think(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_IDLE);
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}
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}
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/*===========================================================================
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end */
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