85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
// GUILayerCollision.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mapedit.h"
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#include "GUILayerCollision.h"
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#include "MapEditDoc.h"
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#include "MainFrm.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// GUILayerCollision dialog
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GUILayerCollision::GUILayerCollision(CWnd* pParent /*=NULL*/)
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: CDialog(GUILayerCollision::IDD, pParent)
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{
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//{{AFX_DATA_INIT(GUILayerCollision)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void GUILayerCollision::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(GUILayerCollision)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(GUILayerCollision, CDialog)
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//{{AFX_MSG_MAP(GUILayerCollision)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DAMAGE, OnLayercollisionDamage)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH_FALL, OnLayercollisionDeathFall)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH_INSTANT, OnLayercollisionDeathInstant)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH_LIQUID, OnLayercollisionDeathLiquid)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DESTRUCT_FLOOR, OnLayercollisionDestructFloor)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DESTRUCT_WALL, OnLayercollisionDestructWall)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_ELECTRIC, OnLayercollisionElectric)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_MOVE_LEFT, OnLayercollisionMoveLeft)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_MOVE_RIGHT, OnLayercollisionMoveRight)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_NORMAL, OnLayercollisionNormal)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_SLIPPERY, OnLayercollisionSlippery)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_SOLID, OnLayercollisionSolid)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// GUILayerCollision message handlers
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void GUILayerCollision::OnLayercollisionNormal() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_NORMAL);}
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void GUILayerCollision::OnLayercollisionSolid() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_SOLID);}
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void GUILayerCollision::OnLayercollisionSlippery() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_SLIPPERY);}
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void GUILayerCollision::OnLayercollisionMoveLeft() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_MOVE_LEFT);}
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void GUILayerCollision::OnLayercollisionMoveRight() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_MOVE_RIGHT);}
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void GUILayerCollision::OnLayercollisionDamage() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DAMAGE);}
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void GUILayerCollision::OnLayercollisionElectric() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_ELECTRIC);}
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void GUILayerCollision::OnLayercollisionDeathLiquid() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH_LIQUID);}
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void GUILayerCollision::OnLayercollisionDeathFall() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH_FALL);}
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void GUILayerCollision::OnLayercollisionDeathInstant() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH_INSTANT);}
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void GUILayerCollision::OnLayercollisionDestructWall() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DESTRUCTABLE_WALL);}
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void GUILayerCollision::OnLayercollisionDestructFloor() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DESTRUCTABLE_FLOOR);}
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