174 lines
3.6 KiB
C++
174 lines
3.6 KiB
C++
/*=========================================================================
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pfishhk.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PFISHHK_H__
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#include "platform\pfishhk.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFishHookPlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_isMoving = false;
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m_isShuttingDown = false;
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m_lineBase.vx = Pos.vx;
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m_lineBase.vy = 0;
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, boundingBox.YMin + 15 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFishHookPlatform::processLifetime( int _frames )
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{
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if ( m_contact )
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{
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m_isMoving = true;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFishHookPlatform::processMovement( int _frames )
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{
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if ( m_isMoving )
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{
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Pos.vy -= m_speed * _frames;
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if ( Pos.vy < 0 )
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{
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m_isActive = false;
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m_timer = getRnd() % ( 4 * GameState::getOneSecondInFrames() );
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m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
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m_isMoving = false;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFishHookPlatform::render()
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{
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int x1,y1,x2,y2;
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setOnScreenFlag(false);
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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setOnScreenFlag(true);
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
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// setRGB0(F4,127,127,64);
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// AddPrimToList(F4,2);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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DVECTOR centre;
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int halfLength;
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centre=getCollisionCentre();
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size=getCollisionSize();
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halfLength=size.vx>>1;
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x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
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y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
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x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
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y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
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centre.vx-=offset.vx;
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centre.vy-=offset.vy;
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x1+=centre.vx;
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y1+=centre.vy;
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x2+=centre.vx;
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y2+=centre.vy;
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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x1 = Pos.vx - offset.vx;
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x2 = m_lineBase.vx - offset.vx;
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if ( x1 > x2 )
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{
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int tempX = x1;
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x1 = x2;
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x2 = tempX;
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}
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y1 = Pos.vy - offset.vy;
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y2 = m_lineBase.vy - offset.vy;
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if ( y1 > y2 )
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{
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int tempY = y1;
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y1 = y2;
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y2 = tempY;
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}
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if ( y1 < 0 )
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{
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y1 = 0;
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}
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if ( y2 > VidGetScrH() )
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{
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y2 = VidGetScrH();
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}
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if ( x2 >= 0 && x1 <= VidGetScrW() )
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{
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if ( y2 >= 0 && y1 <= VidGetScrH() )
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{
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DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 );
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}
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}
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}
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}
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