335 lines
6.7 KiB
C++
335 lines
6.7 KiB
C++
/*=========================================================================
|
|
|
|
player.h
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#define __PLAYER_PLAYER_H__
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#ifndef __THING_THING_H__
|
|
#include "thing/thing.h"
|
|
#endif
|
|
|
|
#ifndef __GFX_SKELSPNG_H__
|
|
#include "gfx/skelspng.h"
|
|
#endif
|
|
|
|
#ifndef __DATA_STRUCTS_HEADER__
|
|
#include <dstructs.h>
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMODES_H__
|
|
#include "player\pmodes.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PSTATES_H__
|
|
#include "player\pstates.h"
|
|
#endif
|
|
|
|
#ifndef __SOUND_SOUND_H__
|
|
#include "sound\sound.h"
|
|
#endif
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
typedef enum
|
|
{
|
|
PLAYER_MODE_BASICUNARMED,
|
|
PLAYER_MODE_FULLUNARMED,
|
|
PLAYER_MODE_BALLOON,
|
|
//PLAYER_MODE_BUBBLE_MIXTURE,
|
|
//PLAYER_MODE_HELMET,
|
|
PLAYER_MODE_NET,
|
|
PLAYER_MODE_CORALBLOWER,
|
|
//PLAYER_MODE_JELLY_LAUNCHER,
|
|
|
|
PLAYER_MODE_FLY,
|
|
|
|
NUM_PLAYERMODES,
|
|
}PLAYER_MODE;
|
|
|
|
typedef enum
|
|
{
|
|
STATE_IDLE,
|
|
STATE_IDLETEETER,
|
|
STATE_JUMP,
|
|
STATE_RUN,
|
|
STATE_FALL,
|
|
STATE_FALLFAR,
|
|
STATE_BUTTBOUNCE,
|
|
STATE_BUTTFALL,
|
|
STATE_BUTTLAND,
|
|
STATE_ATTACK,
|
|
STATE_RUNATTACK,
|
|
STATE_AIRATTACK,
|
|
STATE_DUCK,
|
|
STATE_SOAKUP,
|
|
STATE_GETUP,
|
|
|
|
STATE_DEAD,
|
|
|
|
NUM_STATES,
|
|
}PLAYER_STATE;
|
|
|
|
enum
|
|
{
|
|
FACING_LEFT=+1,
|
|
FACING_RIGHT=-1,
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
PM__JUMP_VELOCITY,
|
|
PM__MAX_JUMP_FRAMES,
|
|
PM__MAX_SAFE_FALL_FRAMES,
|
|
PM__MAX_RUN_VELOCITY,
|
|
PM__RUN_SPEEDUP,
|
|
PM__RUN_REVERSESLOWDOWN,
|
|
PM__RUN_SLOWDOWN,
|
|
|
|
NUM_PLAYER_METRICS
|
|
}PLAYER_METRIC;
|
|
|
|
typedef enum
|
|
{
|
|
DAMAGE__FALL,
|
|
DAMAGE__ELECTROCUTION,
|
|
DAMAGE__LAVA,
|
|
DAMAGE__HIT_ENEMY,
|
|
}DAMAGE_TYPE;
|
|
|
|
|
|
// The input from the control pad is remapped to this rather than keeping it in the
|
|
// normal pad format. This allows us to store all input in one byte ( as opposed to
|
|
// two bytes ) for demo recording and means that the player state codes don't have
|
|
// to keep using CPadConfig to remap the controls internally.
|
|
typedef enum
|
|
{
|
|
PI_NONE =0,
|
|
PI_UP =1<<0,
|
|
PI_DOWN =1<<1,
|
|
PI_LEFT =1<<2,
|
|
PI_RIGHT =1<<3,
|
|
PI_JUMP =1<<4,
|
|
PI_ACTION =1<<5,
|
|
}PLAYERINPUT;
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
struct PlayerMetrics
|
|
{
|
|
s16 m_metric[NUM_PLAYER_METRICS];
|
|
};
|
|
|
|
|
|
class CPlayer : public CPlayerThing
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
VELOCITY_SHIFT=4,
|
|
};
|
|
|
|
virtual void init();
|
|
virtual void shutdown();
|
|
virtual void think(int _frames);
|
|
virtual void render();
|
|
|
|
DVECTOR getCameraPos();
|
|
|
|
void setLayerCollision(class CLayerCollision *_layer) {m_layerCollision=_layer;}
|
|
void setMapSize(DVECTOR _mapSize);
|
|
void setRespawnPos(DVECTOR _respawn) {m_respawnPos=_respawn;}
|
|
|
|
enum
|
|
{
|
|
MAX_HEALTH=5,
|
|
MAX_LIVES=99,
|
|
};
|
|
void addHealth(int _health);
|
|
void addLife();
|
|
|
|
protected:
|
|
enum
|
|
{
|
|
DEFAULT_PLAYER_JUMP_VELOCITY=4,
|
|
DEFAULT_PLAYER_MAX_JUMP_FRAMES=12,
|
|
DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES=30,
|
|
DEFAULT_PLAYER_MAX_RUN_VELOCITY=8,
|
|
DEFAULT_PLAYER_RUN_SPEEDUP=4<<2,
|
|
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN=3<<2,
|
|
DEFAULT_PLAYER_RUN_SLOWDOWN=2<<2,
|
|
PLAYER_GRAVITY=4<<2,
|
|
PLAYER_TERMINAL_VELOCITY=8,
|
|
};
|
|
const PlayerMetrics *getPlayerMetrics();
|
|
|
|
// State
|
|
int setState(PLAYER_STATE _state);
|
|
public:
|
|
void setMode(PLAYER_MODE _mode);
|
|
private:
|
|
int getFacing();
|
|
void setFacing(int _facing);
|
|
int getAnimFrame();
|
|
void setAnimFrame(int _animFrame);
|
|
int getAnimFrameCount();
|
|
int getAnimNo();
|
|
void setAnimNo(int _animNo);
|
|
DVECTOR getMoveVelocity();
|
|
void setMoveVelocity(DVECTOR *_moveVel);
|
|
DVECTOR getPlayerPos();
|
|
void setPlayerPos(DVECTOR *_pos);
|
|
PLAYERINPUT getPadInputHeld();
|
|
PLAYERINPUT getPadInputDown();
|
|
|
|
// Collision
|
|
int isOnSlippySurface();
|
|
int isOnEdge();
|
|
int canMoveLeft();
|
|
int canMoveRight();
|
|
|
|
// Movement
|
|
void moveLeft();
|
|
void moveRight();
|
|
void slowdown();
|
|
void jump();
|
|
void fall();
|
|
|
|
void respawn();
|
|
|
|
void takeDamage(DAMAGE_TYPE _damage);
|
|
|
|
friend class CPlayerState;
|
|
|
|
|
|
|
|
private:
|
|
typedef struct
|
|
{
|
|
PlayerMetrics m_metrics;
|
|
class CPlayerMode *m_modeControl;
|
|
class CPlayerState *m_states[NUM_STATES];
|
|
}PlayerMode;
|
|
|
|
|
|
public:
|
|
typedef struct
|
|
{
|
|
int m_frame;
|
|
CSoundMediator::SFXID m_sfxId;
|
|
} AnimFrameSfx;
|
|
private:
|
|
typedef struct
|
|
{
|
|
int m_numAnimFrameSfx;
|
|
const struct AnimFrameSfx *m_animFrameSfx;
|
|
} AnimSfx;
|
|
static const AnimSfx s_animSfx[];
|
|
int m_animFrame;
|
|
int m_animNo;
|
|
CSkelSpongeBob m_skel;
|
|
|
|
DVECTOR m_playerScreenGeomPos;
|
|
DVECTOR m_cameraPos;
|
|
int m_cameraScrollDir;
|
|
|
|
DVECTOR m_moveVel;
|
|
int m_facing;
|
|
int m_fallFrames;
|
|
|
|
enum
|
|
{
|
|
INVIBCIBLE_FRAMES__START=120, // Invincible for this many frames at start of life
|
|
INVINCIBLE_FRAMES__HIT=50, // Invincible for this many frames after taking damage
|
|
|
|
LOOKAROUND_DELAY=90, // Frames before look around starts
|
|
LOOKAROUND_SCROLLSPEED=2, // Speed to scroll at
|
|
LOOKAROUND_MAXSCROLL=60, // Maximum distance to scroll
|
|
LOOKAROUND_RESETSPEED=6, // Speed of scroll back when look around ended
|
|
};
|
|
int m_invincibleFrameCount; // Initial invincibility and also invincibility after taking damage
|
|
|
|
void thinkVerticalMovement();
|
|
void thinkHorizontalMovement();
|
|
|
|
static PlayerMode s_modes[NUM_PLAYERMODES];
|
|
int m_currentMode;
|
|
class CPlayerState *m_currentStateClass;
|
|
PLAYER_STATE m_currentState;
|
|
|
|
int m_lives;
|
|
|
|
DVECTOR m_cameraOffset;
|
|
|
|
void updatePadInput();
|
|
protected:
|
|
virtual PLAYERINPUT readPadInput();
|
|
private:
|
|
PLAYERINPUT m_padInput; // Controls that are being held down
|
|
PLAYERINPUT m_lastPadInput; // Last frames controls
|
|
PLAYERINPUT m_padInputDown; // Controls that were pressed this frame
|
|
|
|
|
|
// Various info about the current map
|
|
class CLayerCollision *m_layerCollision;
|
|
DVECTOR m_mapCameraEdges;
|
|
DVECTOR m_mapEdge;
|
|
DVECTOR m_respawnPos;
|
|
|
|
|
|
|
|
// Powerups
|
|
private:
|
|
enum
|
|
{
|
|
SQUEAKY_BOOTS_TIME=60*10,
|
|
INVINCIBILITY_RING_TIME=60*10,
|
|
};
|
|
public:
|
|
void giveGlasses() {m_glassesFlag=true;}
|
|
void giveSqueakyBoots() {m_squeakyBootsTimer=SQUEAKY_BOOTS_TIME;}
|
|
void giveInvinvibilityRing() {m_invinvibilityRingTimer=INVINCIBILITY_RING_TIME;}
|
|
private:
|
|
int m_glassesFlag;
|
|
int m_squeakyBootsTimer;
|
|
int m_invinvibilityRingTimer;
|
|
};
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Globals
|
|
------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Functions
|
|
--------- */
|
|
|
|
/*---------------------------------------------------------------------- */
|
|
|
|
#endif /* __PLAYER_PLAYER_H__ */
|
|
|
|
/*===========================================================================
|
|
end */
|