189 lines
4.4 KiB
C++
189 lines
4.4 KiB
C++
/*=========================================================================
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pmcoral.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pmcoral.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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static PlayerMetrics s_playerMetrics=
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY/2, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES/2, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_RUN_VELOCITY/3, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP/2, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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} };
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::enter()
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{
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m_chopping=false;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::think()
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{
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// If we're chopping then restore the 'real' anim number/frame before
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// doing the think so that the rest of the code doesn't know what
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// is going on ;)
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if(m_chopping)
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{
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setAnimNo(m_savedAnimNo);
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setAnimFrame(m_savedAnimFrame);
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}
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CPlayerModeBase::think();
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// Start to chop?
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if(!m_chopping&&getPadInputDown()&PI_ACTION&&canAttackFromThisState())
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{
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m_chopFrame=0;
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m_chopping=true;
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}
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// Chopping?
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if(m_chopping)
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{
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m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
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m_player->setAnimFrame(m_chopFrame);
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m_chopFrame++;
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if(m_chopFrame>=m_player->getAnimFrameCount())
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{
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PAUL_DBGMSG("restore %d,%d",m_savedAnimNo,m_savedAnimFrame);
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m_player->setAnimNo(m_savedAnimNo);
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m_player->setAnimFrame(m_savedAnimFrame);
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m_chopping=false;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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const struct PlayerMetrics *CPlayerModeCoralBlower::getPlayerMetrics()
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{
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return &s_playerMetrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::setAnimNo(int _animNo)
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{
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CPlayerModeBase::setAnimNo(_animNo);
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m_savedAnimNo=_animNo;
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}
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void CPlayerModeCoralBlower::setAnimFrame(int _animFrame)
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{
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CPlayerModeBase::setAnimFrame(_animFrame);
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m_savedAnimFrame=_animFrame;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeCoralBlower::isInAttackState()
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{
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return m_chopping||CPlayerModeBase::isInAttackState();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeCoralBlower::canAttackFromThisState()
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{
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int ret=false;
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switch(getState())
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{
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_JUMP:
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case STATE_RUN:
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case STATE_FALL:
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ret=true;
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break;
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case STATE_FALLFAR:
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case STATE_BUTTBOUNCE:
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case STATE_BUTTFALL:
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case STATE_BUTTLAND:
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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break;
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}
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return ret;
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}
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/*===========================================================================
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end */
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