704 lines
13 KiB
Plaintext
704 lines
13 KiB
Plaintext
translations/swe.dat
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translations/dut.dat
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translations/ita.dat
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translations/ger.dat
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translations/id.dat
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translations/eng.dat
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{ SYSTEM_CACHE 4
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anims/Generic.Abk
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anims/Civ.Abk
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anims/Boss.Abk
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anims/Missions.Abk
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sounds/ui/ui.bof
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}
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ui/UIGfx.Spr
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sfx/sfx.spr
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options/options.spr
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sounds/ui/ui.bnk
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pickups/pickup_gfx.tex
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sounds/generic/generic.bnk
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sounds/generic/generic.bof
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actors/GENGRP.tex
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######################################
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### Front End ########################
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######################################
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{ FRONTEND_CACHE 4
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#options/gameopt.gfx
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options/optmod.msh
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options/optq.msh
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actors/PRB.act
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actors/PRG.act
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actors/PRM.act
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actors/PRP.act
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actors/PRR.act
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actors/PRY.act
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sounds/gameopts/gameopts.bof
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}
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sounds/gameopts/gameopts.bnk
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actors/PRB.act
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actors/PRB.tex
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actors/PRG.act
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actors/PRG.tex
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actors/PRM.act
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actors/PRM.tex
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actors/PRP.act
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actors/PRP.tex
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actors/PRR.act
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actors/PRR.tex
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actors/PRY.act
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actors/PRY.tex
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options/gameopt.gfx
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sounds/pause/pause.bnk
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sounds/pause/pause.bof
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######################################
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### LEVEL 1 ##########################
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######################################
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music/LEVEL1.VH
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music/LEVEL1.VB
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Levels/LEVEL1.tex
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{ LEVEL1_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/MAN.Act
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actors/M01BLUE.Act
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actors/M10.Act
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actors/B03.Act
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# Level Data
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Levels/LEVEL1.lvl
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# Sound & Music
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music/LEVEL1.PXM
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sounds/level1/level1.bof
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}
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actors/L01GRP.tex
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sounds/level1/level1.bnk
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######################################
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### LEVEL 2 ##########################
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######################################
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music/LEVEL2.VH
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music/LEVEL2.VB
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Levels/LEVEL2.tex
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{ LEVEL2_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Level Data
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Levels/LEVEL2.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/BOY.Act
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queencocoon/queencocoon.msh
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actors/M01ORANGE.Act
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actors/M07.Act
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actors/B04.Act
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# Sound & Music
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music/LEVEL2.PXM
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sounds/level2/level2.bof
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}
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actors/L02GRP.tex
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sounds/level2/level2.bnk
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######################################
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### LEVEL 3 ##########################
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######################################
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music/LEVEL3.VH
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music/LEVEL3.VB
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Levels/LEVEL3.tex
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{ LEVEL3_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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#Level Data
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Levels/LEVEL3.lvl
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levels/section1.msh
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levels/section2.msh
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levels/section3.msh
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levels/section4.msh
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levels/section5.msh
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levels/section6.msh
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/M01GREEN.Act
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actors/B05.Act
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#Sound & Music
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music/LEVEL3.PXM
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sounds/level3/level3.bof
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}
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actors/L03GRP.tex
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sounds/level3/level3.bnk
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######################################
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### LEVEL 4 ##########################
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######################################
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music/LEVEL4.VH
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music/LEVEL4.VB
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Levels/LEVEL4.tex
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{ LEVEL4_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Level Data
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Levels/LEVEL4.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/MAN.Act
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actors/BOY.Act
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actors/KID.Act
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actors/M01.Act
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actors/M02.Act
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actors/M03.Act
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actors/B02.Act
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# Sound & Music
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music/LEVEL4.PXM
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sounds/level4/level4.bof
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}
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actors/L04GRP.tex
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sounds/level4/level4.bnk
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######################################
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### LEVEL 5 ##########################
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######################################
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music/LEVEL5.VH
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music/LEVEL5.VB
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Levels/LEVEL5.tex
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{ LEVEL5_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Level Data
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Levels/LEVEL5.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/M01PURPLE.Act
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actors/M08.Act
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actors/B06.Act
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# Sound & Music
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music/LEVEL5.PXM
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sounds/level5/level5.bof
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}
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actors/L05GRP.tex
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sounds/level5/level5.bnk
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######################################
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### LEVEL 6 ##########################
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######################################
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music/LEVEL6.VH
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music/LEVEL6.VB
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Levels/LEVEL6.tex
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{ LEVEL6_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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|
pickups/pu-mogo.msh
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|
pickups/pu-mosg.msh
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|
pickups/pu-mosr.msh
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|
pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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|
pickups/pu-aura20.msh
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|
pickups/pu-aura30.msh
|
|
pickups/pu-aura31.msh
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|
pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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|
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# Level Data
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Levels/LEVEL6.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/SCIENTIST.Act
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actors/KID.Act
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queencocoon/queencocoon.msh
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actors/M01PINK.Act
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actors/M06.Act
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actors/M09.Act
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# Sound & Music
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music/LEVEL6.PXM
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sounds/level6/level6.bof
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}
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actors/L06GRP.tex
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sounds/level6/level6.bnk
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######################################
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### LEVEL 7 ##########################
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######################################
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music/LEVEL7.VH
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music/LEVEL7.VB
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Levels/LEVEL7.tex
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{ LEVEL7_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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|
ui/PAUSELIGHTS2.msh
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|
ui/compass.msh
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|
ui/moveon.msh
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|
sfx/asteroid.msh
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|
sfx/card.msh
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|
sfx/dagger.msh
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|
sfx/icicle.msh
|
|
sfx/missile.msh
|
|
sfx/projectile.msh
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|
sfx/sonic.msh
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|
sfx/telesphere.msh
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|
pickups/pu-health.msh
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|
pickups/pu-crr.msh
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|
pickups/pu-crg.msh
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|
pickups/pu-crb.msh
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|
pickups/pu-cry.msh
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|
pickups/pu-crp.msh
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|
pickups/pu-invun.msh
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|
pickups/pu-life.msh
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|
pickups/pu-mosb.msh
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|
pickups/pu-mogo.msh
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|
pickups/pu-mosg.msh
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|
pickups/pu-mosr.msh
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|
pickups/pu-mogp.msh
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|
pickups/pu-card.msh
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|
pickups/pu-keyt.msh
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|
pickups/pu-sell.msh
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|
# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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|
pickups/pu-aura20.msh
|
|
pickups/pu-aura30.msh
|
|
pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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|
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# Level Data
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Levels/LEVEL7.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/TITANIUM.Act
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# actors/kid.Act
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queencocoon/queencocoon.msh
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actors/M01YELLOW.Act
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# actors/B01.Act
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actors/B02.Act
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actors/B03.Act
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actors/B04.Act
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actors/B05.Act
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actors/B06.Act
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# Sound & Music
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music/LEVEL7.PXM
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sounds/level7/level7.bof
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}
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actors/L07GRP.tex
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sounds/level7/level7.bnk
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######################################
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### LEVEL 8 ##########################
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######################################
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music/LEVEL8.VH
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music/LEVEL8.VB
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Levels/LEVEL8.tex
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{ LEVEL8_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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|
ui/moveon.msh
|
|
sfx/asteroid.msh
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|
sfx/card.msh
|
|
sfx/dagger.msh
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|
sfx/icicle.msh
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|
sfx/missile.msh
|
|
sfx/projectile.msh
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|
sfx/sonic.msh
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|
sfx/telesphere.msh
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|
pickups/pu-health.msh
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|
pickups/pu-crr.msh
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|
pickups/pu-crg.msh
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|
pickups/pu-crb.msh
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|
pickups/pu-cry.msh
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|
pickups/pu-crp.msh
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|
pickups/pu-invun.msh
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|
pickups/pu-life.msh
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|
pickups/pu-mosb.msh
|
|
pickups/pu-mogo.msh
|
|
pickups/pu-mosg.msh
|
|
pickups/pu-mosr.msh
|
|
pickups/pu-mogp.msh
|
|
pickups/pu-card.msh
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|
pickups/pu-keyt.msh
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|
pickups/pu-sell.msh
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|
# pickups/pu-sward.msh
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|
pickups/pu-aura00.msh
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|
pickups/pu-aura10.msh
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pickups/pu-aura11.msh
|
|
pickups/pu-aura20.msh
|
|
pickups/pu-aura30.msh
|
|
pickups/pu-aura31.msh
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|
pickups/pu-aura40.msh
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|
pickups/pu-aura00blue.msh
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|
|
|
# Level Data
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Levels/LEVEL8.lvl
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|
anims/Zord.Abk
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|
|
|
# Actors
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|
actors/CAPTAIN.Act
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|
actors/FAIRWEATHER.Act
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|
actors/KID.Act
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|
queencocoon/queencocoon.msh
|
|
actors/B01.Act
|
|
actors/B02.Act
|
|
actors/B04.Act
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|
actors/B06.Act
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|
|
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actors/OMZORD.act
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|
actors/STRZORD.act
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|
|
|
# Sound & Music
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|
music/LEVEL8.PXM
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|
sounds/level8/level8.bof
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|
}
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|
actors/OMZORD.tex
|
|
actors/STRZORD.tex
|
|
sounds/level8/level8.bnk
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|
|
|
######################################
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|
### BACKEND ##########################
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|
######################################
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{ BACKEND_CACHE 4
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|
ui/hiscore.msh
|
|
}
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|
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######################################
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### SCREENS ##########################
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|
######################################
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screens/prlogo.gfx
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|
screens/thqlogo.gfx
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|
screens/foxkids.gfx
|
|
screens/credits.gfx
|
|
screens/loading.gfx
|
|
|
|
backend/gover1.gfx
|
|
backend/gover2.gfx
|
|
backend/goverc.gfx
|
|
|
|
loading/PinkRang.gfx
|
|
loading/GreenRan.gfx
|
|
loading/BlueRang.gfx
|
|
loading/RedRange.gfx
|
|
loading/TitRange.gfx
|
|
loading/YellowRa.gfx
|
|
loading/bots.gfx
|
|
loading/2PinkRan.gfx
|
|
loading/2GreenRa.gfx
|
|
loading/2BlueRan.gfx
|
|
loading/2RedRang.gfx
|
|
loading/2TitRang.gfx
|
|
loading/2YellowR.gfx
|
|
|
|
gallery/comic/RedColor.gfx
|
|
gallery/comic/BlueColo.gfx
|
|
gallery/comic/GreenCol.gfx
|
|
gallery/comic/YellowCo.gfx
|
|
gallery/comic/PinkColo.gfx
|
|
gallery/comic/Titanium.gfx
|
|
gallery/comic/VypraCol.gfx
|
|
gallery/comic/QueenFac.gfx
|
|
gallery/maps/DamLv1st.gfx
|
|
gallery/maps/DamLv2nd.gfx
|
|
gallery/maps/DamLv3rd.gfx
|
|
gallery/maps/CityS1st.gfx
|
|
gallery/maps/CityS2nd.gfx
|
|
gallery/maps/CityS3rd.gfx
|
|
gallery/maps/Docks1st.gfx
|
|
gallery/maps/Docks2nd.gfx
|
|
gallery/models/Abominus.gfx
|
|
gallery/models/Stingwin.gfx
|
|
gallery/models/Cpfireor.gfx
|
|
gallery/models/CpofLoki.gfx
|
|
gallery/models/Salamand.gfx
|
|
gallery/models/Shockatr.gfx
|
|
gallery/models/smoggers.gfx
|
|
gallery/models/Bansheer.gfx
|
|
gallery/tvshow/abominus.gfx
|
|
gallery/tvshow/firejump.gfx
|
|
gallery/tvshow/fireor.gfx
|
|
gallery/tvshow/jinxer.gfx
|
|
gallery/tvshow/oldired.gfx
|
|
gallery/tvshow/omegmega.gfx
|
|
gallery/tvshow/poster03.gfx
|
|
gallery/tvshow/queen.gfx
|
|
gallery/tvshow/shockact.gfx
|
|
gallery/tvshow/smogger.gfx
|
|
gallery/tvshow/striknin.gfx
|
|
gallery/tvshow/tranmega.gfx
|
|
|
|
options/goload.gfx
|
|
|
|
######################################
|
|
### To Be Assigned ###################
|
|
######################################
|
|
|
|
music/LVLCOMP.PXM
|
|
music/LVLCOMP.VH
|
|
music/LVLCOMP.VB
|
|
music/GAMECOMP.PXM
|
|
music/GAMECOMP.VH
|
|
music/GAMECOMP.VB
|
|
music/GAMEOVER.PXM
|
|
music/GAMEOVER.VH
|
|
music/GAMEOVER.VB
|
|
music/GALLERY.PXM
|
|
music/GALLERY.VH
|
|
music/GALLERY.VB
|
|
|
|
|