SBSPSS/data/translations/text.dat
2000-08-29 16:26:01 +00:00

1047 lines
29 KiB
Plaintext

;----------------------------------------
; Please
; DO NOT edit this document with Excel/Word
; DO NOT add trailing spaces and tabs
; DO NOT Omit text after identifier
; DO NOT add spaces to identifier
; DO NOT add duplicate identifiers
; DO NOT put - or ; characters in text strings :(
; DO NOT cut&paste from Excel/Word as it alters strings!! ( eg: ... gets translated to … )
;----------------------------------------
; ---------------------------------------------------------------
; Some generic strings..
; ---------------------------------------------------------------
[STR__YES]
eng=Yes
[STR__NO]
eng=No
[STR__ON]
eng=ON
[STR__OFF]
eng=OFF
[STR__DUMMY]
eng=???
[STR__NOW_LOADING]
eng=NOW LOADING..
; NOTE: This string just contains a single space
[STR__BLANK]
eng=
; ---------------------------------------------------------------
; Front end
; ---------------------------------------------------------------
[STR__FRONT_END__PRESS_START]
eng=PRESS START
[STR__FRONT_END__HIGH_SCORES]
eng=HIGH SCORES
; ---------------------------------------------------------------
; Game options
; ---------------------------------------------------------------
; Titles of the available menus
[STR__GAME_OPTIONS_MENU__ONE_PLAYER]
eng=ONE PLAYER
[STR__GAME_OPTIONS_MENU__TWO_PLAYERS]
eng=TWO PLAYERS
[STR__GAME_OPTIONS_MENU__OPTIONS]
eng=OPTIONS
[STR__GAME_OPTIONS_MENU__CODES]
eng=CODES
[STR__GAME_OPTIONS_MENU__FILE]
eng=LOAD
[STR__GAME_OPTIONS_MENU__GALLERY]
eng=GALLERY
; Navigation text
[STR__GAME_OPTIONS__SELECT]
eng=SELECT
[STR__GAME_OPTIONS__BACK]
eng=BACK
; One and two player selection
[STR__GAME_OPTIONS__CHOOSE_RANGER]
eng=CHOOSE RANGER
[STR__GAME_OPTIONS__CHOOSE_RANGER_1]
eng=CHOOSE RANGER 1
[STR__GAME_OPTIONS__CHOOSE_RANGER_2]
eng=CHOOSE RANGER 2
[STR__GAME_OPTIONS__STRENGTH]
eng=STRENGTH
[STR__GAME_OPTIONS__SPEED]
eng=SPEED
[STR__GAME_OPTIONS__ENERGY]
eng=ENERGY
; Sound volumes
[STR__GAME_OPTIONS__SOUND]
eng=SOUND
[STR__GAME_OPTIONS__MUSIC_VOLUME]
eng=MUSIC VOLUME
[STR__GAME_OPTIONS__SFX_VOLUME]
eng=SFX VOLUME
[STR__GAME_OPTIONS__SPEECH_VOLUME]
eng=SPEECH VOLUME
; Screen adjustment
[STR__GAME_OPTIONS__SCREEN]
eng=SCREEN
; Controls
[STR__GAME_OPTIONS__CONTROL_CONFIG1]
eng=CONTROLLER CONFIG 1
[STR__GAME_OPTIONS__CONTROL_CONFIG2]
eng=CONTROLLER CONFIG 2
[STR__GAME_OPTIONS__STEP_LEFT]
eng=Roll left
[STR__GAME_OPTIONS__RUN]
eng=Run
[STR__GAME_OPTIONS__STEP_RIGHT]
eng=Roll right
[STR__GAME_OPTIONS__SPECIAL]
eng=Special
[STR__GAME_OPTIONS__BLOCK]
eng=Block
[STR__GAME_OPTIONS__KICK]
eng=Kick
[STR__GAME_OPTIONS__PUNCH]
eng=Punch
[STR__GAME_OPTIONS__JUMP]
eng=Jump
[STR__GAME_OPTIONS__PAUSE]
eng=Pause
[STR__GAME_OPTIONS__MOVE]
eng=Move
[STR__GAME_OPTIONS__WALK_RUN]
eng=Walk/Run
; Control method
[STR__GAME_OPTIONS__CONTROL_STYLE]
eng=SELECT CONTROL STYLE
[STR__GAME_OPTIONS__PLAYER_1]
eng=PLAYER 1
[STR__GAME_OPTIONS__PLAYER_2]
eng=PLAYER 2
[STR__GAME_OPTIONS__REALATIVE_MOVEMENT]
eng=Relative movement
[STR__GAME_OPTIONS__ABSOLUTE_MOVEMENT]
eng=Absolute movement
[STR__GAME_OPTIONS__RUN]
eng=Default Walk
[STR__GAME_OPTIONS__WALK]
eng=Default Run
[STR__GAME_OPTIONS__VIBRATION_ON]
eng=Vibration On
[STR__GAME_OPTIONS__VIBRATION_OFF]
eng=Vibration Off
[STR__GAME_OPTIONS__PAD_CONFIG_1]
eng=Controller Config 1
[STR__GAME_OPTIONS__PAD_CONFIG_2]
eng=Controller Config 2
; Difficulty level
[STR__GAME_OPTIONS__DIFFICULTY]
eng=CHOOSE DIFFICULTY
[STR__GAME_OPTIONS__HARD]
eng=Hard
[STR__GAME_OPTIONS__NORMAL]
eng=Normal
[STR__GAME_OPTIONS__EASY]
eng=Easy
; Password entry
[STR__GAME_OPTIONS__ENTER_PASSWORD]
eng=ENTER CODE
[STR__GAME_OPTIONS__NEW_CODE_ACTIVATED]
eng=NEW CODE ACTIVATED
[STR__GAME_OPTIONS__INCORRECT_PASSWORD]
eng=INCORRECT CODE
[STR__GAME_OPTIONS__ALREADY_ACTIVE_PASSWORD]
eng=CODE ALREADY ACTIVE
; Password activation
[STR__GAME_OPTIONS__ACTIVATE_CODES]
eng=ACTIVATE CODES
; Memory card stuff
[STR__GAME_OPTIONS__LOAD]
eng=LOAD SAVED GAME DATA
[STR__GAME_OPTIONS__CHECKMEMORYCARD]
eng=Checking...\nPlease do not remove the MEMORY CARD
[STR__GAME_OPTIONS__SELECTFILETOLOAD]
eng=Select file to load from the MEMORY CARD in MEMORY CARD slot 1
[STR__GAME_OPTIONS__UNFORMATTEDCARD]
eng=MEMORY CARD in MEMORY CARD slot 1 is not formatted
[STR__GAME_OPTIONS__NOFILESONCARD]
eng=No Power Rangers data present
[STR__GAME_OPTIONS__NOCARDINSLOT]
eng=MEMORY CARD is not inserted into the MEMORY CARD slot
[STR__GAME_OPTIONS__LOADINGPLEASEWIAT]
eng=Loading... Do not remove the MEMORY CARD in MEMORY CARD slot 1
[STR__GAME_OPTIONS__LOADOK]
eng=Load complete!
[STR__GAME_OPTIONS__LOADERROR]
eng=Load Error!
; Gallery stuff
[STR__GAME_OPTIONS__GALLERY_NAME]
eng=NAME
[STR__GAME_OPTIONS__GALLERY_STATUS]
eng=STATUS
[STR__GAME_OPTIONS__GALLERY_NOT_AVAILABLE]
eng=Inactive
[STR__GAME_OPTIONS__GALLERY_AVAILABLE]
eng=Active
[STR__GAME_OPTIONS__GALLERY0]
eng=T.V. Show
[STR__GAME_OPTIONS__GALLERY1]
eng=Models
[STR__GAME_OPTIONS__GALLERY2]
eng=Maps
[STR__GAME_OPTIONS__GALLERY3]
eng=Comic
; ---------------------------------------------------------------
; Password descriptions
; These are the descriptions that appear in the code list so they need to be fairly short
; ---------------------------------------------------------------
[STR__PASSWORD_DESCRIPTION__INFHEALTH]
eng=Infinite Health
[STR__PASSWORD_DESCRIPTION__INFLIVES]
eng=Infinite Lives
[STR__PASSWORD_DESCRIPTION__LEVELSKIP]
eng=Level Skip
[STR__PASSWORD_DESCRIPTION__TITRANGER]
eng=Titanium Ranger
[STR__PASSWORD_DESCRIPTION__BLINDENEMIES]
eng=Blind Enemies
[STR__PASSWORD_DESCRIPTION__CONTINUES]
eng=Continues
[STR__PASSWORD_DESCRIPTION__RPE]
eng=Infinite RPE
[STR__PASSWORD_DESCRIPTION__GALLERY]
eng=All galleries open
; ---------------------------------------------------------------
; Password values
; These are the values that appear in the codelist
; ---------------------------------------------------------------
[STR__PASSWORD_VALUES__STAGE1_1]
eng=L1
[STR__PASSWORD_VALUES__STAGE2_1]
eng=L2
[STR__PASSWORD_VALUES__STAGE2_2]
eng=B2
[STR__PASSWORD_VALUES__STAGE3_1]
eng=L3
[STR__PASSWORD_VALUES__STAGE4_1]
eng=L4
[STR__PASSWORD_VALUES__STAGE4_2]
eng=B4
[STR__PASSWORD_VALUES__STAGE5_1]
eng=L5
[STR__PASSWORD_VALUES__STAGE5_2]
eng=B5
[STR__PASSWORD_VALUES__STAGE6_1]
eng=L6
[STR__PASSWORD_VALUES__STAGE7_1]
eng=L7
[STR__PASSWORD_VALUES__STAGE7_2]
eng=B7
[STR__PASSWORD_VALUES__CONTINUES_0]
eng=0
[STR__PASSWORD_VALUES__CONTINUES_5]
eng=5
[STR__PASSWORD_VALUES__CONTINUES_9]
eng=9
[STR__PASSWORD_VALUES__CONTINUES_99]
eng=99
; ---------------------------------------------------------------
; Pause menu
; ---------------------------------------------------------------
; Texts at the bottom of the display, stating which buttons can be used
[STR__PAUSE_BUTTONS__SELECT]
eng=Select
[STR__PAUSE_BUTTONS__BACK]
eng=Back
[STR__PAUSE_BUTTONS__CONTINUE]
eng=Continue
; Options on pause menu
[STR__PAUSE_MENU_OPTION__CONTINUE]
eng=Continue
[STR__PAUSE_MENU_OPTION__MISSION]
eng=Mission
[STR__PAUSE_MENU_OPTION__OBJECTIVES]
eng=Objectives
[STR__PAUSE_MENU_OPTION__CONTROLS]
eng=Controls
[STR__PAUSE_MENU_OPTION__QUIT]
eng=Quit
[STR__PAUSE_MENU_OPTION__SAVE]
eng=Save game
; Titles of the different pages in the pause menu
[STR__PAUSE_MENU_TITLE__OPTIONS]
eng=OPTIONS
[STR__PAUSE_MENU_TITLE__DEBUG]
eng=DEBUG
[STR__PAUSE_MENU_TITLE__MISSION]
eng=MISSION
[STR__PAUSE_MENU_TITLE__OBJECTIVES]
eng=OBJECTIVES
[STR__PAUSE_MENU_TITLE__CONTROLS]
eng=CONTROLS
[STR__PAUSE_MENU_TITLE__QUIT]
eng=QUIT
[STR__PAUSE_MENU_TITLE__END_OF_LEVEL]
eng=END OF LEVEL
[STR__PAUSE_BONUSES__TITLE]
eng=BONUS
; Move names as listed in the pause menu
[STR__PAUSE_MENU_MOVE__POWER_LEVEL_1]
eng=Power Level 1
[STR__PAUSE_MENU_MOVE__POWER_LEVEL_2]
eng=Power Level 2
[STR__PAUSE_MENU_MOVE__POWER_LEVEL_3]
eng=Power Level 3
[STR__PAUSE_MENU_MOVE__WHILE_RISING]
eng=While rising
[STR__PAUSE_MENU_MOVE__WHILE_RUNNING]
eng=When running
[STR__PAUSE_MENU_MOVE__K1]
eng=Straight kick
[STR__PAUSE_MENU_MOVE__K2]
eng=Left kick
[STR__PAUSE_MENU_MOVE__K3]
eng=Roundhouse kick
[STR__PAUSE_MENU_MOVE__K4]
eng=Cartwheel kick
[STR__PAUSE_MENU_MOVE__K5]
eng=Frontsweep kick
[STR__PAUSE_MENU_MOVE__K6]
eng=Jumpside kick
[STR__PAUSE_MENU_MOVE__P1]
eng=Jab
[STR__PAUSE_MENU_MOVE__P2]
eng=Cross
[STR__PAUSE_MENU_MOVE__P3]
eng=Uppercut
[STR__PAUSE_MENU_MOVE__P4]
eng=Straight punch
[STR__PAUSE_MENU_MOVE__P5]
eng=Quick jab
[STR__PAUSE_MENU_MOVE__P6]
eng=Low Punch
[STR__PAUSE_MENU_MOVE__P7]
eng=Spinning punch
[STR__PAUSE_MENU_MOVE__P8]
eng=Uppercut
[STR__PAUSE_MENU_MOVE__B1]
eng=Block
[STR__PAUSE_MENU_MOVE__B2]
eng=Backward jump
[STR__PAUSE_MENU_MOVE__B3]
eng=Sideroll
[STR__PAUSE_MENU_MOVE__N1]
eng=Special
[STR__PAUSE_MENU_MOVE__N2]
eng=Walk/Run
[STR__PAUSE_MENU_MOVE__N3]
eng=Sideroll
[STR__PAUSE_MENU_MOVE__R1]
eng=Getup attack
; Quit page
[STR__PAUSE_MENU_QUIT__REALLY_QUIT]
eng=Really quit?
; Story page
[STR__PAUSE_MENU_STORY__PRESS_SELECT]
eng=PRESS SELECT
; Story page
[STR__PAUSE_MENU_STORY__SECTOR_NOT_CLEARED]
eng=SECTOR NOT CLEARED !
; Save page
[STR__PAUSE_MENU_SAVE__SAVE]
eng=SAVE GAME
[STR__PAUSE_MENU_SAVE__NOSPACEONCARD]
eng=Insufficient free blocks
[STR__PAUSE_MENU_SAVE__SELECTFILETOSAVE]
eng=Select file to save to the MEMORY CARD in MEMORY CARD slot 1
[STR__PAUSE_MENU_SAVE__NEWSAVE]
eng=- NEW SAVE -
[STR__PAUSE_MENU_SAVE__ENTERSAVENAME]
eng=Enter filename to save
[STR__PAUSE_MENU_SAVE__DUPLICATESAVENAME]
eng=Are you sure you want to overwrite this file?
[STR__PAUSE_MENU_SAVE__DOYOUWANTTOFORMATCARD]
eng=MEMORY CARD in MEMORY CARD slot 1 is not formatted. Do you wish to format?
[STR__PAUSE_MENU_SAVE__FORMATTINGPLEASEWIAT]
eng=Formatting... Do not remove the MEMORY CARD in MEMORY CARD slot 1
[STR__PAUSE_MENU_SAVE__FORMATTINGOK]
eng=Format complete!\n\nPress X to continue
[STR__PAUSE_MENU_SAVE__FORMATTINGERROR]
eng=Format Error!\n\nPress X to continue
[STR__PAUSE_MENU_SAVE__FORMATTINGINTERRUPTED]
eng=Operation interrupted!\n\nPress X to continue
[STR__PAUSE_MENU_SAVE__SAVEINGPLEASEWIAT]
eng=Saving... Do not remove the MEMORY CARD in MEMORY CARD slot 1
[STR__PAUSE_MENU_SAVE__SAVEOK]
eng=Save complete!\n\nPress X to continue
[STR__PAUSE_MENU_SAVE__SAVEERROR]
eng=Save error!\n\nPress X to continue
; End of level bonus stuff
[STR__PAUSE_BONUSES__HOSTAGES_RESCUED]
eng=Hostages Rescued
[STR__PAUSE_BONUSES__MONSTERS_KILLED]
eng=Monsters Defeated
[STR__PAUSE_BONUSES__PICKUPS_COLLECTED]
eng=Pickups Collected
[STR__PAUSE_BONUSES__QUAKE_SPIKES_COLLECTED]
eng=Quake Spikes Destroyed
[STR__PAUSE_BONUSES__FUEL_CELLS_COLLECTED]
eng=Fuel Cells Collected
[STR__PAUSE_BONUSES__HAS_NOT_DIED]
eng=Survival Bonus
[STR__PAUSE_BONUSES__NOT_USED_SPECIAL]
eng=Combat Bonus
[STR__PAUSE_BONUSES__LIVES_REMAINING]
eng=Lives Remaining
[STR__PAUSE_BONUSES__PERFECT]
eng=Skill Bonus
; Controller removed stuff
[STR__PAUSE__CONTROLLER_1_REMOVED]
eng=NO CONTROLLER INSERTED IN CONTROLLER PORT 1
[STR__PAUSE__CONTROLLER_2_REMOVED]
eng=NO CONTROLLER INSERTED IN CONTROLLER PORT 2
; Objectives
[STR__PAUSE__OBJECTIVE_HOSTAGES_RESCUED]
eng=Hostages Rescued
[STR__PAUSE__OBJECTIVE_QUAKE_SPIKES_DESTROYED]
eng=Quake Spikes Destroyed
[STR__PAUSE__OBJECTIVE_KEY_PARTS_RECOVERED]
eng=Key Parts Recovered
[STR__PAUSE__OBJECTIVE_FUEL_CELLS_RECOVERED]
eng=Fuel Cells Recovered
[STR__PAUSE__OBJECTIVE_LIFE_FORCE_STONES_RECOVERED]
eng=Life Force Stones Recovered
; ---------------------------------------------------------------
; Level intro
; ---------------------------------------------------------------
[STR__LEVEL_INTRO__ENTERING_LEVEL]
eng=LEVEL %d
[STR__LEVEL__OMEGA_MEGAZORD]
eng=Omega Megazord
[STR__LEVEL__SUPERTRAIN_MEGAZORD]
eng=Supertrain Megazord
[STR__LEVEL__LIGHTSPEED_RESCUE]
eng=Lightspeed Rescue!
[STR__LEVEL_INTRO__1]
eng=Operation Lightspeed
[STR__LEVEL_INTRO__2]
eng=Lightspeed Teamwork
[STR__LEVEL_INTRO__3]
eng=Rail Rescue
[STR__LEVEL_INTRO__4]
eng=Go Volcanic
[STR__LEVEL_INTRO__5]
eng=Safety First
[STR__LEVEL_INTRO__6]
eng=Lightspeed Rescue
[STR__LEVEL_INTRO__7]
eng=The Road To Skull Cavern
; ---------------------------------------------------------------
; ---------------------------------------------------------------
; Ingame Texts
; These texts appear during each level
; ---------------------------------------------------------------
; ---------------------------------------------------------------
; ---------------------------------------------------------------
; Credits/Continues
; ---------------------------------------------------------------
[STR__INGAME__CREDITS]
eng=CREDITS %d
[STR__INGAME__CONTINUE]
eng=CONTINUE %d?
; ---------------------------------------------------------------
; Character names
; ---------------------------------------------------------------
[STR__NAME__CAPT_MITCHELL]
eng=Capt. Mitchell
[STR__NAME__MISS_FAIRWEATHER]
eng=Miss. Fairweather
[STR__NAME__QUEEN_BANSHEERA]
eng=Queen Bansheera
[STR__NAME__RED_RANGER]
eng=Red Ranger
; ---------------------------------------------------------------
; Level 1
; ---------------------------------------------------------------
[STR__VOSCRIPT_0001]
eng=Alert status.\nThere are reports of a siege in downtown Mariner Bay. The monsters seem to be using magical powers to keep the city police away. We suspect it's the work of Queen Bansheera. Your mission Rangers, neutralize this evil so the police can enter the building.
[STR__VOSCRIPT_0002]
eng=Once you arrive at the building we will be able to track you via your Rescue Morphers. Find a way in and rescue any hostages you find on the office floors. Meanwhile, my techs at the Aquabase lab will be locking on to them and teleporting them to safety. It's my job to make sure you stay one step ahead of Queen Bansheera's monsters.
[STR__VOSCRIPT_0002a]
eng=Find a way in and rescue all the hostages found on the office floors.
[STR__VOSCRIPT_0003]
eng=These items improve your special attack. The more you collect, the stronger you become.
[STR__VOSCRIPT_0004]
eng=Well-done Ranger! All the hostages have been rescued from the building. Have you found and destroyed the leader of the Battlings?\nOur sensors have picked up a strong magical source coming from under the building. It's unclear, but the cause of the trouble appears to be emanating from there.\nRanger, be careful...
[STR__VOSCRIPT_0004a]
eng=Ranger, destroy Vypra!
; ---------------------------------------------------------------
; Level 2
; ---------------------------------------------------------------
[STR__VOSCRIPT_0005]
eng=We have completed our analysis of the crystal you received from defeating Vypra. It appears to be her 'Life-force' stone which, in the wrong hands, could restore her life energy. You must hold onto any crystals retrieved from Queen Bansheera's minions.
[STR__VOSCRIPT_0006]
eng=We have reports of a Code Red. Our seismological data confirms that someone or something is trying to damage the dam. If that happens, we will be facing a serious ecological disaster and Mariner Bay will be washed out to sea.\nGo Rangers!
[STR__VOSCRIPT_0007]
eng=Ranger, our satellite has pin-pointed the source of the seismological activity.\nYou need to destroy all the 'Quake Spikes'. Go to alert status.\nGood luck!
[STR__VOSCRIPT_0007a]
eng=Find and rescue the hostages.
[STR__VOSCRIPT_0007b]
eng=Find and destroy all Quake Spikes.
[STR__VOSCRIPT_0008]
eng=Well done, that's half of the Quake Spikes destroyed, but there's no time to relax: you still need to destroy the other half.
[STR__VOSCRIPT_0009]
eng=Hold on Ranger, that card looks like a trap. Use extreme caution!.
[STR__VOSCRIPT_0010]
eng=We have just finished developing the Supertrain Megazord! These massive machines have been programmed to automatically assist you in defeating any opposing threat.\nThis will be the Supertrain Megazord's first test drive.\nGood luck, Ranger!!
[STR__VOSCRIPT_0010a]
eng=Ranger, get Loki!
[STR__VOSCRIPT_0011]
eng=I am alive. I must be freed.\nThis world will be mine again!
; ---------------------------------------------------------------
; Level 3
; ---------------------------------------------------------------
[STR__VOSCRIPT_0012]
eng=Ranger, we've got trouble.\nThe Supertrain has been hijacked! Our sensors show that it is being controlled by an enemy on board. Use Aero Rescue Three for drop off at the end of Rail Rescue Five and work your way to the front neutralizing all threats as you go.\nGO! GO! GO!
[STR__VOSCRIPT_0012a]
eng=You must regain control of the Supertrain.
[STR__VOSCRIPT_0012b]
eng=Ranger, you must defeat Jinxer!
; ---------------------------------------------------------------
; Level 4
; ---------------------------------------------------------------
[STR__VOSCRIPT_0013]
eng=Rangers, listen up. All of your training up to now will be tested to its limits. An asteroid has just hit the city and created a volcanic mountain. With your help the city has a chance.\nLightspeed Rescue!
[STR__VOSCRIPT_0014]
eng=Right now our top priority is to rescue all the trapped civilians.
[STR__VOSCRIPT_0014a]
eng=Find and rescue all the hostages.
[STR__VOSCRIPT_0015]
eng=Well done Ranger: you're on target for saving all of the civilians. Our Lightspeed Rescue research team believes that the Asteroid is somehow alive. We need you now to focus your attention on the large rock itself and get closer to it.
[STR__VOSCRIPT_0016]
eng=This has all the hallmarks of Queen Bansheera. Yes I'm right, Battlings have started to swarm all over the place. Quick, no time to lose. Advance to the asteroid as quickly as possible.
[STR__VOSCRIPT_0016a]
eng=Destroy the evil Fireor.
[STR__VOSCRIPT_0016b]
eng=Ranger, Magmavore must be stopped.
[STR__VOSCRIPT_0016c]
eng=Ranger, you must obliterate Diabolico.
; ---------------------------------------------------------------
; Level 5
; ---------------------------------------------------------------
[STR__VOSCRIPT_0017]
eng=These 'Fuel Cells' are extremely explosive. They must be delivered to Headquarters via the docks. Your assignment is to collect these precious items before marauding Battlings find them.
[STR__VOSCRIPT_0018]
eng=It is essential that you retrieve these dangerous items. In the wrong hands they could cause immense environmental damage. Make sure you keep them away from high temperatures. Return back safely.
[STR__VOSCRIPT_0018a]
eng=You must find and rescue all the civilians.
[STR__VOSCRIPT_0018b]
eng=Ranger, destroy Olympius!
; ---------------------------------------------------------------
; Level 6
; ---------------------------------------------------------------
[STR__VOSCRIPT_0019]
eng=Ranger, the Battlings have entered.... TRANSMISSION INTERRUPTED
[STR__VOSCRIPT_0020]
eng=Ranger, we are under attack! I repeat, we are under attack! Our defenses have been breached. Captain Mitchell is missing. Somehow the Battlings have passed through our defenses undetected. Please help us quickly. You can gain access to the base via one of the submarine pools.\nOh no, too late!\nRanger help.
[STR__VOSCRIPT_0021]
eng=This time Lightspeed Power Rangers you are too late. I now control all of Aquabase and all of Lightspeed. I have taken your "palace" from you! Ha ha ha ha!
[STR__VOSCRIPT_0021a]
eng=You must rescue all hostages.
[STR__VOSCRIPT_0021b]
eng=Rescue Ms. Fairweather.
[STR__VOSCRIPT_0022]
eng=Thank you Ranger for rescuing me. Now it's time to rescue Dana's father. First, take me to security's main terminal.
[STR__VOSCRIPT_0022a]
eng=Find security's main terminal.
[STR__VOSCRIPT_0023]
eng=Well done! The security systems will be overridden in a few minutes.
[STR__VOSCRIPT_0023a]
eng=Ranger, you must hold off the Battlings 'til the power is restored.
[STR__VOSCRIPT_0024]
eng=Okay, that's it! Provisional control is now back online and in the hands of Lightspeed Rescue. The main computer has tracked Captain Mitchell to the main control room of Aquabase. Find the other main switches to gain access. I shall keep track of your progress from behind these locked doors. Now go!
[STR__VOSCRIPT_0024a]
eng=Find the other two main switches to gain access to the control room.
[STR__VOSCRIPT_0025]
eng=Well done Ranger, I knew we could trust you to save the day. This will be your final battle! Now step through that portal to Samai Road and defeat Queen Bansheera.
[STR__VOSCRIPT_0025a]
eng=Ranger, destroy the elusive Mermatron!
; ---------------------------------------------------------------
; Level 7
; ---------------------------------------------------------------
[STR__VOSCRIPT_0026]
eng=Ranger, this portal is the entrance to the Queen's dimension. You must destroy her before the planetary alignment restores her strength. We will try to communicate with you once you step through the portal, but the connection might be unstable. Good luck!
[STR__VOSCRIPT_0026a]
eng=Unlock Demonite!!!
[STR__VOSCRIPT_0026b]
eng=Unlock the Titanium Ranger!
[STR__VOSCRIPT_0026c]
eng=This is the final battle, Ranger!!! Destroy Queen Bansheera!!!!
[STR__VOSCRIPT_0027]
eng=I summon the energy of my minions. They shall live on!
[STR__VOSCRIPT_0028]
eng=Pathetic humans. You are too late. The crossover is here. It is time...
[STR__VOSCRIPT_0029]
eng=Contact re-established.\nWe have completed work on our ultimate weapon. Use the Omega MegaZord, Ranger...
; ---------------------------------------------------------------
; End sequence
; ---------------------------------------------------------------
[STR__VOSCRIPT_0030]
eng=Congratulations Ranger. Evil has been banished. Your training and skills have saved the day.
[STR__VOSCRIPT_0031]
eng=But we're going to keep Aquabase functional, for there will always be a successor ready to take Queen Bansheera's place.
[STR__VOSCRIPT_0032]
eng=We'll be ready!
[STR__VOSCRIPT_0033]
eng=LIGHTSPEED RESCUE!
; ---------------------------------------------------------------
; Back end
; ---------------------------------------------------------------
[STR__BACK_END__GAMEOVER]
eng=GAME OVER
[STR__BACK_END__CONGRATSPLAYER1]
eng=Congratulations Player One!
[STR__BACK_END__CONGRATSPLAYER2]
eng=Congratulations Player Two!
[STR__BACK_END__ENTERNAME]
eng=Enter your name!
[STR__BACK_END__POSITION]
eng=You made position %d in the high score table!
; ---------------------------------------------------------------
; Monster names
; ---------------------------------------------------------------
[STR__MNAME__QUEEN]
eng=Queen
[STR__MNAME__DIABOLICO]
eng=Diabolico
[STR__MNAME__VYPRA]
eng=Vypra
[STR__MNAME__LOKI]
eng=Loki
[STR__MNAME__JINXER]
eng=Jinxer
[STR__MNAME__OLYMPUS]
eng=Olympius
[STR__MNAME__M01]
eng=Battling
[STR__MNAME__M02]
eng=Fireor
[STR__MNAME__M03]
eng=Magmavore
[STR__MNAME__M04]
eng=Cog
[STR__MNAME__M05]
eng=Stingwinger
[STR__MNAME__M06]
eng=Abominus
[STR__MNAME__M07]
eng=Smogger
[STR__MNAME__M08]
eng=Strikning
[STR__MNAME__M09]
eng=Mermatron
[STR__MNAME__M10]
eng=Shockatron
[STR__MNAME__M11]
eng=Omega Megazord
[STR__MNAME__M12]
eng=Supertrain Megazord
; ---------------------------------------------------------------
; Credits
; ---------------------------------------------------------------
[STR__CREDITS__PRESIDENT]
eng=President
[STR__CREDITS__MANAGING_DIRECTOR]
eng=Managing Director
[STR__CREDITS__DEVELOPMENT_DIRECTOR]
eng=Development Director
[STR__CREDITS__CREATIVE_DIRECTOR]
eng=Creative Director
[STR__CREDITS__PRODUCER]
eng=Producer
[STR__CREDITS__LEAD_PROGRAMMER]
eng=Lead Programmer
[STR__CREDITS__LEAD_ARTIST]
eng=Lead Artists
[STR__CREDITS__LEAD_DESIGNER]
eng=Lead Designer
[STR__CREDITS__PROGRAMMERS]
eng=Programmers
[STR__CREDITS__ARTISTS]
eng=Artists
[STR__CREDITS__ANIMATION]
eng=Animation
[STR__CREDITS__ADDITIONAL_ART_AND_ANIMATION]
eng=Additional Art and Animation
[STR__CREDITS__SOUND_AND_AUDIO]
eng=Sound and Audio
[STR__CREDITS__QUALITY_ASSURANCE_MANAGER]
eng=QA Manager
[STR__CREDITS__QA_TESTERS]
eng=QA Testers
[STR__CREDITS__WITH_SPECIAL_THANKS_TO]
eng=With Special Thanks to
[STR__CREDITS__ASSOCIATE_PRODUCER]
eng=Associate Producer
[STR__CREDITS__ASSISTANT_PRODUCER]
eng=Assistant Producer
[STR__CREDITS__EXECUTIVE_PRODUCER]
eng=Executive Producer
[STR__CREDITS__VP_OF_PRODUCT_DEVELOPMENT]
eng=VP of Product Development
[STR__CREDITS__QA_MANAGERS]
eng=QA Managers
[STR__CREDITS__LEAD_TESTER]
eng=Lead Tester
[STR__CREDITS__TESTERS]
eng=Testers
[STR__CREDITS__PRODUCT_MANAGER]
eng=Product Manager
[STR__CREDITS__ASSOCIATE_PRODUCT_MANAGER]
eng=Associate Product Manager
[STR__CREDITS__CREATIVE_SERVICES]
eng=Creative Services
[STR__CREDITS__VO_TALENT]
eng=VO Talent
[STR__CREDITS__LICENSING_AND_MERCHANDISING_DIRECTOR]
eng=Licensing and Merchandising Director
[STR__CREDITS__COORDINATOR]
eng=Coordinator
[STR__CREDITS__CREATIVE_RESOURCES]
eng=Creative Resources
; Saban
[STR__CREDITS__SABAN_CREDITS]
eng= Saban Credits
[STR__CREDITS__CINDY_DAVIS]
eng=Cindy Davis
[STR__CREDITS__CHRISTIANE_TOWNSEND]
eng=Christiane Townsend
[STR__CREDITS__DONNY_SOEDER]
eng=Donny Soeder
; THQ
[STR__CREDITS__THQ_CREDITS]
eng=THQ Credits
[STR__CREDITS__PETRO_PIASECKYJ]
eng=Petro Piaseckyj
[STR__CREDITS__ED_RAMIRO]
eng=Ed Ramiro
[STR__CREDITS__CAROLINA_BEROZA]
eng=Carolina Beroza
[STR__CREDITS__SCOTT_KRAGER]
eng=Scott Krager
[STR__CREDITS__MICHAEL_RUBINELLI]
eng=Michael Rubinelli
[STR__CREDITS__DONN_NAUERT]
eng=Donn Nauert
[STR__CREDITS__JEREMY_BARNES]
eng=Jeremy Barnes
[STR__CREDITS__RYAN_CAMU]
eng=Ryan Camu
[STR__CREDITS__JASON_DE_HERAS]
eng=Jason de Heras
[STR__CREDITS__MAURICIO_HERNANDEZ]
eng=Mauricio Hernandez
[STR__CREDITS__MIKE_KAFITY]
eng=Mike Kafity
[STR__CREDITS__STEFAN_MENDEZ]
eng=Stefan Mendez
[STR__CREDITS__MICHAEL_PARKER]
eng=Michael Parker
[STR__CREDITS__MIKE_TOPPER]
eng=Mike Topper
[STR__CREDITS__RACHEL_SILVERSTEIN]
eng=Rachel Silverstein
[STR__CREDITS__KEVIN_HOOPER]
eng=Kevin Hooper
[STR__CREDITS__KIRK_SOMDAL]
eng=Kirk Somdal
[STR__CREDITS__BRIAN_FARRELL]
eng=Brian Farrell
[STR__CREDITS__JEFFREY_LAPIN]
eng=Jeffrey Lapin
[STR__CREDITS__ALISON_LOCKE]
eng=Alison Locke
[STR__CREDITS__GERMAINE_GIOIA]
eng=Germaine Gioia
[STR__CREDITS__LESLIE_BROWN]
eng=Leslie Brown
[STR__CREDITS__TIFFANY_TERNAN]
eng=Tiffany Ternan
[STR__CREDITS__PETER_DILLE]
eng=Peter Dille
[STR__CREDITS__JAMIE_BAFUS]
eng=Jamie Bafus
[STR__CREDITS__LALIE_FISHER]
eng=Lalie Fisher
[STR__CREDITS__CINDY_DAVIS]
eng=Cindy Davis
[STR__CREDITS__DEB_MCCOY_LARSON]
eng=Deb McCoy Larson
[STR__CREDITS__SEAN_CW_JOHNSON__RED_RANGER]
eng=Sean Cw Johnson - Red Ranger
[STR__CREDITS__MICHAEL_CHATURANTABUT__BLUE_RANGER]
eng=Michael Chaturantabut - Blue Ranger
[STR__CREDITS__KEITH_ROBINSON__GREEN_RANGER]
eng=Keith Robinson - Green Ranger
[STR__CREDITS__SASHA_WILLIAMS__YELLOW_RANGER]
eng=Sasha Williams - Yellow Ranger
[STR__CREDITS__ALISON_MACINNIS_PINK_RANGER]
eng=Alison MacInnis - Pink Ranger
[STR__CREDITS__RHETT_FISHER___TITANIUM_RANGER]
eng=Rhett Fisher - Titanium Ranger
[STR__CREDITS__RON_ROGGE____CAPTAIN__MITCHELL]
eng=Ron Rogge' - Captain Mitchell
[STR__CREDITS__MONICA_LOUWERENS__MISS_FAIRWEATHER]
eng=Monica Louwerens - Miss Fairweather
[STR__CREDITS__DIANE_SALINGER___QUEEN_BANSHEERA]
eng=Diane Salinger - Queen Bansheera
[STR__CREDITS__JUSTINE_ARONOFF__GIRL]
eng=Justine Aronoff - Girl
[STR__CREDITS__LAURA_OROZCO__WOMAN]
eng=Laura Orozco - Woman
[STR__CREDITS__ZACH_PAGTER__BOY]
eng=Zach Pagter - Boy
[STR__CREDITS__SCOTT_PAGE_PAGTER__MAN]
eng=Scott Page-Pagter - Man
[STR__CREDITS__JUSTIN_GRUSH]
eng=Justin Grush
[STR__CREDITS__MORGAN_CLARK]
eng=Morgan Clark
[STR__CREDITS__THQ_AND_THE_THQ_LOGO_ARE_]
eng=THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.
[STR__CREDITS___C__2000_THQ_INC_]
eng=(c) 2000 THQ Inc.
; Climax
[STR__CREDITS__CLIMAX_GROUP_CREDITS]
eng=Climax Group Credits
[STR__CREDITS__KARL_JEFFERY]
eng=Karl Jeffery
[STR__CREDITS__GARY_LIDDON]
eng=Gary Liddon
[STR__CREDITS__CHRIS_HADLEY]
eng=Chris Hadley
[STR__CREDITS__JOSEPH_CAVALLA]
eng=Joseph Cavalla
[STR__CREDITS__JIM_GARDNER]
eng=Jim Gardner
[STR__CREDITS__DAVE_OWENS]
eng=Dave Owens
[STR__CREDITS__THOR_HAYTON]
eng=Thor H Hayton
[STR__CREDITS__NICK_DRY]
eng=Nick Dry
[STR__CREDITS__CHARLES_BLAIR]
eng=Charlie Blair
[STR__CREDITS__PAUL_GRENFELL]
eng=Paul Grenfell
[STR__CREDITS__TIM_SWANN]
eng=Tim Swann
[STR__CREDITS__JAMES_BRACE]
eng=James Brace
[STR__CREDITS__DAVID_PIMM]
eng=David Pimm
[STR__CREDITS__KEVIN_MARTIN]
eng=Kevin Martin
[STR__CREDITS__NICK_THOMAS]
eng=Nick Thomas
[STR__CREDITS__MATT_EVERITT]
eng=Matt Everitt
[STR__CREDITS__MATT_HUGHES]
eng=Matt Hughes
[STR__CREDITS__PETER_PANTON]
eng=Peter Panton
[STR__CREDITS__STEVE_SAMPSON]
eng=Steve Sampson
[STR__CREDITS__STEVE_CROCKER]
eng=Steve Crocker
[STR__CREDITS__MATT_SIMMONDS]
eng=Matt Simmonds
[STR__CREDITS__STUART_BAYLISS]
eng=Stuart Bayliss
[STR__CREDITS__BARRY_MARTIN]
eng=Barry Martin
[STR__CREDITS__KRAIG_MORGAN]
eng=Kraig Morgan
[STR__CREDITS__JAMES_NEILSON]
eng=James Neilson
[STR__CREDITS__CHRISS_JUBB]
eng=Chris Jubb
[STR__CREDITS__OLIVER_REED_SMITH]
eng=Oliver Reid-Smith
[STR__CREDITS__MATT_SAMSAM]
eng=Matt Sansam
[STR__CREDITS__MIKE_ARMSTRONG]
eng=Mike Armstrong
[STR__CREDITS__DAVE_FALLER]
eng=Dave Faller
[STR__CREDITS__JAMES_PARHAM]
eng=James Parham
[STR__CREDITS__CAROLINE_MILLER]
eng=Caroline Miller
[STR__CREDITS__CAL_BLAGBROUGH]
eng=Cal Blagbrough
[STR__CREDITS__HELLOS]
eng=Very Special Thanks Indeed to
[STR__CREDITS__HILARY_GARDNER]
eng=Hilary Gardner
[STR__CREDITS__TEREZA_PARSONS]
eng=Tereza Parsons
[STR__CREDITS__RACHEL_FORD]
eng=Rachel Ford
[STR__CREDITS__CATHERINE_ROCHATTE]
eng=Catherine Rochatte
[STR__CREDITS__BRASHLEY]
eng=Ashley and Bradley Bricknell
; ---------------------------------------------------------------
; Debugging text
; The following texts DO NOT require translation
; ---------------------------------------------------------------
[STR__ART_REMOVE_THIS_TRIGGER]
eng=THIS TRIGGER SHOULD NOT BE HERE\nTO BE REMOVED BY ART..