SBSPSS/Utils/MapEdit/Export.h
2001-02-01 22:48:22 +00:00

60 lines
1.3 KiB
C++

/**************/
/*** Export ***/
/**************/
#ifndef __EXPORT_HEADER__
#define __EXPORT_HEADER__
#include "stdafx.h"
#include "mapedit.h"
#include <Vector>
//#include "GinTex.h"
//#include "Tile.h"
#include <List.h>
#include "ExportHdr.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
class CCore;
class CMap;
class CTile;
class CExport
{
public:
CExport(char *Filename,int LayerCount);
~CExport();
void ExportLayerTile(CCore *Core,char *LayerName,int SubType,CMap &Map);
void ExportLayerCollision(CCore *Core,char *LayerName,int SubType,CMap &Map);
void ExportTiles(CCore *Core);
void ExportTexList(CCore *Core);
protected:
void ExportTile(CCore *Core,CTile &ThisTile,sExpTile &OutTile);
void ExportTile3d(CCore *Core,CTile &ThisTile,sExpTile &OutTile);
void ExportTile2d(CCore *Core,CTile &ThisTile,sExpTile &OutTile);
sExpFileHdr FileHdr;
int LayerCount;
CList<int> LayerOfs;
CList<sTriFace> TriList;
CList<sExpTex> TexList;
CList<sExpMapElem> UsedTileList;
// GString Filename;
FILE *File;
// int Count;
};
/*****************************************************************************/
#endif