SBSPSS/source/game/game.cpp
2001-02-06 17:15:28 +00:00

166 lines
3.5 KiB
C++

/**********************/
/*** Main Game File ***/
/**********************/
#include "system\global.h"
#include "fileio\fileio.h"
#include "pad\pads.h"
#include "system\vid.h"
#include "gfx\prim.h"
#include "utils\utils.h"
#include "level\level.h"
#include "game\game.h"
#include "system\gstate.h"
#include "gfx\font.h"
#include "gfx\fdata.h"
#ifndef __GAME_CONVO_H__
#include "game\convo.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __ENEMY_2DENEMY_H__
#include "enemy\2denemy.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
#include "level\level.h"
#include "gfx\anim.h"
#ifndef __GFX_BUBICLES__
#include "gfx\bubicles.h"
#endif
#ifndef __SPR_INGAMEFX_H__
#include <ingamefx.h>
#endif
int GX=248;
int GY=129;
int GH=256;
int ZPos=5100;
/*****************************************************************************/
FontBank *CGameScene::s_genericFont;
MATRIX CGameScene::CamMtx;
/*****************************************************************************/
CGameScene GameScene;
/*****************************************************************************/
void CGameScene::init()
{
SetIdentNoTrans(&CamMtx);
CamMtx.t[2]=ZPos;
s_genericFont=new ("CGameScene::Init") FontBank();
s_genericFont->initialise( &standardFont );
s_genericFont->setColour( 255, 255 , 0 );
VidSetClearScreen(1);
CConversation::init();
CConversation::registerConversationScript(SCRIPTS_SPEECHTEST_DAT); // Register one script for testing..
Level.init();
#ifdef __USER_charles__
C2dEnemy *enemy;
enemy=new ("test enemy") C2dEnemy;
enemy->init();
#endif
m_player=new ("player") CPlayer();
m_player->init();
m_player->setLayerCollision(Level.getCollisionLayer());
CAnimDB::LoadAnims();
CFader::setFadingIn();
SetGeomOffset( GX, GY );
SetGeomScreen(GH);
}
/*****************************************************************************/
void CGameScene::shutdown()
{
m_player->shutdown(); delete m_player;
CThing::shutdownAndDeleteAllThings();
Level.shutdown();
CConversation::shutdown();
s_genericFont->dump(); delete s_genericFont;
}
/*****************************************************************************/
void CGameScene::render()
{
CamMtx.t[2]=ZPos; // Temp
CConversation::render();
CThing::renderAllThings();
Level.render();
}
/*****************************************************************************/
void CGameScene::think(int _frames)
{
#ifdef __USER_paul__
if(!CConversation::isActive()&&PadGetDown(0)&PAD_START)
{
CConversation::trigger(SCRIPTS_SPEECHTEST_DAT);
}
#endif
CConversation::think(_frames);
if(!CConversation::isActive())
{
DVECTOR camPos;
CThing::thinkAllThings(_frames);
camPos=m_player->getCameraPos();
//PKG
if(camPos.vx<0)camPos.vx=0;
if(camPos.vy<0)camPos.vy=0;
//PKG
CBubicleFactory::setMapOffset(&camPos);
Level.setCameraCentre(camPos);
Level.think(_frames);
}
}
/*****************************************************************************/
int CGameScene::readyToShutdown()
{
return false;
}
/*****************************************************************************/
CPlayer * CGameScene::getPlayer()
{
return( m_player );
}
/*****************************************************************************/
void CGameScene::sendEvent( GAME_EVENT evt, CThing *sourceThing )
{
CThing::processEventAllThings(evt, sourceThing);
}
/*****************************************************************************/