SBSPSS/source/platform/pbounce.cpp
Charles c2d7d07d8b
2001-05-21 14:22:26 +00:00

125 lines
2.2 KiB
C++

/*=========================================================================
pbounce.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBOUNCE_H__
#include "platform\pbounce.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
void CNpcBouncePlatform::postInit()
{
CNpcPlatform::postInit();
m_vertScale = 0;
m_vertVelocity = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncePlatform::think( int _frames )
{
if ( m_contact )
{
CPlayer *player = GameScene.getPlayer();
if ( m_vertVelocity > 20 && m_vertScale < -100 )
{
player->springPlayerUp();
}
s16 vertForce = -30 * _frames;
m_vertVelocity += vertForce;
m_contact = false;
}
s32 resistance = -( 10 * _frames * m_vertScale ) >> 8;
if ( m_vertScale > 0 && resistance > -1 )
{
resistance = -1;
}
else if ( m_vertScale < 0 && resistance < 1 )
{
resistance = 1;
}
// get direction of resistance
m_vertVelocity += resistance;
m_vertScale += m_vertVelocity;
if ( m_vertVelocity )
{
s32 absVertVelocity = abs( m_vertVelocity );
m_vertVelocity += -m_vertVelocity / abs( m_vertVelocity );
if ( abs( m_vertVelocity ) < 10 )
{
m_vertVelocity = 0;
}
if ( m_vertVelocity > 60 )
{
m_vertVelocity = 60;
}
else if ( m_vertVelocity < -60 )
{
m_vertVelocity = -60;
}
}
CPlatformThing::think(_frames);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncePlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = 0;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE + m_vertScale;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}
}