SBSPSS/source/pickups/pballoon.cpp
2001-06-01 18:59:33 +00:00

201 lines
4.4 KiB
C++

/*=========================================================================
pballoon.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pballoon.h"
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
#ifndef __LAYER_COLLISION_H__
#include "layer\collision.h"
#endif
#ifndef __PRIM_HEADER__
#include "gfx\prim.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#include "game\game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonPickup::init()
{
sFrameHdr *fh;
CBaseWeaponPickup::init();
m_sin=0;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__BALLOON);
setCollisionSize(fh->W,fh->H);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CBalloonPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__BALLOON);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonPickup::collect(class CPlayer *_player)
{
_player->setMode(PLAYER_MODE_BALLOON);
CBaseWeaponPickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int balloon_height=30;
int balloon_r1=251;
int balloon_g1=207;
int balloon_b1=167;
int balloon_r2=147;
int balloon_g2=95;
int balloon_b2=75;
int balloon_speed=25;
int balloon_scale1=5;
int balloon_scale2=2;
int balloon_phase=1024;
int balloon_vissize=40;
int balloon_stringx=-3;
int CBalloonPickup::getVisibilityRadius()
{
return balloon_vissize;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CBalloonPickup::getRespawnTime()
{
return 60*10;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonPickup::thinkPickup(int _frames)
{
m_sin=(m_sin+(_frames*balloon_speed))&4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBalloonPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int xo1,xo2;
int x,y;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__BALLOON);
xo1=((msin((m_sin+balloon_phase)&4095)*balloon_scale1)>>12);
xo2=((msin(m_sin)*balloon_scale2)>>12);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x+xo1,y,0,0,OTPOS__PICKUP_POS);
setCollisionCentreOffset(xo1,0);
x=_pos->vx+balloon_stringx;
y=_pos->vy+(fh->H/2);
DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r1,balloon_g1,balloon_b1,OTPOS__PICKUP_POS);
x++;
DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r2,balloon_g2,balloon_b2,OTPOS__PICKUP_POS);
}
/*===========================================================================
end */