SBSPSS/source/pickups/pkelp.cpp
Charles ba082da551
2001-08-03 13:36:09 +00:00

185 lines
3.9 KiB
C++

/*=========================================================================
pkelp.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pkelp.h"
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CKelpTokenPickup::init()
{
sFrameHdr *fh;
CBasePickup::init();
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__TOKEN);
setCollisionSize(fh->W,fh->H);
m_collectedFlag=false;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CKelpTokenPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__TOKEN);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CKelpTokenPickup::collect(class CPlayer *_player)
{
CBasePickup::collect(_player);
CGameSlotManager::getSlotData()->collectKelpToken(GameScene.getChapterNumber()-1,GameScene.getLevelNumber()-1,m_tokenNumber);
m_collectedFlag=true;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CKelpTokenPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__TOKEN);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CKelpTokenPickup::collidedWith(CThing *_thisThing)
{
if(!m_collectedFlag)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
case TYPE_NPC:
collect((CPlayer*)_thisThing);
CSoundMediator::playSfx(sfxToPlayWhenCollected());
break;
default:
ASSERT(0);
break;
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
bool CKelpTokenPickup::alwaysThink()
{
int level=GameScene.getLevelNumber();
int chapter=GameScene.getChapterNumber();
if ( chapter == 5 && level == 5 ) // snail race
{
return( true );
}
else
{
return( false );
}
}
/*===========================================================================
end */