SBSPSS/source/player/pmdead.cpp
2001-07-30 15:08:29 +00:00

182 lines
3.6 KiB
C++

/*=========================================================================
pmdead.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmdead.h"
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
static int anim=0;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::enter()
{
m_deadTime=0;
switch(m_player->getDeathType())
{
default:
case DEATHTYPE__NORMAL:
m_deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS;
break;
case DEATHTYPE__DRYUP:
m_deathAnim=ANIM_SPONGEBOB_DEATHDRY;
break;
case DEATHTYPE__SQUASH:
m_deathAnim=ANIM_SPONGEBOB_DEATHSQUASH;
break;
case DEATHTYPE__LIQUID:
m_deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS;
break;
case DEATHTYPE__FALL_TO_DEATH:
m_deathAnim=-1;
break;
}
if(m_deathAnim!=-1)
{
m_player->setAnimNo(m_deathAnim);
}
CSoundMediator::stopSpeech();
m_killed=false;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::think()
{
m_deadTime++;
if(m_player->getDeathType()!=DEATHTYPE__FALL_TO_DEATH)
{
int frameCount,frame;
if(m_deathAnim!=-1)
{
m_player->setAnimNo(m_deathAnim);
}
frameCount=m_player->getAnimFrameCount()-1;
if(m_deadTime<=frameCount)
{
frame=m_deadTime;
}
else
{
frame=frameCount;
}
m_player->setAnimFrame(frame);
}
m_player->moveVertical(5);
if(!m_killed)
{
if((m_deadTime>DEATH_DELAY&&m_player->getPadInputDown()&(PI_JUMP|PI_FIRE))||
m_deadTime>DEATH_TIMEOUT)
{
// Take a life off..
CGameSlotManager::getSlotData()->m_lives--;
CGameScene::restartlevel();
m_killed=true;
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayerModeDead::render(DVECTOR *_pos)
{
DVECTOR deadSbPos;
deadSbPos=*_pos;
deadSbPos.vy-=m_deadTime;
m_player->renderSb(&deadSbPos,ANIM_SPONGEBOB_DEATHANGLE,0);
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::fall()
{
/*
m_yVelocity+=getPlayerMetrics()->m_metric[DEFAULT_PLAYER_PLAYER_GRAVITY];
if(m_yVelocity>=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
{
m_yVelocity=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
}
*/
}
/*===========================================================================
end */