97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/*********************/
|
|
/*** FX Base Class ***/
|
|
/*********************/
|
|
|
|
#ifndef __FX_FX_HEADER__
|
|
#define __FX_FX_HEADER__
|
|
|
|
#include "thing/thing.h"
|
|
|
|
/*****************************************************************************/
|
|
class CFX : public CFXThing
|
|
{
|
|
public:
|
|
enum FX_TYPE
|
|
{
|
|
FX_TYPE_JELLYFISH_LEGS, // zero also used to chain fx, so first must be unique type (I know what I mean)
|
|
FX_TYPE_FALLINGTILE,
|
|
|
|
FX_TYPE_EXPLODE,
|
|
|
|
FX_TYPE_SPLASH_WATER,
|
|
FX_TYPE_SPLASH_ACID,
|
|
FX_TYPE_SPLASH_LAVA,
|
|
FX_TYPE_SPLASH_OIL,
|
|
|
|
FX_TYPE_BUBBLE_WATER,
|
|
FX_TYPE_BUBBLE_ACID,
|
|
FX_TYPE_BUBBLE_LAVA,
|
|
FX_TYPE_BUBBLE_OIL,
|
|
|
|
FX_TYPE_DROP_WATER,
|
|
FX_TYPE_DROP_ACID,
|
|
FX_TYPE_DROP_LAVA,
|
|
FX_TYPE_DROP_OIL,
|
|
|
|
FX_TYPE_LIGHTNING_BOLT,
|
|
FX_TYPE_LIGHTNING_SHEET,
|
|
FX_TYPE_LIGHTNING_BLAST,
|
|
FX_TYPE_LIGHTNING_RADIAL,
|
|
FX_TYPE_LIGHTNING_PROJECTILE,
|
|
|
|
FX_TYPE_SHOCKWAVE,
|
|
FX_TYPE_DAZE,
|
|
|
|
FX_TYPE_CASCADE,
|
|
FX_TYPE_CASCADE_SPLASH,
|
|
FX_TYPE_FIREBALL,
|
|
FX_TYPE_STEAM,
|
|
FX_TYPE_SMOKE,
|
|
FX_TYPE_GAS,
|
|
FX_TYPE_FLAMES,
|
|
|
|
FX_TYPE_NRG_BAR,
|
|
FX_TYPE_MAX
|
|
};
|
|
enum
|
|
{ // For Dynamic ThingCache
|
|
MAX_SUBTYPE =FX_TYPE_MAX,
|
|
};
|
|
|
|
static CFX *Create(const FX_TYPE Type);
|
|
static CFX *Create(const FX_TYPE Type,CThing *Parent);
|
|
static CFX *Create(const FX_TYPE Type,DVECTOR const &Pos);
|
|
virtual bool alwaysThink() {return(!RelativeToMap);}
|
|
|
|
virtual void init();
|
|
virtual void init(DVECTOR const &Pos);
|
|
virtual void shutdown();
|
|
virtual void think(int _frames);
|
|
virtual void render();
|
|
virtual void setData(void *Data){};
|
|
virtual int canCollide() {return false;}
|
|
virtual void SetOtPos(int Ot) {OtPos=Ot;}
|
|
virtual void setLife(int L) {Life=L;}
|
|
virtual void setRelativeToMap(bool f) {RelativeToMap=f;}
|
|
|
|
virtual void getFXRenderPos(DVECTOR &Pos);
|
|
virtual bool getFXParentPos(DVECTOR &Pos);
|
|
|
|
virtual void killFX() {setToShutdown();}
|
|
virtual void toggleVisible() {IsVisible = !IsVisible;}
|
|
|
|
protected:
|
|
s32 OtPos;
|
|
s16 Life;
|
|
|
|
bool RelativeToMap;
|
|
bool IsVisible;
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void TestFX(DVECTOR Pos);
|
|
|
|
#endif
|