SBSPSS/source/enemy/nmjback.cpp
Charles 5f86af045b
2001-05-09 20:00:52 +00:00

80 lines
2.0 KiB
C++

/*=========================================================================
nmjback.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NMJBACK_H__
#include "enemy\nmjback.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#include "fx\fx.h"
#include "fx\fxjfish.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishBackground::postInit()
{
CNpcEnemy::postInit();
CFXJellyFishLegs *T=(CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this);
T->SetUp(128,4,8,16);
T->SetOtPos( 15 );
m_actorGfx->SetOtPos( 15 );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishBackground::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
CRECT collisionRect = getCollisionArea();
collisionRect.x1 -= Pos.vx;
collisionRect.x2 -= Pos.vx;
collisionRect.y1 -= Pos.vy;
collisionRect.y2 -= Pos.vy;
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
{
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
{
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false);
m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 8192, 8192 );
sBBox boundingBox = m_actorGfx->GetBBox();
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
}
}
}
}