874 lines
20 KiB
C++
874 lines
20 KiB
C++
/***********************/
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/*** Map Editor Core ***/
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/***********************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "NewMapGUI.h"
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#include "AddLayerDlg.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerTile.h"
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#include "LayerCollision.h"
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#include "LayerShade.h"
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#include "utils.h"
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#include "Export.h"
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#include "LayerList.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CCore::CCore()
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{
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CurrentMousePos=CPoint(0,0);
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CurrentView=NULL;
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}
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/*****************************************************************************/
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CCore::~CCore()
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{
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int ListSize=Layer.size();
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for (int i=0; i<ListSize; i++) delete Layer[i];
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}
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/*****************************************************************************/
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BOOL CCore::New()
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{
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CNewMapGUI Dlg;
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int Width,Height;
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Dlg.m_Width=TileLayerMinWidth;
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Dlg.m_Height=TileLayerMinHeight;
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#ifndef _DEBUG
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if (Dlg.DoModal()!=IDOK) return FALSE;
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#endif
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Width=Dlg.m_Width;
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Height=Dlg.m_Height;
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// Create Tile Layers
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AddLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION, Width, Height);
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AddLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_SCRATCH, Width, Height);
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ActiveLayer=FindLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION);
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MapCam.Zero();
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TileCam.Zero();
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TileViewFlag=FALSE;
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GridFlag=TRUE;
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Is3dFlag=TRUE;
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return(TRUE);
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}
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/*****************************************************************************/
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void CCore::Load(CFile *File)
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{
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int Version;
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File->Read(&Version,sizeof(int));
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if (Version>100000) Version=1; // Check fix for changing version to int from float
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if (Version<FileVersion)
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{
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CString mexstr;
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mexstr.Format("Old File Format\n\nPlease re-save\n");
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AfxMessageBox(mexstr,MB_OK | MB_ICONEXCLAMATION);
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}
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TRACE1("Load Version %i\n",Version);
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File->Read(&MapCam,sizeof(Vector3));
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File->Read(&MapCamOfs,sizeof(Vector3));
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File->Read(&TileCam,sizeof(Vector3));
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File->Read(&TileCamOfs,sizeof(Vector3));
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File->Read(&TileViewFlag,sizeof(BOOL));
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File->Read(&GridFlag,sizeof(BOOL));
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File->Read(&Is3dFlag,sizeof(BOOL));
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// Layers
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int LayerCount;
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File->Read(&LayerCount,sizeof(int));
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File->Read(&ActiveLayer,sizeof(int));
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for (int i=0;i<LayerCount;i++)
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{
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int Type;
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File->Read(&Type,sizeof(int));
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switch (Type)
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{
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case LAYER_TYPE_TILE:
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AddLayer(new CLayerTile(File,Version));
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break;
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case LAYER_TYPE_COLLISION:
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AddLayer(new CLayerCollision(File,Version));
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break;
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case LAYER_TYPE_SHADE:
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AddLayer(new CLayerShade(File,Version));
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break;
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default:
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ASSERT(!"poos");
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}
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}
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TileBank.Load(File,Version);
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// Check Layers
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int MapWidth=ActionLayer->GetWidth();
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int MapHeight=ActionLayer->GetHeight();
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for (i=0;i<LayerCount;i++)
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{
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Layer[i]->CheckLayerSize(MapWidth,MapHeight);
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}
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}
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/*****************************************************************************/
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void CCore::Save(CFile *File)
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{
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// Version 1
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File->Write(&FileVersion,sizeof(int));
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File->Write(&MapCam,sizeof(Vector3));
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File->Write(&MapCamOfs,sizeof(Vector3));
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File->Write(&TileCam,sizeof(Vector3));
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File->Write(&TileCamOfs,sizeof(Vector3));
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File->Write(&TileViewFlag,sizeof(BOOL));
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File->Write(&GridFlag,sizeof(BOOL));
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File->Write(&Is3dFlag,sizeof(BOOL));
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// Layers
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int LayerCount=Layer.size();
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File->Write(&LayerCount,sizeof(int));
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File->Write(&ActiveLayer,sizeof(int));
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for (int i=0;i<LayerCount;i++)
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{
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int Type=Layer[i]->GetType();
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File->Write(&Type,sizeof(int));
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Layer[i]->Save(File);
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}
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TileBank.Save(File);
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}
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/*****************************************************************************/
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BOOL CCore::Question(char *Txt)
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{
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CString Str;
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Str.Format(Txt);
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int Ret=AfxMessageBox(Str,MB_YESNO , MB_ICONQUESTION);
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if (Ret==IDYES) return(true);
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return(false);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CCore::Render(BOOL ForceRender)
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{
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if (!CurrentView)
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{
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TRACE0("No View\n");
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UpdateAll();
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return;
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}
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if (TileBank.NeedLoad()) TileBank.LoadTileSets(this);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
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if (TileViewFlag)
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{
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RenderTileView();
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}
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else
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{
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RenderLayers();
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}
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}
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/*****************************************************************************/
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void CCore::RenderLayers()
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{
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Vector3 &ThisCam=GetCam();
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int ListSize=Layer.size();
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int StartLayer,EndLayer;
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StartLayer=0;
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EndLayer=ListSize;
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while (Layer[StartLayer]->IsUnique()) StartLayer++;
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if (Layer[ActiveLayer]->IsUnique())
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{
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StartLayer=ActiveLayer;
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EndLayer=StartLayer+1;
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}
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for (int i=StartLayer; i<EndLayer; i++)
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{
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if (Layer[i]->IsVisible())
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{
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Layer[i]->Render(this,ThisCam,Is3dFlag);
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if (GridFlag) Layer[i]->RenderGrid(this,ThisCam,i==ActiveLayer);
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}
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}
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Layer[ActiveLayer]->RenderCursor(this,ThisCam,Is3dFlag);
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// Get Cursor Pos
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LastCursorPos=CursorPos;
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Layer[ActiveLayer]->FindCursorPos(this,GetCam(),CurrentMousePos);
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}
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/*****************************************************************************/
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void CCore::RenderTileView()
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{
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Vector3 &ThisCam=GetCam();
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GetTileBank().RenderSet(this,ThisCam,Is3dFlag);
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GetTileBank().FindCursorPos(this,GetCam(),CurrentMousePos);
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}
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/*****************************************************************************/
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/*** Control *****************************************************************/
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/*****************************************************************************/
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void CCore::SetMode(int NewMode)
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{
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BOOL RedrawFlag=FALSE;
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RedrawFlag=Layer[ActiveLayer]->SetMode(NewMode);
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}
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/*****************************************************************************/
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void CCore::LButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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BOOL RedrawFlag=FALSE;
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if (TileViewFlag)
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{
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if (nFlags & MK_RBUTTON)
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RedrawFlag=GetTileBank().SelectCancel();
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else
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RedrawFlag=GetTileBank().SelectL(DownFlag);
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}
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else
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{
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if (Layer[ActiveLayer]->IsVisible())
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{
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RedrawFlag=Layer[ActiveLayer]->LButtonControl(this,nFlags,CursorPos,DownFlag);
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}
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}
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GetTileBank().SetActiveBrushL();
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if (RedrawFlag) RedrawView();
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}
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/*****************************************************************************/
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void CCore::MButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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}
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/*****************************************************************************/
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void CCore::RButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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BOOL RedrawFlag=FALSE;
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if (TileViewFlag)
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{
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if (nFlags & MK_LBUTTON)
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RedrawFlag=GetTileBank().SelectCancel();
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else
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RedrawFlag=GetTileBank().SelectR(DownFlag);
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}
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else
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{
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if (Layer[ActiveLayer]->IsVisible())
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{
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RedrawFlag=Layer[ActiveLayer]->RButtonControl(this,nFlags,CursorPos,DownFlag);
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}
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}
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GetTileBank().SetActiveBrushR();
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if (RedrawFlag) RedrawView();
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}
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/*****************************************************************************/
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void CCore::Zoom(float Dst)
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{
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Vector3 Ofs;
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Ofs.Zero();
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Ofs.z=Dst;
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UpdateView(&Ofs);
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}
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/*****************************************************************************/
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void CCore::MouseWheel(UINT nFlags, short zDelta, CPoint &pt)
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{
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if (zDelta>0)
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Zoom(-0.1f);
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else
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Zoom(+0.1f);
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}
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/*****************************************************************************/
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void CCore::MouseMove(UINT nFlags, CPoint &point)
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{
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Vector3 Ofs;
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Vector3 &ThisCam=GetCam();
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// check if active doc
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Ofs.Zero();
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if (theApp.GetCurrent()!=CurrentView->GetDocument()) return;
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GetWorkingPath();
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CurrentMousePos=point;
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// Handle Drag Movement
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if (nFlags & MK_MBUTTON || nFlags & MK_SHIFT)
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{
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float XS,YS;
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RECT ThisRect;
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float MoveSpd=GetZoomW();
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if (nFlags & MK_CONTROL)
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{
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MoveSpd*=4;
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}
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CurrentView->GetWindowRect(&ThisRect);
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XS=ThisCam.z*MoveSpd;
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YS=ThisCam.z*MoveSpd;
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XS/=((ThisRect.right-ThisRect.left));
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YS/=((ThisRect.bottom-ThisRect.top));
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Ofs.x=LastMousePos.x-CurrentMousePos.x;
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Ofs.y=LastMousePos.y-CurrentMousePos.y;
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Ofs.x*=XS;
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Ofs.y*=YS;
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UpdateView(&Ofs);
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}
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else
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{
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if (TileViewFlag)
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{
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}
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else
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{
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if (Layer[ActiveLayer]->IsVisible())
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{
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Layer[ActiveLayer]->MouseMove(this,nFlags,CursorPos);
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}
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}
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// Mouse still moved, so need to redraw windows, to get CursorPos
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RedrawView();
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}
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LastMousePos=CurrentMousePos;
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}
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/*****************************************************************************/
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/*** Layers ******************************************************************/
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/*****************************************************************************/
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void CCore::UpdateParamBar()
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetMainWnd();
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CMultiBar *ParamBar=Frm->GetParamBar();
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GUIRemoveAll();
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GUIAdd(LayerList,IDD_LAYER_LIST_DIALOG);
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Layer[ActiveLayer]->GUIInit(this);
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GUIUpdate();
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}
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/*****************************************************************************/
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void CCore::UpdateLayerGUI()
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{
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int ListSize=Layer.size();
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if (LayerList.ListBox)
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{
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LayerList.ListBox.ResetContent();
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for (int i=0; i<ListSize; i++)
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{
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LayerList.ListBox.AddString(Layer[i]->GetName());
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}
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// Now sets checks (silly MSoft bug!!)
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for (i=0; i<ListSize; i++)
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{
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LayerList.ListBox.SetCheck(i,Layer[i]->IsVisible());
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}
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LayerList.ListBox.SetCurSel(ActiveLayer);
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}
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}
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/*****************************************************************************/
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void CCore::SetLayer(int NewLayer,bool Force)
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{
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int LayerCount=Layer.size()-1;
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int LastLayer=ActiveLayer;
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if (NewLayer<0) NewLayer=0;
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// If toggling layer, dont change the layer
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if ((int)LayerList.ListBox.GetCheck(NewLayer)!=(int)Layer[NewLayer]->IsVisible())
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{
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Layer[NewLayer]->SetVisible(LayerList.ListBox.GetCheck(NewLayer));
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LayerList.ListBox.SetCurSel(ActiveLayer);
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}
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else
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{
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bool IsCol=Layer[NewLayer]->GetType()==LAYER_TYPE_COLLISION;
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TileBank.SetCollision(IsCol);
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ActiveLayer=NewLayer;
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}
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if (LastLayer!=ActiveLayer || Force)
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{
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if (TileViewFlag) TileViewFlag=false;
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if (LastLayer<=LayerCount) Layer[LastLayer]->GUIKill(this);
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Layer[ActiveLayer]->GUIInit(this);
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GUIUpdate();
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}
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RedrawView();
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}
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/*****************************************************************************/
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int CCore::AddLayer(CLayer *NewLayer)
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{
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int ListSize=Layer.size();
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int NewIdx=CLayer::GetLayerIdx(NewLayer->GetType(),NewLayer->GetSubType());
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int Idx=ListSize;
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TRACE3("Add Layer %i %i @ %i\n",NewLayer->GetType(),NewLayer->GetSubType(),NewIdx);
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for (Idx=0; Idx<ListSize; Idx++)
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{
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int ListIdx=CLayer::GetLayerIdx(Layer[Idx]->GetType(),Layer[Idx]->GetSubType());
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if (NewIdx<ListIdx) break;
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}
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Layer.insert(Layer.begin() + Idx,NewLayer);
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if (NewLayer->GetType()==LAYER_TYPE_TILE && NewLayer->GetSubType()==LAYER_SUBTYPE_ACTION) ActionLayer=NewLayer;
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return(Idx);
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}
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/*****************************************************************************/
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int CCore::AddLayer(int Type, int SubType, int Width, int Height)
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{
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int Idx;
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switch (Type)
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{
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case LAYER_TYPE_TILE:
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Idx=AddLayer(new CLayerTile(SubType, Width,Height));
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break;
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case LAYER_TYPE_COLLISION:
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Idx=AddLayer(new CLayerCollision(SubType, Width,Height));
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break;
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case LAYER_TYPE_SHADE:
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Idx=AddLayer(new CLayerShade(SubType, Width,Height));
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break;
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default:
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ASSERT(!"AddLayer - Invalid Layer Type");
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break;
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}
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return(Idx);
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}
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/*****************************************************************************/
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void CCore::AddLayer(int CurrentLayer)
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{
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std::vector<int> List;
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CAddLayerDlg Dlg;
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int NewLayerId=0;
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int Sel;
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// Build Unused List
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Dlg.Sel=&Sel;
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Sel=0;
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for (int i=0; i<CLayer::InfoTableSize; i++)
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{
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if (FindLayer(CLayer::InfoTable[i].Type,CLayer::InfoTable[i].SubType)==-1)
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{
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List.push_back(i);
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Dlg.StrList.push_back(CLayer::InfoTable[i].Name);
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}
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}
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if (Dlg.DoModal()!=IDOK) return;
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NewLayerId=List[Sel];
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TRACE2("Add Layer %i %s\n",NewLayerId,CLayer::InfoTable[NewLayerId].Name);
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int Width=ActionLayer->GetWidth();
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int Height=ActionLayer->GetHeight();
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int Idx=AddLayer(CLayer::InfoTable[NewLayerId].Type,CLayer::InfoTable[NewLayerId].SubType,Width,Height);
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if (ActiveLayer>=Idx) ActiveLayer++;
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SetLayer(Idx,true);
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}
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/*****************************************************************************/
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void CCore::DeleteLayer(int CurrentLayer)
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{
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if (Layer[CurrentLayer]->CanDelete())
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{
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Layer[CurrentLayer]->GUIKill(this);
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delete Layer[CurrentLayer];
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Layer.erase(Layer.begin() + CurrentLayer);
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SetLayer(CurrentLayer-1,true);
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TRACE1("Deleted Layer %i\n",CurrentLayer);
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}
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else
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{
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TRACE1("Cant Delete Layer %i\n",CurrentLayer);
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}
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}
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/*****************************************************************************/
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/*** Grid ********************************************************************/
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/*****************************************************************************/
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void CCore::UpdateGrid(BOOL Toggle)
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{
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if (Toggle) GridFlag=!GridFlag;
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RedrawView();
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}
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/*****************************************************************************/
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/*** TileBank ****************************************************************/
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/*****************************************************************************/
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void CCore::UpdateTileView(BOOL Toggle)
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{
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if (!Layer[ActiveLayer]->HasTileView()) return;
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if (Toggle)
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{
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TileViewFlag=!TileViewFlag;
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}
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if (TileViewFlag)
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{
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Layer[ActiveLayer]->GUIKill(this);
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TileBank.GUIInit(this);
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}
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else
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{
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TileBank.GUIKill(this);
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Layer[ActiveLayer]->GUIInit(this);
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}
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GUIUpdate();
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RedrawView();
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}
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/*****************************************************************************/
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void CCore::TileBankLoad(char *Filename)
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{
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TileBank.AddTileSet(Filename);
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TileBank.GUIUpdate(this);
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RedrawView();
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}
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/*****************************************************************************/
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void CCore::TileBankDelete()
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{
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if (Question("Delete Current Tile Bank\n\nAll used tiles in current set will be set to blank\nAre you sure?"))
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{
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|
int SetCount=TileBank.GetSetCount();
|
|
int Current=TileBank.GetCurrent();
|
|
int i,ListSize=Layer.size();
|
|
|
|
for (i=0;i<ListSize;i++)
|
|
{
|
|
Layer[i]->DeleteSet(Current);
|
|
}
|
|
TileBank.Delete();
|
|
|
|
for (int Set=Current+1; Set<SetCount; Set++)
|
|
{
|
|
|
|
for (i=0;i<ListSize;i++)
|
|
{
|
|
Layer[i]->RemapSet(Set,Set-1);
|
|
}
|
|
}
|
|
RedrawView();
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::TileBankReload()
|
|
{
|
|
TileBank.Reload();
|
|
TexCache.Purge();
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::TileBankSet()
|
|
{
|
|
TileBank.SetCurrent();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::MirrorX()
|
|
{
|
|
if (TileViewFlag) return;
|
|
Layer[ActiveLayer]->MirrorX(this);
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::MirrorY()
|
|
{
|
|
if (TileViewFlag) return;
|
|
Layer[ActiveLayer]->MirrorY(this);
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::ActiveBrushLeft()
|
|
{
|
|
GetTileBank().SetActiveBrushL();
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::ActiveBrushRight()
|
|
{
|
|
GetTileBank().SetActiveBrushR();
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
BOOL CCore::IsTileValid(int Set,int Tile)
|
|
{
|
|
return(TileBank.IsTileValid(Set,Tile));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::CopySelection()
|
|
{
|
|
Layer[ActiveLayer]->CopySelection(this);
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::PasteSelection()
|
|
{
|
|
Layer[ActiveLayer]->PasteSelection(this);
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Misc ********************************************************************/
|
|
/*****************************************************************************/
|
|
Vector3 &CCore::GetCam()
|
|
{
|
|
if (TileViewFlag)
|
|
return(TileCam);
|
|
else
|
|
return(MapCam);
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::SetScale()
|
|
{
|
|
float XS=GetZoomW();
|
|
float YS=GetZoomH();
|
|
float ZS=XS/YS;
|
|
|
|
ScaleVector.x=1.0f/XS;
|
|
ScaleVector.y=1.0f/XS;
|
|
ScaleVector.z=1.0f/XS;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
float CCore::GetZoomW()
|
|
{
|
|
Vector3 &ThisCam=GetCam();
|
|
|
|
return((float)SCREEN_MAP_WIDTH/ThisCam.z);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
float CCore::GetZoomH()
|
|
{
|
|
Vector3 &ThisCam=GetCam();
|
|
|
|
return((float)SCREEN_MAP_HEIGHT/ThisCam.z);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** GUI *********************************************************************/
|
|
/*****************************************************************************/
|
|
void CCore::GUIAdd(CDialog &Dlg,int ID,bool Visible,bool Lock)
|
|
{
|
|
CMainFrame *Frm=(CMainFrame*)AfxGetMainWnd();
|
|
CMultiBar *ParamBar=Frm->GetParamBar();
|
|
|
|
ParamBar->Add(Dlg,ID,Visible,Lock);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::GUIRemove(CDialog &Dlg,int ID,bool Force)
|
|
{
|
|
CMainFrame *Frm=(CMainFrame*)AfxGetMainWnd();
|
|
CMultiBar *ParamBar=Frm->GetParamBar();
|
|
|
|
ParamBar->Remove(Dlg,Force);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::GUIRemoveAll(bool Force)
|
|
{
|
|
CMainFrame *Frm=(CMainFrame*)AfxGetMainWnd();
|
|
CMultiBar *ParamBar=Frm->GetParamBar();
|
|
|
|
ParamBar->RemoveAll(Force);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::GUIUpdate()
|
|
{
|
|
CMainFrame *Frm=(CMainFrame*)AfxGetMainWnd();
|
|
CMultiBar *ParamBar=Frm->GetParamBar();
|
|
|
|
UpdateLayerGUI();
|
|
UpdateGrid();
|
|
Layer[ActiveLayer]->GUIUpdate(this);
|
|
ParamBar->Update();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::GUIChanged()
|
|
{
|
|
Layer[ActiveLayer]->GUIChanged(this);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::UpdateAll()
|
|
{
|
|
UpdateParamBar();
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::RedrawView()
|
|
{
|
|
if (CurrentView) CurrentView->Invalidate();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::UpdateView(Vector3 *Ofs)
|
|
{
|
|
if (Ofs)
|
|
{
|
|
Vector3 &ThisCam=GetCam();
|
|
|
|
ThisCam.x+=Ofs->x;
|
|
ThisCam.y+=Ofs->y;
|
|
ThisCam.z-=Ofs->z;
|
|
if (!TileViewFlag)
|
|
{
|
|
if (ThisCam.x<0) ThisCam.x=0;
|
|
if (ThisCam.y<0) ThisCam.y=0;
|
|
}
|
|
if (ThisCam.z<0.1) ThisCam.z=0.1f;
|
|
}
|
|
|
|
SetScale();
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::SetMapSize(int Width,int Height)
|
|
{
|
|
if (Width==GetMapWidth() && Height==GetMapHeight()) return;
|
|
|
|
int ListSize=Layer.size();
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
{
|
|
Layer[i]->Resize(Width,Height);
|
|
}
|
|
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::Toggle2d3d()
|
|
{
|
|
Is3dFlag=!Is3dFlag;
|
|
RedrawView();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
int CCore::FindLayer(int Type,int SubType)
|
|
{
|
|
int ListSize=Layer.size();
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
{
|
|
if (Layer[i]->GetType()==Type)
|
|
if (SubType==-1 || Layer[i]->GetSubType()==SubType)
|
|
return(i);
|
|
}
|
|
return(-1);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
|
|
Vector3 CCore::OffsetCam(Vector3 &Cam,float DivVal)
|
|
{
|
|
Vector3 ThisCam=Cam;
|
|
|
|
ThisCam=Cam/DivVal;
|
|
ThisCam.z=Cam.z;
|
|
|
|
return(ThisCam);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::Export(char *Filename)
|
|
{
|
|
|
|
int LayerCount=Layer.size();
|
|
char ExportName[256];
|
|
|
|
SetFileExt(Filename,ExportName,"MEX");
|
|
|
|
CExport Exp(ExportName);
|
|
|
|
for (int i=0;i<LayerCount;i++)
|
|
{
|
|
if (Layer[i]->CanExport())
|
|
{
|
|
Layer[i]->Export(this,Exp);
|
|
}
|
|
}
|
|
|
|
Exp.ExportTiles(this);
|
|
Exp.ExportStrList(this);
|
|
|
|
}
|
|
|