SBSPSS/Utils/MapEdit/TileSet.h
2001-02-14 22:35:47 +00:00

149 lines
3.7 KiB
C++

/*********************/
/*** TileSet Stuph ***/
/*********************/
#ifndef __TILESET_HEADER__
#define __TILESET_HEADER__
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <Vector>
#include <gfname.hpp>
#include "TexCache.h"
#include "Tile.h"
#include "MapEdit.h"
#include "LayerTileGui.h"
/*****************************************************************************/
enum TileSetEnum
{
DefTileBrowserWidth=8,
};
/*****************************************************************************/
class CCore;
class CTile;
/*****************************************************************************/
class CTileSet;
class CTileBank
{
public:
CTileBank();
~CTileBank();
enum BrushEnum
{
LBrush=0,
RBrush,
MaxBrush
};
void AddTileSet(const char *Filename);
int NeedLoad() {return(LoadFlag);}
void Delete();
void Reload();
void LoadTileSets(CCore *Core);
CTile &GetTile(int Bank,int Tile);
void SetCurrent() {CurrentSet=TileBankGUI.m_List.GetCurSel()+1;}
int GetCurrent() {return(CurrentSet);}
int GetSetCount() {return(TileSet.size());}
CMap &GetLBrush() {return(Brush[LBrush]);}
CMap &GetRBrush() {return(Brush[RBrush]);}
CMap &GetBrush(int i) {return(Brush[i]);}
CMap &GetActiveBrush() {return(GetBrush(ActiveBrush));}
void RenderSet(CCore *Core,Vector3 &CamPos,BOOL Is3d);
void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void RenderCursor(CCore *Core,Vector3 &CamPos,BOOL Is3d);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
BOOL IsTileValid(int Set,int Tile);
void SetCollision(bool f);
CTileSet &GetSet(int Set) {return(TileSet[Set]);}
// Functions
BOOL SelectL(BOOL DownFlag) {return(Select(LBrush,DownFlag));}
BOOL SelectR(BOOL DownFlag) {return(Select(RBrush,DownFlag));}
BOOL SelectCancel();
void SetActiveBrushL() {ActiveBrush=LBrush;}
void SetActiveBrushR() {ActiveBrush=RBrush;}
void Load(CFile *File,int Version);
void Save(CFile *File);
protected:
BOOL Select(int BrushID,BOOL DownFlag);
void SetBrush(CMap &ThisBrush);
// std::vector<CTileSet> TileSet;
CList<CTileSet> TileSet;
int CurrentSet,LastSet;
CMap Brush[2];
int ActiveBrush;
int SelStart,SelEnd;
BOOL LoadFlag;
int LastCursorPos,CursorPos;
CLayerTileGUI TileBankGUI;
};
/*****************************************************************************/
class CTileSet
{
public:
CTileSet(const char *_Filename,int Idx);
~CTileSet();
int IsLoaded() {return(Loaded);}
int GetTileCount() {return(Tile.size());}
void Load(CCore *Core);
void Load2d(CCore *Core);
void Load3d(CCore *Core);
const char *GetFilename() {return(Filename);}
const char *GetName() {return(Name);}
CTile &GetTile(int No) {return(Tile[No]);}
void Purge();
int FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void Render(CCore *Core,Vector3 &CamPos,CMap &LBrush,CMap &RBrush,BOOL Render3d);
void RenderCursor(Vector3 &CamPos,int Pos,int Width, int Height);
void RenderBrush(Vector3 &CamPos,CMap &LBrush,CMap &RBrush);
void RenderGrid(Vector3 &CamPos);
int GetTileBrowserWidth() {return(TileBrowserWidth);}
BOOL IsTileValid(int No);
bool operator==(CTileSet const &v1) {return (Name==v1.Name);}
// if (IsStrSame((char*)Name,(char*)v1.Name) return(i);
private:
BOOL Create16x16Tile(sRGBData &Src,u8 *Dst,int XOfs,int YOfs);
CPoint GetTilePos(int ID);
GString Filename,Name;
int SetNumber;
CList<CTile> Tile;
BOOL Loaded;
int TileBrowserWidth;
};
/*****************************************************************************/
#endif