142 lines
2.4 KiB
C++
142 lines
2.4 KiB
C++
/*=========================================================================
|
|
|
|
nprojjf.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
#include "enemy\npc.h"
|
|
#endif
|
|
|
|
#ifndef __ENEMY_NPROJJF_H__
|
|
#include "enemy\nprojjf.h"
|
|
#endif
|
|
|
|
#ifndef __UTILS_HEADER__
|
|
#include "utils\utils.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSmallJellyfishProjectileEnemy::postInit()
|
|
{
|
|
CNpcEnemy::postInit();
|
|
|
|
m_lifetime = 8 * GameState::getOneSecondInFrames();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSmallJellyfishProjectileEnemy::think(int _frames)
|
|
{
|
|
int moveFrames = _frames;
|
|
|
|
if ( moveFrames > 2 )
|
|
{
|
|
// make sure enemies don't go berserk if too many frames are dropped
|
|
|
|
moveFrames = 2;
|
|
}
|
|
|
|
CEnemyThing::think(_frames);
|
|
|
|
processGenericGetUserDist( moveFrames, &playerXDist, &playerYDist );
|
|
playerXDistSqr = playerXDist * playerXDist;
|
|
playerYDistSqr = playerYDist * playerYDist;
|
|
|
|
if ( m_isCaught )
|
|
{
|
|
processCoralBlower( moveFrames );
|
|
}
|
|
else
|
|
{
|
|
if ( m_isActive )
|
|
{
|
|
if ( m_animPlaying )
|
|
{
|
|
s32 frameCount;
|
|
|
|
frameCount = getFrameCount();
|
|
|
|
s32 frameShift = ( moveFrames << 8 ) >> 1;
|
|
|
|
if ( ( frameCount << 8 ) - m_frame > frameShift )
|
|
{
|
|
m_frame += frameShift;
|
|
}
|
|
else
|
|
{
|
|
m_frame = ( frameCount - 1 ) << 8;
|
|
m_animPlaying = false;
|
|
}
|
|
}
|
|
|
|
switch ( this->m_controlFunc )
|
|
{
|
|
case NPC_CONTROL_NONE:
|
|
return;
|
|
|
|
case NPC_CONTROL_MOVEMENT:
|
|
if ( !processSensor() )
|
|
{
|
|
processMovement( moveFrames );
|
|
}
|
|
else
|
|
{
|
|
processClose( moveFrames );
|
|
}
|
|
|
|
break;
|
|
|
|
case NPC_CONTROL_SHOT:
|
|
processShot( moveFrames );
|
|
|
|
break;
|
|
|
|
case NPC_CONTROL_CLOSE:
|
|
processClose( moveFrames );
|
|
|
|
break;
|
|
|
|
case NPC_CONTROL_COLLISION:
|
|
processCollision();
|
|
|
|
break;
|
|
}
|
|
|
|
processGraphicFlipping();
|
|
}
|
|
}
|
|
|
|
if ( !m_isCaught )
|
|
{
|
|
processTimer( moveFrames );
|
|
}
|
|
|
|
m_lifetime -= _frames;
|
|
|
|
if ( m_lifetime < 0 )
|
|
{
|
|
setToShutdown();
|
|
}
|
|
}
|