195 lines
5.1 KiB
C++
195 lines
5.1 KiB
C++
/*********************/
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/*** Layer Trigger ***/
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/*********************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "Core.h"
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#include "LayerThing.h"
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#include "LayerTrigger.h"
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#include "Utils.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerTrigger::CLayerTrigger(sLayerDef &Def)
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{
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InitLayer(Def);
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}
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/*****************************************************************************/
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void CLayerTrigger::InitLayer(sLayerDef &Def)
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{
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ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR | CElem::CentreModeB);
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CLayerThing::InitLayer(Def);
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LoadThingScript(theApp.GetConfigStr("LayerScript","TriggerScript"));
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}
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/*****************************************************************************/
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void CLayerTrigger::InitSubView(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerTrigger::RenderThing(CCore *Core,Vector3 &ThisCam,sLayerThing &ThisThing,bool Render3d,bool Selected)
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{
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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Vector3 &Scale=Core->GetScaleVector();
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Vector3 ScrOfs(ZoomW/2,ZoomH/2,0);
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float Col=0.8f,A=0.8f;
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glColor4f(1,1,1,0.8f);
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if (Selected)
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{
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Col=1.0f;
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A=0.8f;
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glColor4f(1,1,1,1.0f); // For number
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}
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
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glTranslatef(-ScrOfs.x,ScrOfs.y,0); // Bring to top left corner
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glTranslatef(ThisThing.XY[0].x,-ThisThing.XY[0].y,0); // Set Pos
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Core->RenderNumber(0);
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glEnable(GL_DEPTH_TEST);
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float W=(ThisThing.Data.Width);
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float H=-(ThisThing.Data.Height);
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// Draw Box
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glBegin (GL_QUADS);
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glColor4f(0,Col-0.25f,0,A);
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glVertex3f(0,0+1,0);
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glVertex3f(W,0+1,0);
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glVertex3f(W,H+1,0);
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glVertex3f(0,H+1,0);
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glEnd();
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// Draw OutLine
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glBegin(GL_LINES);
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glColor4f(Col,Col,Col,A);
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glVertex3f( 0,0+1,0);
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glVertex3f( W,0+1,0);
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glVertex3f( W,0+1,0);
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glVertex3f( W,H+1,0);
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glVertex3f( W,H+1,0);
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glVertex3f( 0,H+1,0);
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glVertex3f( 0,H+1,0);
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glVertex3f( 0,0+1,0);
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glEnd();
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glDisable(GL_DEPTH_TEST);
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glPopMatrix();
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CLayerTrigger::GUIInit(CCore *Core)
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{
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GUITrigger.DisableCallback(true);
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Core->GUIAdd(GUIThing,IDD_LAYER_THING);
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Core->GUIAdd(GUITrigger,IDD_LAYER_TRIGGER);
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GUITrigger.DisableCallback(false);
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}
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/*****************************************************************************/
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void CLayerTrigger::GUIKill(CCore *Core)
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{
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Core->GUIRemove(GUIThing,IDD_LAYER_THING);
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Core->GUIRemove(GUITrigger,IDD_LAYER_TRIGGER);
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}
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/*****************************************************************************/
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void CLayerTrigger::GUIUpdate(CCore *Core)
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{
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int i,ListSize;
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CComboBox &List=GUIThing.m_DefList;
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// Setup Def Trigger List
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ListSize=DefList.size();
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List.ResetContent();
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for (i=0; i<ListSize; i++)
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{
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List.AddString(DefList[i].Name);
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}
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List.SetCurSel(CurrentDefThing);
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GUIThingUpdate();
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}
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/*****************************************************************************/
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void CLayerTrigger::GUIThingDefClear()
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{
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CComboBox &List=GUIThing.m_DefList;
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CurrentDefThing=-1;
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List.SetCurSel(CurrentDefThing);
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}
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/*****************************************************************************/
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void CLayerTrigger::GUIThingUpdate(bool OnlySel)
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{
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GUIThingUpdateList(GUIThing.m_List,false);
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// Params
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GUITrigger.DisableCallback(true);
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if (CurrentThing!=-1)
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{
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sLayerThing &ThisThing=ThingList[CurrentThing];
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GUITrigger.SetVal(GUITrigger.m_Width,ThisThing.Data.Width);
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GUITrigger.SetVal(GUITrigger.m_Height,ThisThing.Data.Height);
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}
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else
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{
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GUITrigger.m_Width.SetWindowText("");
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GUITrigger.m_Height.SetWindowText("");
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}
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GUITrigger.DisableCallback(false);
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}
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/*****************************************************************************/
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void CLayerTrigger::GUIThingPointUpdate(bool OnlySel)
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{
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// GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
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}
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/*****************************************************************************/
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void CLayerTrigger::GUIChanged(CCore *Core)
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{
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if (CurrentThing!=-1)
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{
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sLayerThing &ThisThing=ThingList[CurrentThing];
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ThisThing.Data.Width=GUITrigger.GetVal(GUITrigger.m_Width);
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ThisThing.Data.Height=GUITrigger.GetVal(GUITrigger.m_Height);
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}
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}
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/*****************************************************************************/
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void CLayerTrigger::SetThingParams(sLayerThing &Thing)
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{
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Thing.Data.WaypointCount=1;
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if (Thing.Data.Width<1) Thing.Data.Width=1;
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if (Thing.Data.Height<1) Thing.Data.Height=1;
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// Thing.XY.resize(1);
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} |