109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
/*******************/
|
|
/*** Level Class ***/
|
|
/*******************/
|
|
|
|
#ifndef __LEVEL_LEVEL_H__
|
|
#define __LEVEL_LEVEL_H__
|
|
|
|
#include "system\global.h"
|
|
#include "level/layertile.h"
|
|
#include "level/layercollision.h"
|
|
|
|
/*****************************************************************************/
|
|
struct sLvlTab
|
|
{
|
|
u16 Chapter,Level;
|
|
u8 totalSpatCount;
|
|
FileEquate LevelFilename,TexFilename;
|
|
int songId;
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
extern int s_globalLevelSelectThing;
|
|
extern sLvlTab LvlTable[];
|
|
|
|
/*****************************************************************************/
|
|
class CLayer;
|
|
class CLevel
|
|
{
|
|
public:
|
|
CLevel();
|
|
// Scene Handlers
|
|
void init(int LevelNo);
|
|
void shutdown();
|
|
void render();
|
|
void think(int _frames);
|
|
|
|
void setCameraCentre(DVECTOR _pos) {MapPos=_pos;}
|
|
static DVECTOR const &getCameraPos() {return MapPos;}
|
|
static DVECTOR const &getPlayerSpawnPos() {return s_playerSpawnPos;}
|
|
|
|
static int getCurrentChapter() {return( LvlTable[s_globalLevelSelectThing].Chapter );}
|
|
static int getCurrentChapterLevel() {return( LvlTable[s_globalLevelSelectThing].Level);}
|
|
static int getTotalSpatCount() {return( LvlTable[s_globalLevelSelectThing].totalSpatCount);}
|
|
|
|
void destroyMapArea(DVECTOR const &Pos);
|
|
void destroyMapTile(DVECTOR const &Pos);
|
|
|
|
int getActorCount() {return ActorCount;}
|
|
sThingActor **getActorList() {return ActorList;}
|
|
int getPlatformCount() {return PlatformCount;}
|
|
sThingPlatform **getPlatformList() {return PlatformList;}
|
|
int getHazardCount() {return HazardCount;}
|
|
sThingHazard **getHazardList() {return HazardList;}
|
|
|
|
CLayerCollision *getCollisionLayer() {return CollisionLayer;}
|
|
DVECTOR getMapSize();
|
|
|
|
bool GetNextLevel(int &Lvl);
|
|
|
|
void respawnLevel();
|
|
static sLevelHdr *getLevelHdr() {return(LevelHdr);}
|
|
|
|
static u8 getIsBossRespawn() {return m_isBossRespawn;}
|
|
static s32 getBossHealth() {return m_bossHealth;}
|
|
static void setIsBossRespawn( u8 newIsBossRespawn) {m_isBossRespawn=newIsBossRespawn;}
|
|
static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
|
|
|
|
|
|
private:
|
|
void initLayers();
|
|
void initThings(int _respawningLevel);
|
|
|
|
void DisplayLoadingScreen(sLvlTab *lvlTab);
|
|
|
|
static sLevelHdr *LevelHdr;
|
|
|
|
static DVECTOR MapPos;
|
|
static DVECTOR s_playerSpawnPos;
|
|
TPAGE_DESC m_levelTPage;
|
|
|
|
// Tile Layers
|
|
CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX];
|
|
|
|
// Collision
|
|
CLayerCollision *CollisionLayer;
|
|
|
|
// Things
|
|
int ActorCount;
|
|
sThingActor **ActorList;
|
|
int ItemCount;
|
|
sThingItem *ItemList;
|
|
int PlatformCount;
|
|
sThingPlatform **PlatformList;
|
|
int TriggerCount;
|
|
sThingTrigger *TriggerList;
|
|
int FXCount;
|
|
sThingFX *FXList;
|
|
int HazardCount;
|
|
sThingHazard **HazardList;
|
|
|
|
static u8 m_isBossRespawn;
|
|
static s32 m_bossHealth;
|
|
|
|
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
|
|
#endif |