SBSPSS/source/pickups/pickup.h
2001-05-18 21:03:51 +00:00

152 lines
3.0 KiB
C++

/*=========================================================================
pickup.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PICKUPS_PICKUP_H__
#define __PICKUPS_PICKUP_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
typedef enum
{
PICKUP__BIG_HEALTH,
PICKUP__MEDIUM_HEALTH,
PICKUP__SMALL_HEALTH,
PICKUP__LIFE,
PICKUP__SPATULA,
PICKUP__JELLY_LAUNCHER_AMMO,
PICKUP__BUBBLE_MIXTURE,
PICKUP__BUBBLE_WAND,
PICKUP__NET,
PICKUP__GLASSES,
PICKUP__SQUEAKY_SHOES,
PICKUP__BALLOON,
PICKUP__HELMET,
PICKUP__CORAL_BLOWER,
PICKUP__QUEST_ITEM__TEST, // Needs to be one of these for each quest item ( I think )
PICKUP__BALLOON_AND_SPATULA,
PICKUP__JELLY_LAUNCHER,
}
PICKUP_TYPE;
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CBasePickup : public CPickupThing
{
public:
virtual void init();
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
virtual DVECTOR getSizeForPlacement()=0;
void setPos(const struct DVECTOR *_pos);
virtual void collect(class CPlayer *_player);
protected:
enum
{
DEFAULT_VISIBILITY_RADIUS=32,
};
class SpriteBank *getSpriteBank() {return m_spriteBank;}
virtual int getVisibilityRadius() {return DEFAULT_VISIBILITY_RADIUS;}
virtual void thinkPickup(int _Frames) {;}
virtual void renderPickup(DVECTOR *_pos)=0;
virtual void collidedWith(CThing *_thisThing);
private:
class SpriteBank *m_spriteBank;
};
class CBaseRespawningPickup : public CBasePickup
{
public:
virtual void init();
virtual void think(int _frames);
virtual void render();
virtual void collect(class CPlayer *_player);
protected:
virtual int getRespawnTime()=0;
virtual int canCollide() {return m_respawnTime==0;}
private:
int m_respawnTime;
};
class CBaseWeaponPickup : public CBaseRespawningPickup
{
protected:
virtual void collidedWith(CThing *_thisThing);
virtual int getRespawnTime() {return 5*60;}
};
class CBaseWeaponSimplePickup : public CBaseWeaponPickup
{
public:
virtual void init();
virtual DVECTOR getSizeForPlacement();
protected:
virtual void renderPickup(DVECTOR *_pos);
virtual int getWeaponSpriteFrame()=0;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos);
/*---------------------------------------------------------------------- */
#endif /* __PICKUPS_PICKUP_H__ */
/*===========================================================================
end */