197 lines
4.3 KiB
C++
197 lines
4.3 KiB
C++
/*=========================================================================
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pjlammo.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
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#endif
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#include "pickups\pjlammo.h"
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __GFX_OTPOS_H__
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#include "gfx\otpos.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CJellyLauncherAmmoPickup::init()
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{
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sFrameHdr *fh;
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CBasePickup::init();
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m_rattle=0;
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fh=getSpriteBank()->getFrameHeader(FRM__LAUNCHER);
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setCollisionSize(fh->W,fh->H);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CJellyLauncherAmmoPickup::getSizeForPlacement()
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{
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DVECTOR size;
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sFrameHdr *fh;
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fh=getSpriteBank()->getFrameHeader(FRM__LAUNCHER);
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size.vx=fh->W;
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size.vy=fh->H;
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return size;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CJellyLauncherAmmoPickup::collect(class CPlayer *_player)
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{
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_player->giveJellyAmmo();
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CBasePickup::collect(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int jlammo_rattlespeed=500;
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int jlammo_rattlescale=90;
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int jlammo_rattlecount=5;
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int jlammo_waitcount=10;
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void CJellyLauncherAmmoPickup::thinkPickup(int _frames)
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{
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m_rattle+=jlammo_rattlespeed*_frames;
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if(m_rattle>(jlammo_rattlecount+jlammo_waitcount)*4095)m_rattle=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CJellyLauncherAmmoPickup::renderPickup(DVECTOR *_pos)
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{
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SpriteBank *sprites;
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sFrameHdr *fh;
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int angle;
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sprites=getSpriteBank();
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fh=sprites->getFrameHeader(FRM__LAUNCHER);
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if(m_rattle<=jlammo_rattlecount*4095)
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{
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angle=((msin(m_rattle&4095)*jlammo_rattlescale)>>12)&4095;
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}
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else
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{
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angle=0;
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}
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sprites->printRotatedScaledSprite(fh,_pos->vx,_pos->vy,4096,4096,angle,OTPOS__PICKUP_POS);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CJellyLauncherPickup::init()
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{
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CBaseWeaponSimplePickup::init();
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GameScene.getPlayer()->registerAddon(PLAYER_ADDON_JELLYLAUNCHER);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CJellyLauncherPickup::collect(class CPlayer *_player)
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{
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_player->setMode(PLAYER_MODE_JELLY_LAUNCHER);
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CBaseWeaponSimplePickup::collect(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CJellyLauncherPickup::getWeaponSpriteFrame()
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{
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return FRM__LAUNCHER;
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}
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/*===========================================================================
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end */
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