620 lines
15 KiB
C++
620 lines
15 KiB
C++
/***********************/
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/*** Map Editor Core ***/
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/***********************/
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#include "stdafx.h"
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#include "gl3d.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "NewMapGUI.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerTile.h"
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#include "utils.h"
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#include "ExportAGB.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CCore::CCore()
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{
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CurrentMousePos=CPoint(0,0);
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}
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/*****************************************************************************/
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CCore::~CCore()
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{
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int ListSize=Layer.size();
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for (int i=0; i<ListSize; i++) delete Layer[i];
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}
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/*****************************************************************************/
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void CCore::Init()
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CMultiBar *ParamBar=Frm->GetParamBar();
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ParamBar->RemoveAll();
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// Add default param bar items
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ParamBar->Add(Frm->GetLayerList(),IDD_LAYER_LIST_DIALOG,TRUE,TRUE);
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UpdateParamBar();
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UpdateAll(NULL);
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}
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/*****************************************************************************/
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BOOL CCore::New()
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{
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CNewMapGUI Dlg;
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int Width,Height;
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Dlg.m_Width=TileLayerDefaultWidth;
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Dlg.m_Height=TileLayerDefaultHeight;
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Dlg.m_Back=TRUE;
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Dlg.m_Mid=TRUE;
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Dlg.m_Fore=FALSE;
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if (Dlg.DoModal()!=IDOK) return FALSE;
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Width=Dlg.m_Width;
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Height=Dlg.m_Height;
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// Create Tile Layers
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// Type Width Height Scale 3d? Resizable?
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if (Dlg.m_Back) Layer.push_back(new CLayerTile( CLayerTile::Back, 32, 32, 4.0f, FALSE, FALSE));
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if (Dlg.m_Mid) Layer.push_back(new CLayerTile( CLayerTile::Mid, Width, Height, 2.0f, FALSE, TRUE));
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Layer.push_back(new CLayerTile( CLayerTile::Action, Width, Height, 1.0f, TRUE, TRUE));
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if (Dlg.m_Fore) Layer.push_back(new CLayerTile( CLayerTile::Fore, Width, Height, 0.5f, FALSE, TRUE));
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ActiveLayer=FindActionLayer();
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MapCam=Vec(0,0,0);
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MapCamOfs=Vec(-15,10,0);
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TileCam=Vec(0,0,0);
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TileCamOfs=Vec(-15,10,0);
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TileViewFlag=FALSE;
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GridFlag=TRUE;
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Is3dFlag=TRUE;
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Init();
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return(TRUE);
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}
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/*****************************************************************************/
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void CCore::Load(CFile *File)
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{
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float Version;
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File->Read(&Version,sizeof(float));
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TRACE1("Load Version %g\n",Version);
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if (Version>=1.0)
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{
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File->Read(&MapCam,sizeof(Vec));
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File->Read(&MapCamOfs,sizeof(Vec));
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File->Read(&TileCam,sizeof(Vec));
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File->Read(&TileCamOfs,sizeof(Vec));
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File->Read(&TileViewFlag,sizeof(BOOL));
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File->Read(&GridFlag,sizeof(BOOL));
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File->Read(&Is3dFlag,sizeof(BOOL));
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}
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if (Version>=1.1)
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{
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}
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// Layers
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int LayerCount;
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File->Read(&LayerCount,sizeof(int));
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File->Read(&ActiveLayer,sizeof(int));
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for (int i=0;i<LayerCount;i++)
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{
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int Type;
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File->Read(&Type,sizeof(int));
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switch (Type)
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{
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case LAYER_TYPE_TILE:
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Layer.push_back(new CLayerTile(File,Version));
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break;
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}
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}
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TileBank.Load(File,Version);
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Init();
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}
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/*****************************************************************************/
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void CCore::Save(CFile *File)
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{
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// Version 1
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File->Write(&FileVersion,sizeof(float));
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File->Write(&MapCam,sizeof(Vec));
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File->Write(&MapCamOfs,sizeof(Vec));
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File->Write(&TileCam,sizeof(Vec));
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File->Write(&TileCamOfs,sizeof(Vec));
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File->Write(&TileViewFlag,sizeof(BOOL));
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File->Write(&GridFlag,sizeof(BOOL));
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File->Write(&Is3dFlag,sizeof(BOOL));
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// Layers
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int LayerCount=Layer.size();
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File->Write(&LayerCount,sizeof(int));
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File->Write(&ActiveLayer,sizeof(int));
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for (int i=0;i<LayerCount;i++)
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{
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int Type=Layer[i]->GetType();
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File->Write(&Type,sizeof(int));
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Layer[i]->Save(File);
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}
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TileBank.Save(File);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CCore::Render(CMapEditView *View,BOOL ForceRender)
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{
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if (TileBank.NeedLoad()) TileBank.LoadTileSets(this);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
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if (TileViewFlag)
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{
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RenderTileView(View);
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}
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else
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{
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RenderLayers(View);
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}
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}
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/*****************************************************************************/
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void CCore::RenderLayers(CMapEditView *View)
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{
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Vec &ThisCam=GetCam();
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int ListSize=Layer.size();
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for (int i=0;i<ListSize;i++)
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{
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if (Layer[i]->IsVisible())
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{
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Layer[i]->Render(this,ThisCam,Is3dFlag);
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if (GridFlag) Layer[i]->RenderGrid(this,ThisCam,i==ActiveLayer);
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}
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}
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Layer[ActiveLayer]->RenderCursor(this,ThisCam,Is3dFlag);
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// Get Cursor Pos
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LastCursorPos=CursorPos;
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Layer[ActiveLayer]->FindCursorPos(this,View,GetCam(),CurrentMousePos);
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}
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/////////////////////////////////////////////////////////////////////////////
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void CCore::RenderTileView(CMapEditView *View)
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{
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Vec &ThisCam=GetCam();
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TileBank.RenderSet(this,ThisCam,Is3dFlag);
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// Get Cursor Pos
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TileBank.FindCursorPos(this,View,GetCam(),CurrentMousePos);
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}
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/*****************************************************************************/
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/*** Control *****************************************************************/
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/*****************************************************************************/
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void CCore::SetMode(int NewMode)
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{
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BOOL RedrawFlag=FALSE;
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RedrawFlag=Layer[ActiveLayer]->SetMode(NewMode);
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//if (RedrawFlag) View->Invalidate();
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}
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/*****************************************************************************/
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void CCore::LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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BOOL RedrawFlag=FALSE;
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if (TileViewFlag)
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{
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if (nFlags & MK_RBUTTON)
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RedrawFlag=TileBank.SelectCancel();
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else
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RedrawFlag=TileBank.SelectL(DownFlag);
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}
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else
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{
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RedrawFlag=Layer[ActiveLayer]->LButtonControl(this,View,nFlags,CursorPos,DownFlag);
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}
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TileBank.SetActiveBrushL();
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if (RedrawFlag) View->Invalidate();
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}
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/*****************************************************************************/
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void CCore::MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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LastMousePos=point;
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}
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/*****************************************************************************/
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void CCore::RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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BOOL RedrawFlag=FALSE;
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if (TileViewFlag)
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{
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if (nFlags & MK_LBUTTON)
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RedrawFlag=TileBank.SelectCancel();
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else
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RedrawFlag=TileBank.SelectR(DownFlag);
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}
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else
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{
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RedrawFlag=Layer[ActiveLayer]->RButtonControl(this,View,nFlags,CursorPos,DownFlag);
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}
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TileBank.SetActiveBrushR();
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if (RedrawFlag) View->Invalidate();
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}
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/*****************************************************************************/
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void CCore::MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt)
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{
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if (zDelta>0)
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UpdateView(View,Vec(0,0,1.0f));
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else
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UpdateView(View,Vec(0,0,-1.0f));
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}
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/*****************************************************************************/
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void CCore::MouseMove(CMapEditView *View,UINT nFlags, CPoint &point)
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{
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Vec Ofs(0,0,0);
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Vec &ThisCam=GetCam();
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// check if active doc
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if (theApp.GetCurrent()!=View->GetDocument()) return;
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CurrentMousePos=point;
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// Handle Drag Movement
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if (nFlags & MK_MBUTTON)
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{
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float XS,YS;
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RECT ThisRect;
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View->GetWindowRect(&ThisRect);
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XS=ThisCam.z*4;//*Layer[ActiveLayer]->GetLayerZPos();
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YS=ThisCam.z*4;//*Layer[ActiveLayer]->GetLayerZPos();
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XS/=((ThisRect.right-ThisRect.left));
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YS/=((ThisRect.bottom-ThisRect.top));
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Ofs.x=LastMousePos.x-CurrentMousePos.x;
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Ofs.y=LastMousePos.y-CurrentMousePos.y;
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LastMousePos=CurrentMousePos;
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Ofs.x*=XS;
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Ofs.y*=YS;
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/* if (nFlags & MK_CONTROL)
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{ // Move Ofs
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Vec &CamOfs=GetCamOfs();
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Ofs.y=-Ofs.y;
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CamOfs+=Ofs;
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UpdateView(View);
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}
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else
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*/ {
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UpdateView(View,Ofs);
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}
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}
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else
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{ // Mouse still moved, so need to redraw windows, to get CursorPos (And pos render)
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View->Invalidate();
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if (TileViewFlag)
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{
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}
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else
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{
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Layer[ActiveLayer]->MouseMove(this,View,nFlags,CursorPos);
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}
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}
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}
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/*****************************************************************************/
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/*** Layers ******************************************************************/
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/*****************************************************************************/
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void CCore::UpdateParamBar()
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CToolBar *ToolBar=Frm->GetToolBar();
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CMultiBar *ParamBar=Frm->GetParamBar();
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ParamBar->RemoveAll();
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Layer[ActiveLayer]->InitGUI(this);
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Layer[ActiveLayer]->UpdateGUI(this);
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ParamBar->Update();
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}
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/*****************************************************************************/
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void CCore::UpdateLayerGUI(CMapEditView *View)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CMultiBar *ParamBar=Frm->GetParamBar();
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CLayerList *List=(CLayerList*)Frm->GetDialog(IDD_LAYER_LIST_DIALOG);
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int ListSize=Layer.size();
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List->ListBox.ResetContent();
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for (int i=0; i<ListSize; i++)
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{
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List->ListBox.AddString(Layer[i]->GetName());
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}
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// Now sets checks (silly MSoft bug!!)
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for (i=0; i<ListSize; i++)
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{
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List->ListBox.SetCheck(i,Layer[i]->IsVisible());
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}
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List->ListBox.SetCurSel(ActiveLayer);
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}
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/*****************************************************************************/
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void CCore::SetLayer(int NewLayer)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CMultiBar *ParamBar=Frm->GetParamBar();
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CLayerList *List=(CLayerList*)Frm->GetDialog(IDD_LAYER_LIST_DIALOG);
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Layer[ActiveLayer]->SetVisible(List->ListBox.GetCheck(ActiveLayer));
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if (ActiveLayer!=NewLayer)
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{
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ActiveLayer=NewLayer;
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Layer[ActiveLayer]->SetVisible(List->ListBox.GetCheck(ActiveLayer));
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}
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}
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/*****************************************************************************/
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/*** Grid ********************************************************************/
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/*****************************************************************************/
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void CCore::UpdateGrid(CMapEditView *View,BOOL Toggle)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CToolBar *ToolBar=Frm->GetToolBar();
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if (Toggle) GridFlag=!GridFlag;
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ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_GRID,GridFlag);
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UpdateView(View);
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}
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/*****************************************************************************/
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/*** TileBank ****************************************************************/
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/*****************************************************************************/
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void CCore::UpdateTileView(CMapEditView *View,BOOL Toggle)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CToolBar *ToolBar=Frm->GetToolBar();
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CMultiBar *ParamBar=Frm->GetParamBar();
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if (Toggle) TileViewFlag=!TileViewFlag;
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ParamBar->RemoveAll();
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ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_TILEPALETTE,TileViewFlag);
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UpdateParamBar();
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UpdateView(View);
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}
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/*****************************************************************************/
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void CCore::TileBankLoad(char *Filename)
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{
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TileBank.AddTileSet(Filename);
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TileBank.UpdateGUI(this,TileViewFlag);
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UpdateView(NULL);
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}
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/*****************************************************************************/
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void CCore::TileBankReload()
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{
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TileBank.Reload();
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TexCache.Purge();
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UpdateView(NULL);
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}
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/*****************************************************************************/
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void CCore::TileBankSet()
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CLayerTileGUI *Dlg=(CLayerTileGUI*)Frm->GetDialog(IDD_LAYERTILE_GUI);
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TileBank.SetCurrent(Dlg->m_List.GetCurSel());
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}
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/*****************************************************************************/
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void CCore::MirrorX(CMapEditView *View)
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{
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if (!TileViewFlag)
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{
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Layer[ActiveLayer]->MirrorX(this);
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UpdateView(View);
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}
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}
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/*****************************************************************************/
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void CCore::MirrorY(CMapEditView *View)
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{
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if (!TileViewFlag)
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{
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Layer[ActiveLayer]->MirrorY(this);
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UpdateView(View);
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}
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}
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/*****************************************************************************/
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void CCore::ActiveBrushLeft(CMapEditView *View)
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{
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TileBank.SetActiveBrushL();
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UpdateView(View);
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}
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/*****************************************************************************/
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void CCore::ActiveBrushRight(CMapEditView *View)
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{
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TileBank.SetActiveBrushR();
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UpdateView(View);
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}
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/*****************************************************************************/
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/*** Misc ********************************************************************/
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/*****************************************************************************/
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Vec &CCore::GetCam()
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{
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if (TileViewFlag)
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return(TileCam);
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else
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return(MapCam);
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}
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/*****************************************************************************/
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Vec &CCore::GetCamOfs()
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{
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if (TileViewFlag)
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return(TileCamOfs);
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else
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return(MapCamOfs);
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}
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/*****************************************************************************/
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void CCore::UpdateGUI(CMapEditView *View)
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{
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UpdateLayerGUI(View);
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UpdateGrid(View);
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Layer[ActiveLayer]->UpdateGUI(this);
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}
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/*****************************************************************************/
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void CCore::UpdateAll(CMapEditView *View)
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{
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UpdateGUI(View);
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UpdateView(View);
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}
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/*****************************************************************************/
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void CCore::UpdateView(CMapEditView *View,Vec Ofs)
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{
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Vec &ThisCam=GetCam();
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Ofs.y=-Ofs.y;
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ThisCam+=Ofs;
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if (ThisCam.z>-1) ThisCam.z=-1;
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if (View) View->Invalidate();
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}
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/*****************************************************************************/
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void CCore::SetMapSize(CMapEditView *View,int Width,int Height)
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{
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if (Width==GetMapWidth() && Height==GetMapHeight()) return;
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int ListSize=Layer.size();
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for (int i=0; i<ListSize; i++)
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{
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Layer[i]->Resize(Width,Height);
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}
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UpdateView(View);
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}
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/*****************************************************************************/
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void CCore::Toggle2d3d(CMapEditView *View)
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{
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Is3dFlag=!Is3dFlag;
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UpdateView(View);
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}
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/*****************************************************************************/
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int CCore::FindLayer(int Type,int SubType)
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{
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int ListSize=Layer.size();
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for (int i=0; i<ListSize; i++)
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{
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if (Layer[i]->GetType()==Type)
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if (SubType==-1 || Layer[i]->GetSubType()==SubType)
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return(i);
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}
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return(-1);
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}
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/*****************************************************************************/
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int CCore::FindActionLayer()
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{
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int Idx=FindLayer(LAYER_TYPE_TILE,CLayerTile::Action);
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return(Idx);
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}
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/*****************************************************************************/
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Vec CCore::OffsetCam(Vec &Cam,float DivVal)
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{
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Vec ThisCam;
|
|
|
|
ThisCam=Cam/DivVal;
|
|
ThisCam.z=Cam.z;
|
|
ThisCam+=GetCamOfs();
|
|
|
|
return(ThisCam);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::ExportAGB(char *Filename)
|
|
{
|
|
int LayerCount=Layer.size();
|
|
char ExportName[256];
|
|
|
|
SetFileExt(Filename,ExportName,"C");
|
|
|
|
CExportAGB Exp(ExportName);
|
|
|
|
for (int i=0;i<LayerCount;i++)
|
|
{
|
|
Layer[i]->Export(Exp);
|
|
}
|
|
Exp.ExportAll(this);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CCore::ExportPSX(char *Filename)
|
|
{
|
|
|
|
} |