220 lines
5.3 KiB
C++
220 lines
5.3 KiB
C++
/*=========================================================================
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pause.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "game\pause.h"
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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#ifndef __GUI_GFACTORY_H__
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#include "gui\gfactory.h"
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#endif
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#ifndef __MEMORY_HEADER__
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#include "mem\memory.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __STRING_ENUMS__
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#include <trans.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#define FRAME_WIDTH 390
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#define FRAME_HEIGHT 185
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#define TEXT_BOX_WIDTH 300
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#define TEXT_BOX_HEIGHT 20
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#define OT_POS 5
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#define TEXT_SPACING 13
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extern int newmode;
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void CPauseMenu::init()
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{
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m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_guiFrame->init(0);
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m_guiFrame->setObjectXYWH((512-FRAME_WIDTH)/2,(256-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
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m_guiFrame->setOt(OT_POS);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__CONTINUE,
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&m_exitPauseMenuFlag,true);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*2,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__QUIT,
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&m_quitGameFlag,true);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*4,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__FLY_MODE,
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&newmode,PLAYER_MODE_FLY);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*5,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BASICUNARMED_MODE,
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&newmode,PLAYER_MODE_BASICUNARMED);
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#ifdef __USER_paul__
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*6,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__FULLUNARMED_MODE,
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&newmode,PLAYER_MODE_FULLUNARMED);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*7,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__NET_MODE,
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&newmode,PLAYER_MODE_NET);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*8,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BALLOON_MODE,
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&newmode,PLAYER_MODE_BALLOON);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,TEXT_SPACING*9,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__CORALBLOWER_MODE,
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&newmode,PLAYER_MODE_CORALBLOWER);
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#endif
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m_active=false;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPauseMenu::shutdown()
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{
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m_guiFrame->shutdown();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPauseMenu::select()
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{
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m_active=true;
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m_exitPauseMenuFlag=false;
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m_quitGameFlag=false;
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m_guiFrame->select();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPauseMenu::unselect()
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{
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m_active=false;
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m_guiFrame->unselect();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#include "game\game.h"
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#include "player\player.h"
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void CPauseMenu::think(int _frames)
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{
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if(m_active)
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{
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m_guiFrame->think(_frames);
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if(m_exitPauseMenuFlag||
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m_quitGameFlag||
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newmode!=-1)
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{
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if(m_quitGameFlag)
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{
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CGameScene::setReadyToExit();
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}
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unselect();
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPauseMenu::render()
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{
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if(m_active)
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{
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m_guiFrame->render();
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPauseMenu::isActive()
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{
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return m_active;
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}
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/*===========================================================================
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end */
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