SBSPSS/source/player/psrun.cpp
Charles 1f98a0beab
2001-08-13 16:31:14 +00:00

166 lines
3.2 KiB
C++

/*=========================================================================
psrun.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psrun.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CPlayerStateRun s_stateRun;
CPlayerStateWalk s_stateWalk;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRun::enter(CPlayerModeBase *_playerMode)
{
int controlHeld;
controlHeld=_playerMode->getPadInputHeld();
if(_playerMode->getMoveVelocity().vx)
{
_playerMode->setAnimNo(getLoopFrame());
}
else
{
int frame;
frame=getStartFrame();
if(frame==-1)
{
frame=getLoopFrame();
}
_playerMode->setAnimNo(frame);
}
if(controlHeld&PI_LEFT)
{
_playerMode->setFacing(FACING_LEFT);
}
else if(controlHeld&PI_RIGHT)
{
_playerMode->setFacing(FACING_RIGHT);
}
m_numberOfTimesAnimHasLooped=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
{
int controlDown,controlHeld;
int switchedState=false;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setAnimNo(getLoopFrame());
m_numberOfTimesAnimHasLooped++;
}
if(controlDown&PI_JUMP)
{
switchedState=_playerMode->setState(STATE_JUMP);
}
if(controlDown&PI_DOWN)
{
switchedState=_playerMode->setState(STATE_LOOKDOWN);
}
else if(controlDown&PI_UP)
{
switchedState=_playerMode->setState(STATE_LOOKUP);
}
if(controlHeld&PI_LEFT)
{
CPlayer *player = _playerMode->getPlayer();
player->setMoveLeftRight( player->getMoveLeftRight() - 1 );
_playerMode->moveLeft();
}
else if(controlHeld&PI_RIGHT)
{
CPlayer *player = _playerMode->getPlayer();
player->setMoveLeftRight( player->getMoveLeftRight() + 1 );
_playerMode->moveRight();
}
else
{
if(!switchedState)
{
if(_playerMode->slowdown())
{
_playerMode->setState(STATE_IDLE);
if(m_numberOfTimesAnimHasLooped>=4)
{
int frame;
frame=getStartFrame();
if(frame!=-1)
{
_playerMode->setAnimNo(getEndFrame());
}
}
return;
}
}
}
}
/*===========================================================================
end */