272 lines
6.6 KiB
C++
272 lines
6.6 KiB
C++
/**************/
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/*** Export ***/
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/**************/
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#include "stdafx.h"
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#include <Vector>
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#include "LayerTile.h"
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#include "Map.h"
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#include "utils.h"
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#include "Core.h"
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#include "TexCache.h"
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#include "TileSet.h"
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#include "Tile.h"
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#include "Layer.h"
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#include "LayerTile.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CExport::CExport(char *Filename)
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{
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File=fopen(Filename,"wb");
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// Write Dummy File Header
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fwrite(&FileHdr,sizeof(sExpFileHdr),1,File);
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}
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/*****************************************************************************/
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CExport::~CExport()
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{
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int LayerCount=LayerOfs.size();
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FileHdr.LayerCount=LayerCount;
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for (int i=0;i<LayerCount; i++)
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{
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FileHdr.LayerOfs[i]=LayerOfs[i];
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}
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// ReWrite Main Header
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fseek(File,0,0);
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fwrite(&FileHdr,sizeof(sExpFileHdr),1,File);
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fclose(File);
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}
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/*****************************************************************************/
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void CExport::Write(void *Addr,int Len)
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{
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fwrite(Addr,Len,1,File);
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}
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/*****************************************************************************/
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int CExport::ExportLayerHeader(int Type,int SubType,int Width,int Height)
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{
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sExpLayerHdr LayerHdr;
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int ThisFilePos=ftell(File);
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LayerOfs.push_back(ThisFilePos);
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LayerHdr.Type=Type;
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LayerHdr.SubType=SubType;
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LayerHdr.Width=Width;
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LayerHdr.Height=Height;
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fwrite(&LayerHdr,sizeof(sExpLayerHdr),1,File);
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return(ThisFilePos);
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}
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/*****************************************************************************/
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/*** Tile Map ****************************************************************/
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/*****************************************************************************/
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/*
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void CExport::ExportLayerTile(CCore *Core,char *LayerName,int SubType,CMap &Map)
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{
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int Width=Map.GetWidth();
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int Height=Map.GetHeight();
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CTileBank &TileBank=Core->GetTileBank();
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sExpTile BlankElem={0,0,0,0};
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TRACE1("LayerTile Ofs %i\n",ThisFilePos);
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ExportLayerHeader(LAYER_TYPE_TILE,SubType,Width,Height);
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UsedTileList.Add(BlankElem); // Ensure blank tile is present
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sMapElem &MapElem=Map.Get(X,Y);
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CTile &ThisTile=Core->GetTile(MapElem.Set,MapElem.Tile);
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sExpLayerTile OutElem;
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sExpTile OutTile;
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OutTile.Set=MapElem.Set;
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OutTile.Tile=MapElem.Tile;
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OutTile.TriCount=0;
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OutTile.XOfs=ThisTile.GetTexXOfs();
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OutTile.YOfs=ThisTile.GetTexYOfs();
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OutElem.Tile=UsedTileList.Add(OutTile);
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OutElem.Flags=MapElem.Flags;
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fwrite(&OutElem,sizeof(sExpLayerTile),1,File);
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}
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}
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}
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*/
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/*****************************************************************************/
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/*** Collision Layer *********************************************************/
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/*****************************************************************************/
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/*
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void CExport::ExportLayerCollision(CCore *Core,char *LayerName,int SubType,CMap &Map)
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{
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int Width=Map.GetWidth();
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int Height=Map.GetHeight();
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u8 OutElem;
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TRACE1("LayerCollision Ofs %i\n",ThisFilePos);
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ExportLayerHeader(LAYER_TYPE_COLLISION,SubType,Width,Height);
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sMapElem &MapElem=Map.Get(X,Y);
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OutElem=0;
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if (MapElem.Tile)
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{
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OutElem=((MapElem.Tile-1)*4)+1;
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OutElem+=MapElem.Flags & TILE_FLAG_MIRROR_XY;
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}
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fwrite(&OutElem,sizeof(u8),1,File);
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}
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}
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}
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*/
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/*****************************************************************************/
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/*** Tiles *******************************************************************/
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/*****************************************************************************/
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void CExport::ExportTiles(CCore *Core)
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{
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int ListSize,i;
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FileHdr.TileW=Core->GetTile(1,0).GetPCTexW();
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FileHdr.TileH=Core->GetTile(1,0).GetPCTexH();
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// Write Tiles
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ListSize=UsedTileList.size();
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FileHdr.TileCount=ListSize;
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FileHdr.TileOfs=ftell(File);
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for (i=0; i<ListSize; i++)
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{
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ExportTile(Core,UsedTileList[i]);
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}
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// Write Tris
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ListSize=TriList.size();
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FileHdr.TriCount=ListSize;
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FileHdr.TriOfs=ftell(File);
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for (i=0; i<ListSize; i++)
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{
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fwrite(&TriList[i],sizeof(sExpTri),1,File);
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}
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}
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/*****************************************************************************/
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void CExport::ExportTile(CCore *Core,sExpTile &OutTile)
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{
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CTile &ThisTile=Core->GetTile(OutTile.Set,OutTile.Tile);
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CTileBank &TileBank=Core->GetTileBank();
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int RGBW=ThisTile.GetPCTexW();
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int RGBH=ThisTile.GetPCTexH();
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u8 *RGB=ThisTile.GetPCTexRGB();
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GString SetName=TileBank.GetSet(OutTile.Set).GetFilename();
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if (ThisTile.IsTile3d())
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{
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ExportTile3d(Core,ThisTile,OutTile);
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}
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else
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{
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}
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// change set name to set mappping
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if (OutTile.Set==0)
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{
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SetName="BLANK";
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}
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OutTile.Set=SetNames.Add(SetName);
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fwrite(&OutTile,sizeof(sExpTile),1,File);
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// Write RGB
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ASSERT(RGBW==FileHdr.TileW);
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ASSERT(RGBH==FileHdr.TileH);
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fwrite(RGB,RGBW*RGBH*3,1,File);
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}
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/*****************************************************************************/
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void CExport::ExportTile3d(CCore *Core,CTile &ThisTile,sExpTile &OutTile)
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{
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CTexCache &TexCache=Core->GetTexCache();
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std::vector<sTriFace> &TileTriList=ThisTile.GetTriList();
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int TriCount=TileTriList.size();
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OutTile.TriStart=TriList.size();
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OutTile.TriCount=TriCount;
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for (int T=0; T<TriCount; T++)
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{
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sTriFace &InTri=TileTriList[T];
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sExpTri OutTri;
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GString TexName=TexCache.GetTexFilename(InTri.Mat);
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OutTri.TexID=TexNames.Add(TexName);
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for (int p=0; p<3; p++)
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{
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OutTri.vtx[p]=InTri.vtx[p];
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OutTri.uv[p][0]=InTri.uvs[p].u;
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OutTri.uv[p][1]=InTri.uvs[p].v;
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}
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TriList.push_back(OutTri);
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}
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}
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/*****************************************************************************/
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void CExport::ExportStrList(CCore *Core)
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{
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int ListSize,i;
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GString SavePath=GetWorkingPath();
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char RelStr[256];
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SavePath.Upper();
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// Set List
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ListSize=SetNames.size();
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FileHdr.SetNameCount=ListSize;
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FileHdr.SetNameOfs=ftell(File);
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for (i=0; i<ListSize; i++)
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{
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GString &ThisFile=SetNames[i];
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ThisFile.Upper();
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GFName::makerelative(SavePath,ThisFile,RelStr);
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fwrite(RelStr,strlen(RelStr)+1,1,File);
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}
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// Tex List
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ListSize=TexNames.size();
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FileHdr.TexNameCount=ListSize;
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FileHdr.TexNameOfs=ftell(File);
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for (i=0; i<ListSize; i++)
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{
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GString &ThisFile=TexNames[i];
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ThisFile.Upper();
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GFName::makerelative(SavePath,ThisFile,RelStr);
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fwrite(RelStr,strlen(RelStr)+1,1,File);
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}
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}
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/*****************************************************************************/
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