SBSPSS/source/enemy/nsdart.cpp
Charles a4b8372440
2001-05-05 14:58:49 +00:00

119 lines
2.9 KiB
C++

/*=========================================================================
nsdart.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NSDART_H__
#include "enemy\nsdart.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __PROJECTL_PRNPCSPR_H__
#include "projectl\prnpcspr.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSquidDartEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
// Render
DVECTOR renderPos;
DVECTOR origRenderPos;
DVECTOR offset = CLevel::getCameraPos();
int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
int spriteWidth = m_spriteBank->getFrameWidth( frame );
int spriteHeight = m_spriteBank->getFrameHeight( frame );
renderPos.vx = Pos.vx - offset.vx;
origRenderPos.vx = renderPos.vx;
if ( m_reversed )
{
renderPos.vx += ( spriteWidth >> 1 ) + m_drawOffset.vx;
}
else
{
renderPos.vx -= ( spriteWidth >> 1 ) + m_drawOffset.vx;
}
renderPos.vy = Pos.vy - offset.vy;
origRenderPos.vy = renderPos.vy;
renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
CRECT collisionRect = getCollisionArea();
collisionRect.x1 -= Pos.vx;
collisionRect.x2 -= Pos.vx;
collisionRect.y1 -= Pos.vy;
collisionRect.y2 -= Pos.vy;
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
{
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
{
SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
setRGB0( SprFrame, 255, 128, 255 );
s32 XMax = SprFrame->x1 - origRenderPos.vx;
s32 XMin = SprFrame->x0 - origRenderPos.vx;
s32 YMax = SprFrame->y2 - origRenderPos.vy;
s32 YMin = SprFrame->y0 - origRenderPos.vy;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSquidDartEnemy::fireAsProjectile( s16 heading )
{
m_isActive = false;
setToShutdown();
DVECTOR newPos = Pos;
newPos.vy -= 10;
CEnemyAsSpriteProjectile *projectile;
projectile = new( "blower projectile" ) CEnemyAsSpriteProjectile;
projectile->init( newPos,
heading,
CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
5*60);
projectile->setLayerCollision( m_layerCollision );
projectile->setGraphic( FRM_SQUIDDART_SWIM0001 );
projectile->setHasRGB( true );
projectile->setRGB( 255, 128, 255 );
}