227 lines
4.8 KiB
C++
227 lines
4.8 KiB
C++
/*=========================================================================
|
|
|
|
start.cpp
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#include "frontend\start.h"
|
|
|
|
#ifndef __GFX_SPRBANK_H__
|
|
#include "gfx\sprbank.h"
|
|
#endif
|
|
|
|
#ifndef __LOCALE_TEXTDBASE_H__
|
|
#include "locale\textdbase.h"
|
|
#endif
|
|
|
|
#ifndef __GFX_FADER_H__
|
|
#include "gfx\fader.h"
|
|
#endif
|
|
|
|
#ifndef __PRIM_HEADER__
|
|
#include "gfx\prim.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GFACTORY_H__
|
|
#include "gui\gfactory.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GFRAME_H__
|
|
#include "gui\gframe.h"
|
|
#endif
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/* Data
|
|
---- */
|
|
|
|
#ifndef __SPR_SPRITES_H__
|
|
#include <sprites.h>
|
|
#endif
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function Prototypes
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Vars
|
|
---- */
|
|
|
|
int CFrontEndStart::s_levelValues[]=
|
|
{
|
|
0,48,96,144,192,240,
|
|
-1,
|
|
};
|
|
CGUITextReadout::TextReadoutData CFrontEndStart::s_levelReadoutText[]=
|
|
{
|
|
{ 0, STR__DEBUG__LEVEL_SELECT_C1 },
|
|
{ 48, STR__DEBUG__LEVEL_SELECT_C2 },
|
|
{ 96, STR__DEBUG__LEVEL_SELECT_C3 },
|
|
{ 144, STR__DEBUG__LEVEL_SELECT_C4 },
|
|
{ 192, STR__DEBUG__LEVEL_SELECT_C5 },
|
|
{ 240, STR__DEBUG__LEVEL_SELECT_C6 },
|
|
};
|
|
|
|
extern int s_globalLevelSelectThing;
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CFrontEndStart::init()
|
|
{
|
|
m_guiFrame=new ("optionsframe") CGUIControlFrame();
|
|
m_guiFrame->init(NULL);
|
|
m_guiFrame->setObjectXYWH((512-352)/2,50,352,96);
|
|
|
|
CGUIFactory::createCycleButtonFrame(m_guiFrame,
|
|
10,10,332,40,
|
|
STR__DEBUG__LEVEL_SELECT,
|
|
&m_level,s_levelValues,s_levelReadoutText);
|
|
|
|
CGUIFactory::createValueButtonFrame(m_guiFrame,
|
|
10,50,332,40,
|
|
STR__DEBUG__LEVEL_SELECT_START,
|
|
&m_startGame,true);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CFrontEndStart::shutdown()
|
|
{
|
|
m_guiFrame->shutdown();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CFrontEndStart::select()
|
|
{
|
|
m_guiFrame->select();
|
|
m_shuttingDown=false;
|
|
m_selectedSlot=NO_SLOT_SELECTED;
|
|
m_escapeToTitles=false;
|
|
CFader::setFadingIn();
|
|
m_startGame=false;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CFrontEndStart::unselect()
|
|
{
|
|
m_guiFrame->unselect();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CFrontEndStart::render()
|
|
{
|
|
POLY_G4 *g4;
|
|
|
|
g4=GetPrimG4();
|
|
setXYWH(g4,0,0,512,256);
|
|
setRGB0(g4,50, 0, 0);
|
|
setRGB1(g4, 0, 0,50);
|
|
setRGB2(g4, 0,50, 0);
|
|
setRGB3(g4,50, 0,50);
|
|
AddPrimToList(g4,MAX_OT-1);
|
|
|
|
#if 0
|
|
m_guiFrame->render();
|
|
#endif
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CFrontEndStart::think(int _frames)
|
|
{
|
|
#if 0
|
|
if(!CFader::isFading())
|
|
{
|
|
m_guiFrame->think(_frames);
|
|
}
|
|
|
|
if(!m_shuttingDown)
|
|
{
|
|
if(/*m_selectedSlot!=NO_SLOT_SELECTED||
|
|
m_escapeToTitles||*/
|
|
m_startGame)
|
|
{
|
|
m_selectedSlot=0;
|
|
m_shuttingDown=true;
|
|
s_globalLevelSelectThing=m_level;
|
|
CFader::setFadingOut();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CFrontEndStart::isReadyToExit()
|
|
{
|
|
return !CFader::isFading();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
CFrontEndScene::FrontEndMode CFrontEndStart::getNextMode()
|
|
{
|
|
return CFrontEndScene::MODE__EXIT_TO_MAP;
|
|
}
|
|
|
|
/*===========================================================================
|
|
end */ |